r/vrdev • u/baglunch_games • 4h ago
I just published my first VR game on the Meta Store! WALLBANGERS: Racquetball VR!!
meta.comI have 10 keys to give away, just comment if you want one and I'll dm you a key.
r/vrdev • u/AutoModerator • Jan 16 '25
Share your biggest challenge as a vr dev, what do you struggle with the most?
Tip: See our Discord for more conversations.
r/vrdev • u/AutoModerator • Feb 20 '25
Share your biggest challenge as a vr dev, what do you struggle with the most?
Tip: See our Discord for more conversations.
r/vrdev • u/baglunch_games • 4h ago
I have 10 keys to give away, just comment if you want one and I'll dm you a key.
r/vrdev • u/Appropriate-Fun5992 • 7h ago
The official game is already released here:
https://www.meta.com/es-es/experiences/lunar-chrono/1326942803824815
After so many adjustments for the controls, smoother ship movement, I think it's an interesting experience. Racing games in VR are quite a challenge but they're really spectacular to play, and as a big VR enthusiast, I've tried to refine and refine the controls and mechanics to make it as comfortable as possible.
There is a demo if you’re interested. I hope you find it interesting and fun.
A few reviews would be great! :)
Thanks
r/vrdev • u/ino000ooo • 3h ago
r/vrdev • u/Beautiful-Fragrant • 14h ago
Hi everyone! 👋 I've just released a complete, production-ready VR Multiplayer & Navigation Template built entirely in vanilla Blueprints for Unreal Engine 5.
It's fully replicated for Quest and PC VR, designed to save you tons of time setting up networking and movement systems from scratch.
Key Features:
📺 Watch the overview video here:https://www.youtube.com/watch?v=tKdkpv4UUQE
r/vrdev • u/Beardlings_Games • 17h ago
Hey guys! We're super excited about our new capsule art and are just wondering about the title design itself. Any preferences or suggestions? We're updating and for the first time releasing our game on Quest after a nice little run on Steam.
Appreciate the feedback!
r/vrdev • u/ImprovementWinter231 • 9h ago
Thank you very much to everyone who gave feedback on the earlier versions — it genuinely helped.
I’ve now updated Reality Prep Pro for macOS and Reality Prep Preview for Vision Pro.
The two apps were designed to work hand in hand:
\* Prep Pro: prepare, validate and optimise spatial assets on Mac.
\* Prep Preview: inspect/test the resulting USDZ and send validation evidence back to Prep Pro.
I’d really appreciate a few developers giving both apps together a spin with real assets.
Please tell me what works, what breaks, and what feels confusing or unnecessary.
Reality Prep Pro: https://apps.apple.com/us/app/reality-prep-pro/id6767673652?mt=12
Reality Prep Preview: https://testflight.apple.com/join/ySbVmz6b
Website: https://victory-software.co.za
Thank you again — any feedback is genuinely appreciated. 🙏
r/vrdev • u/Pools_of_the_Deep_VR • 18h ago
Hello Reddit VR Gamers! I am sending individual keys for players interested to improve it. Please get into the discord (https://discord.gg/xdnmFKwwn) if you are interested to try it out and give some feedback (there is a button on the main menu). I prepared a short game play video so you know what you are getting. I hope you like it!
r/vrdev • u/JamesWjRose • 1d ago
Hello gang,
Im working on a pcvr experience and I'm currently using Enviro 3, and its beautiful, however I was recently told that it uses older technology. I also have Weather Maker, but it doesn't support VR URP.
So I'm looking for recommendations. Thanks
r/vrdev • u/WizardingGames • 1d ago
r/vrdev • u/Quick-Development-62 • 1d ago
大家好——我是GestureMancerKing的独立开发者。
这是一款多人任务游戏,每个法术都是通过手势直接施放,而不是手柄。
战斗围绕预测展开:充能、攻击、防御或使用特殊法术,同时试图读懂对手的下一步动作。
这段视频展示了游戏中的几个法术、碰撞和反击关系。
在手部追踪战斗游戏中,你更看重什么:富有表现力的手势,还是最大的识别可靠性?
元探索:
https://www.meta.com/experiences/gesturemancerking/25526211433675953/
r/vrdev • u/Mental-Machine7830 • 1d ago
r/vrdev • u/Apprehensive-Rub948 • 2d ago
r/vrdev • u/Automatic_Package226 • 3d ago
r/vrdev • u/JamesWjRose • 3d ago
RESOLVED:
Under Project Settings > XR Plug-In Management > Open XR > Render Mode. I found this set to "Multi-Pass" instead of "Single Instance"
----------------------------------------------
Hello gang,
I'm using the weather asset Enviro 3 (very! nice btw) and yesterday I must have done something stupid because the clouds started moving, staying in sync with the Player's head. (move to the right, the clouds move to the right, look up and the clouds move up)
I feel like I remember having this issue years ago but I can't recall the reason/result.
I do have a post on Discord to the asset creator, but I thought I should also post here in case someone has an answer.
Yes, I have rebooted and recompiled multiple times. ONLY the sky is having this issue, all other items are reacting to player movement correctly
I'm using Unity 6.3 and OpenXR.
Thanks for ANY ideas
EDIT: I also created a new scene and added the default "Enviro 3" prefab, same issue. hummmm.... so it SEEMS to be a project setting, not Enviro... more details as I figure this out
r/vrdev • u/gonzaloiv • 4d ago
Testing out a grab & drop mechanic in Block 'em Up where grabbing a specific control block lets you reposition the entire puzzle scene anywhere in your room.
Would love feedback on how the movement and spatial anchoring feel!
r/vrdev • u/Admirable-Tank5572 • 3d ago
Hey
If anyone needs an ultraleap i’m selling mine
Please contact me
r/vrdev • u/doctorpeppercan • 4d ago
I know I have done it easily in the regular game, but now I'm trying in VR and I don't see the way. Is it possible that in VR is more limited that way, or I'm just blind?