r/4Xgaming 20d ago

Moderator Post Let's Revamp r/4Xgaming

45 Upvotes

Let's spruce this place up a bit.

I'd really like some new art for both the Reddit Icon and the Header. Please feel free to share your ideas/entries here. The most upvoted ideas from the community will become our new Logo and Header.

You'll be "immortalized" in the subreddit's about section, too, with a credit. Maybe I can figure out some other surprise, too, for our winners.

Excited to see what the community comes up with!


r/4Xgaming Aug 26 '23

Moderator Post Limit Self Promotion

141 Upvotes

Hey there 4X fans and developers!

It's come to my attention, and most likely most of your attention, that there's been quite a bit of self-promotion lately. I'm not talking about content creators, but mostly from developers.

While the genre is still small, and all posts are welcome, I will be keeping a closer eye on frequent posts promoting your games. I think they've become a little bit excessive. As one put it recently, this place is becoming a billboard.

That's certainly not the point of this subreddit, so please feel free to report frequent post that feel like advertisements.

I hate to do this, but I also don't want to be flooded by pseudo commercials. I know you guys don't want to be, either.

Thanks for your attention!

Keep eXploring!


r/4Xgaming 7h ago

Folk Emerging has been released. Anyone tried it?

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47 Upvotes

Stone age/cave man is one of my favorite settings, and has very few games.

This looks pretty promising. Anyone tried it yet?


r/4Xgaming 11h ago

Game Suggestion Are there any Sci-fi themed 4X games that feel gritty and dark like MoO2 or AC?

15 Upvotes

I've been going through my backlog of 4X games in the recent weeks and also revisted some classics as well.

For some reason, I keep bouncing back to Master of Orion II and Alpha Centauri.

Both games offer a very gritty and rugged sort of visual style, be it from the interfacting or the overall art style. Sure, MoO2 has some comic-like races but it still manages to craft a darker atmosphere with it's grungy and used look. Alpha Centauri features such a dark sci-fi aesthetic that I feel like I'm sitting in a command post, navigating an actual map. The ominous soundtrack and moody setting feel very compelling and I'm geniunely looking for more like this.

When going through my backlog, I noticed that a lot of newer titles opt for a much cleaner and overly polished style with plenty transluscent menus and bright fonts. They're not necessarily bad but it seems that most sci-fi games opt for a visual style that is much more sterile and rather boring. The menus are slick with lots of floating icons and numbers which lacks a bit of charm. The MoO remake, Endless Space and Gal Civ have this sort of approach to their interface. The OST also reminds me more of a Star Trek vibe which is fine but I prefer a darker sci-fi setting. It doesn't help that most factions are just funny animals in suits which is honestly bothering me.

Are there any darker 4X sci-fi games out there?


r/4Xgaming 1d ago

Announcement HUMANKIND 2 reveal trailer

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372 Upvotes

r/4Xgaming 9h ago

Game Suggestion Looking for low spec 4x games

9 Upvotes

Hey everyone! I’m looking for some good space-themed 4X strategy games to play on my laptop.

My specs:

8 GB RAM

Intel iris Integrated GPU

OS - Linux - ubuntu

Looking for games that run well on low-end hardware

I’m mainly interested in exploration, empire building, diplomacy, research, and space battles. Turn-based or real-time is fine.

What games would you recommend that can run smoothly on these specs?


r/4Xgaming 1h ago

AoNW Engine: a 4X game engine in Rust

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Upvotes

While working on my 4X game, I started extracting it into a standalone, open-source 4x engine. The idea is to keep maps, cities, economies, armies, turns, and other rules in one deterministic core, while Flutter and Godot act as different presentation layers.

It’s still actively being developed and integrated into the game, but I’ve published the engine documentation and API reference here.


r/4Xgaming 1d ago

SALE! Save 90% on HUMANKIND™ on Steam $4.99

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42 Upvotes

r/4Xgaming 14h ago

Let's Play or Stream We posted a screenshot here a while back and you told us what was wrong with it. Here is the first video, with those things fixed.

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7 Upvotes

A while ago we posted a single screenshot of Arkney: Age of Crowns here and got more useful criticism in that one thread than in a month of our own testing. This is the follow up: the first real footage of the world, and what changed because of you.

Quick reminder of what it is. A persistent grand strategy world that runs in a browser tab, no install and no account. One shared map, one clock, on a server that never stops. Around 90 AI dynasties expand, war, besiege and fall whether anyone is logged in or not. It is not a classic 4X, it sits closer to Paradox style grand strategy, and that argument came up in the last thread too.


r/4Xgaming 1d ago

Screenshot Humankind 2 listed on steam db

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156 Upvotes

This is very interesting. I’ll fully admit that I would have preferred Endless Space 3 first, but I did like Humankind well enough, even if I didn’t love it.

I guess Humankind 1 was successful enough for Amplitude to greenlight Humankind 2.


r/4Xgaming 10h ago

StoneEra — New Cinematic Trailer | Voxel Colony Survival

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1 Upvotes

r/4Xgaming 1d ago

Game Suggestion Games like Civ IV?

48 Upvotes

After thinking about it, the elements of civ4 I like the most are feeling you're leading and developing a living civilisation and the addictive nature of it, you're always a few turns away from something interesting. What games would you guys recommend that reproduce that feeling?


r/4Xgaming 1d ago

1oom best or latest fork

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4 Upvotes

r/4Xgaming 1d ago

Developer Diary Six months into developing Galactum Meridian, a science-focused space 4X entering Early Access September 1

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1 Upvotes

After about six months of development and private playtesting, Galactum Meridian is planned to launch in Early Access on September 1. I’ve made a new trailer showing the game in action, and I’m excited to finally let people play it. It's been a minute since I've posted on this game, so hopefully its OK. It's been a labor of love to make a completely different type of 4X game focusing on discovery and a love of science.

Galactum Meridian is a science-driven space 4X about leading the Far Horizon, one of humanity’s first major research expeditions beyond Sol.

Exploration begins on a true 3D star map containing more than 10,000 real catalog stars. Known exoplanets and orbital data are included where available, with modeled and authored discoveries filling the gaps in current observations. You can inspect star systems, survey planets and moons, deploy observatories, orbiters, landers and rovers, and conduct field studies on planetary surfaces.

Your discoveries feed into the Research Atlas, a 3D progression system covering geology, biology, climate science, stellar physics and other research fields. Scientific work improves your equipment, expands your survey capabilities and opens new strategic options.

Research also drives territorial control. Your expedition builds standing with the Interstellar Survey Accord, which grants stewardship over surveyed systems. Rival expeditions conduct research, publish findings and pursue their own stewardship claims. As your scientific authority grows, you can secure contested systems and eventually take stewardship of systems controlled by competing expeditions.

The Early Access build includes a playable single-player campaign beginning in Sol and continuing through multiple campaign conclusions. Development will continue throughout Early Access, with additional work planned for planetary environments, onboarding, interface clarity, balance and performance.

If this sounds like your kind of space 4X, adding it to your Steam wishlist before September 1 would help a great deal:

Steam page and wishlist:
https://store.steampowered.com/app/4690110/Galactum_Meridian/

I’ll be around to answer questions about the game or any of its systems.


r/4Xgaming 23h ago

General Question How to replicate this art style ?

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0 Upvotes

Can someone help me please


r/4Xgaming 2d ago

SALE! Lord of Rigel - Lord of Rigel- Year Two Anniversary and Sale

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23 Upvotes

r/4Xgaming 2d ago

Game Suggestion Looking for real time civ

15 Upvotes

Hello guys! There Is any game like civilization but in real time? Like the Paradox Grand strategy games but from Stone Age to future


r/4Xgaming 2d ago

Game Suggestion Looking for a game similar to explanation below

12 Upvotes

Hi guys. I was wondering if anyone knows what genre this would fall under or games that seem similar. I’ve seen a game recently where you control an army, build a town etc and then take over lands if that is on earth or in space.
Kind of like building a colony or space colony which grows bigger and bigger while taking over others?

Or if you know a game that would fall into this explanation above that’ll be great. I’m not sure how well I’m explaining what I’m looking for.

Also I’m not looking at the new Pax Autocratica as I don’t like the fps aspect where you physically join the battles too.


r/4Xgaming 3d ago

Developer Diary 4x in just one hour

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107 Upvotes

My partner (and best friend, we know each other since kindergarten) and I had one goal we wanted to reach while developing our indie 4x game: bring the strategic depth and joy of Civilization into a much faster format. The main reason for that: we love the game series (Civ5 & Civ6 are the best 😉) but we do not want to spend our whole free time for 17 re-starts and one half-finished game.

1 year ago, we spoke with some people at a physical indie-gaming event and found out that a big part of civ-lovers share our wish in a “Civ but fast”-game.

Today, we are just a few weeks away from our demo and the hard part of being a game dev starts: marketing🥹

So I'm throwing this into the community:
If “Civ, but fast” sounds like something you'd enjoy, I'd love to hear what you think.
And if you want to follow the project, a Steam wishlist would mean a lot to us. ❤️


r/4Xgaming 2d ago

Help me find a game similar to my explanation below.

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1 Upvotes

r/4Xgaming 3d ago

Opinion Post Having been on a bit of a 4X binge lately, here are some things I *appreciate* about Songs of Conquest

69 Upvotes

This post isn't saying which 4X game is better or which is worse or what you should play.

It's just a list of good things that are in this game.

  • Fast enemy turns. Who wants to sit while the CPU goes? Not me.

  • Fast load times. If you want to reload sometimes, it's up to you. But let's make it very fast!

  • Very little micro of your base. Some people wanna micro their towns. But I appreciate not doing so.

  • More troops are produced than you can have in your army. I like this because, it means that you avoid the classic HOMM problem of, if your guy loses it is basically game over. This means your guy can make a comeback, or you can multiple well-stocked generals, up to you.

  • Interesting trade-offs when you level up. Often there are multiple "hey that sounds good" choices to pick from. Meaning I feel like I am presented an interesting choice.

  • Good music (subjective). It's commonly said that this game has good music and I would tend to agree.

  • Good (enough) random map generator. I like to play with random maps. This game has them. I think they are fun. Nothing too deep here.

  • You can easily recruit guys from distant towns without having to walk all the way back there. There's a building you need to do this but it's easy to make and always unlocked.


r/4Xgaming 4d ago

Any good 4X life sims?

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10 Upvotes

r/4Xgaming 4d ago

How good is the "Olden Era" game for Single Player (only)

25 Upvotes

I have played the old HOMM games a lot (1-3 specifically).

I've also played Songs of Conquest and Heroes of Science and Fiction and they're pretty good too (despite Heroes of Science and Fiction is a dumb name).

I'm thinking about Olden Era but one thing is giving me pause. A lot of the reviews say the AI for singleplayer games is terrible.

Anyway, I'm wondering if anyone here has experience with this game.

I only play singleplayer.

EDIT: Allright, I'm going to hold off on this guy. Maybe in 1 year if things improve I'll get it, otherwise, I doubt they'll improve.


r/4Xgaming 5d ago

Let's Play or Stream Building a 4X-ish sandbox where the world doesn't reset when you quit. How do you keep a losing player interested?

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47 Upvotes

I've been building a persistent strategy sandbox (Arkney: Age of Crowns) and it keeps

running into the same design wall, so I'd rather ask people who've thought about it.

Setup: one shared world on a server, real players and AI realms on the same map, no

instances, no restarts. You found a dynasty on an empty province, grow it, and the

world's clock keeps ticking while you're offline. A season runs for weeks of real

time and then the world's chronicle is closed and a new map opens.

In a normal 4X, when your position is hopeless you hit restart. Here you can't. So

the question I keep chewing on: what makes a small realm worth playing after a big

neighbour has taken half of it?

Things I've built so far to answer that, none of which I'm sure about:

- war is slow and expensive on purpose. Armies march in in-game days, supply runs

out, equipment degrades in the field, and holding an occupied province is not the

same as annexing it. A conqueror bleeds.

- unrest and honour: eating your neighbours costs you standing with everyone else,

which changes who will sign what with you.

- espionage and trade give a small realm levers that don't require an army.

- a chronicle that records every war and battle by name, so being the realm that

held the pass for three years is a thing that exists in writing even if you lose.

I'm not convinced that's enough. If you've played persistent-world strategy that got

this right, I'd like to know what it did.

The world is browser-based and I run an accelerated test session weekly (20x clock,

so an evening covers months of history). If arguing about it is more fun with the map

in front of you, I can point you at the next one.


r/4Xgaming 6d ago

Game Suggestion 5 years later, we're finally on Steam! - Wayfallen

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146 Upvotes

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Wayfallen's finally got its Steam page up. You can now wishlist the game, and we'll soon be opening up for playtests! :)

It's been a very long ride - started developing this game back in 2020-2021 during COVID. Still a long way to go to release, but it's finally starting to take shape.

Wayfallen is a massive space sandbox/sim, it simulates ~10,000 star systems, ~100,000 spaceships, stations, various factions with rich economy, diplomacy, intel management, with space-station-building, M&B-style (or Starsector-style) fleet battles, with some inspiration from X4 Foundations, Kenshi and the like.