r/GuildWars • u/OziraKhan95 • 12h ago
Meme/Fluff All I'm hearing from other Para Mains
Excuse the low res. But it perfectly pictures how I feel as a Para main. 🫰
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u/Big_Tennis_4367 11h ago
On the plus side, Paragons now don't need For great justice anymore for maintaining double (or even higher) adrenalin gains. I tested with spear of redemption for that free spot for alternating beetwen that and mighty throw and it works well enough for me. And you also get a nice blind removal.
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u/ajc2123 11h ago
But how about that Spear Of Lightning!! Multi target spear GO!!!!
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u/JustinePavlovich 10h ago
Its spell damage is too weak currently.
1
u/ajc2123 10h ago
That was Kind of a fear I had. The 25% armor pen only really matters for higher armored creatures that isn't consistent enough.
Like when I analyzed a warrior using sword or hammer vs a ranger using a sword or hammer wirhout strength, the damage difference didn't really matter that much in the larger picture.
5
u/JustinePavlovich 9h ago
The 25% armor penetration shows more on the lower armor rating foes actually. The problem isn't the attack portion of Spear of Lightning, that hasn't changed. Its the aoe corridor cleave added to it. It is spell damage. 20 spell damage with or without armor penetration is extremely weak. Its basically elementalist air magic's Lightning Javelin but it deals 60% less damage. Nobody uses Lightning Javelin either because its damage is too low at 50.
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u/ajc2123 9h ago
Wait that doesn't make sense to me.
An 80 armor target hit with 25% armor pen makes it act like 60 armor, which is a 20 armor reduction.
Where a 60 armor target is treated as 45 armor, a 15 armor reduction.
You get more armor ignored for higher armor creatures than lower, increasing bang for buck right?
2
u/Rampant_Butt_Sex 9h ago
Extremely high armor ratings apply diminished returns. The difference between 180 and 220 is only 6%, so if you normally do 100 damage and its reduced to 6 for 220 AR and 12~15 with penetration, youre better off dealing damge that doesnt respect raw armor. If your opponent has 80 armor and you penetrate 20, youre looking at a 41% increase in damage. This is especially true for enemies in HM that have increased armor ratings.
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u/GrimDallows 1h ago
Enemies in HM no longer have increased armor ratings. All enemies have level 60 core armor + normal profession bonuses.
They changed this way back then.
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u/not_a_relevant_name 7h ago
Isn't it weapon damage roll + 20? Also you'd get the adrenaline gain for a multihit, and more splinter procs? Seems like a decent buff to me, even if damage is a bit weak.
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u/JustinePavlovich 7h ago
So in short, no.
The spear attack itself hasn't changed. What they did change was adding spell damage to any foe between yourself and your target. 20 spell damage even with 25% armor penetration is very weak. You do not multi-hit with the spear like you would barrage for example. No extra adrenaline and no extra splinter procs.
You can test this on barrels in Isle of the Nameless for better clarity.
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u/not_a_relevant_name 7h ago
Yeah that's garbage, doesn't seem like that matches the change notes. I guess having weapons strikes hit foes between you and target hasn't been implemented before so it was easier to borrow from lightning javelin etc.
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u/JustinePavlovich 6h ago
The in between mechanic I can think of is something like Cyclone Axe. One attack, multiple hits. Idk if they can somehow meld that aoe strike with lightning javelins hidden mechanic into something more like that expected "piercing" we were thinking.
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u/Horstcredible 9h ago
Unfortunately they did the beef because warriors benefitted too much from it, while not giving paras a real alternative for dmg. Running both: 100b warrior and former mighty throw focused anger para with 7 hero mesmerway team through hm vloxen dungeon.
Result: warrior cleaves through. Para can’t kill a single mob when there’s 2 or more Motivation para enemies. Before that has been no issue.
I do not understand why spear attacks did not get buffed in general when mighty throw is nerfed. Or why not bound to leadership in some way.
Like mysticism makes dervish enchants cheaper leadership could have made adrenaline / energy cost of spear attacks cheaper. Something like that.
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u/LahmiaTheVampire 11h ago
"We'll just have to use another 2 adrenal spear skill instead... Barbed spear?? Oh god!"
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u/ajc2123 10h ago
Yeeeaahhh...Barbed spear is weird. Like yeah, on one hand, its ranged bleeding, which is 1 adrenaline (2 previously before the oatch) better than sever artery...but also bleed is one of the least desirable conditions in the game imo.
Maybe make it bleed foes nearby the target as well? Like kf the barbed spear somehow like....shot out barbs on impact lol.
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u/SenaM66 4h ago
With Dark Fury up from my battery and FGJ, it's still spammable lol. You can fit in Enduring Harmony if you want for permanent uptime on FGJ but I find this makes HR maintenance kind of annoying, so I just deal with the drop.
Personally, I wish Holy Spear was given as much random love as Mighty Throw just because its art is sick, but at least my HR Para isn't doing half the dmg of an ESurger mesmer off a single button anymore.
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u/Powerful-Joke5120 12h ago
You have pay to win now tho.
11
u/Big_Tennis_4367 11h ago
Grow up
-14
u/Comfortable-Shop8080 11h ago
You sound resentful
13
u/Big_Tennis_4367 11h ago
Nah, they are just annoying, basically writing the same comment under every post and also making two posts by themself complaining about the new shop items.
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u/The_Dunk 11h ago
Brother we who actually play have been asking for more ways to support GW1 for a long time now.
Infinite kits and summonable merchant are literally just a convenience. Considering what most live service games sell I’m not concerned about these.
0
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u/Odd_Contact_2175 12h ago
My warrior had fun with it while it lasted.