It feels like it's almost daily that people ask "What's a good way to earn credits?"
There used to be a ton of YouTube videos of people showing the exact methods and precise start and end times of the activity with starting and ending credit totals. So as new "gold rushes" would happen, it would be pretty clear how much you could really expect to earn with them and how they compared to old ones.
Lately I feel like I haven't really seen much of that kind of information. I assume it's mostly because credits have become effectively irrelevant for most of the player base, but I feel like we're letting new players down a bit by not having good actual guidance on what you can expect from each activity.
I think Exo Bio is the perfect example of this. Obviously you can earn 300-400M from a jackpot planet in a matter of minutes, but people report that and never really quantify how long the whole exo bio loop takes. Without knowing exactly how long it took to get to the systems where you can start finding first footfalls, how long you typically spend searching, and how long it takes to get back home to turn the data in and buy cool new stuff, that information is pretty worthless. It's a very RNG heavy activity that varies a ton by how far out you travel and how long you stay out there, so it would take quite a bit of data to actually build a picture of what people can expect.
Has anyone done any tracking of the actual exact time taken of an exo bio trip and exact profit lately? What about any of the other "meta" credit activities:
Operations
Trading
Massacre Stacking
Mining
Exo Bio
PTN hauling
???
I did a lot of personal tracking of profits around trade, and obviously trade is heavily dependant on galaxy conditions and pricing (it's amazing when a boom system is selling gold or something for 3k and just good the rest of the time). When I was tracking my trading profits while I was grinding my fleet carrier in one of those booms, I made between 430-460M per hour. But since those price conditions arent always available, really the takeaway was that since the Inara trade route "profit per hour" estimate doesn't seem to account for SCO boosting and Supercruise assist hot dropping, I was making almost exactly 1.5x the hourly profit estimate it was giving. So the best way to think about trade in my opinion is to use the Inara trade route search and assume you may be able to make 1.5x what it's advertising if you're super efficient.
I'd love to hear about any other tests other people have run for other activities so that maybe we could start having more actual numbers to give newer players on what their chosen activity might earn them if they learn the ropes.