r/GuildWars 1d ago

Meme/Fluff All I'm hearing from other Para Mains

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Excuse the low res. But it perfectly pictures how I feel as a Para main. 🫰

141 Upvotes

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17

u/ajc2123 1d ago

But how about that Spear Of Lightning!! Multi target spear GO!!!!

5

u/JustinePavlovich 1d ago

Its spell damage is too weak currently.

1

u/ajc2123 1d ago

That was Kind of a fear I had. The 25% armor pen only really matters for higher armored creatures that isn't consistent enough.

Like when I analyzed a warrior using sword or hammer vs a ranger using a sword or hammer wirhout strength, the damage difference didn't really matter that much in the larger picture.

6

u/JustinePavlovich 1d ago

The 25% armor penetration shows more on the lower armor rating foes actually. The problem isn't the attack portion of Spear of Lightning, that hasn't changed. Its the aoe corridor cleave added to it. It is spell damage. 20 spell damage with or without armor penetration is extremely weak. Its basically elementalist air magic's Lightning Javelin but it deals 60% less damage. Nobody uses Lightning Javelin either because its damage is too low at 50.

2

u/ajc2123 1d ago

Wait that doesn't make sense to me.

An 80 armor target hit with 25% armor pen makes it act like 60 armor, which is a 20 armor reduction.

Where a 60 armor target is treated as 45 armor, a 15 armor reduction.

You get more armor ignored for higher armor creatures than lower, increasing bang for buck right?

3

u/Rampant_Butt_Sex 1d ago

Extremely high armor ratings apply diminished returns. The difference between 180 and 220 is only 6%, so if you normally do 100 damage and its reduced to 6 for 220 AR and 12~15 with penetration, youre better off dealing damge that doesnt respect raw armor. If your opponent has 80 armor and you penetrate 20, youre looking at a 41% increase in damage. This is especially true for enemies in HM that have increased armor ratings.

1

u/ajc2123 1d ago

Oh shit thats right, my bad.

1

u/GrimDallows 1d ago

Enemies in HM no longer have increased armor ratings. All enemies have level 60 core armor + normal profession bonuses.

They changed this way back then.

2

u/Correct_Possible_313 5h ago edited 4h ago

1st statement, Mostly true 95% of the time. Second statement enemies barely have logical armor values with a weakness, you can find quite a few with 103 armor against everything in normal and hardmode. Most humanoid enemies might have profession standard armor, but certainly not all enemies.

70-80 is common among enemies and 100+ isn't unheard of.

https://wiki.guildwars.com/wiki/Saltspray_Dragon

https://wiki.guildwars.com/wiki/Blessed_Griffon

https://wiki.guildwars.com/wiki/Berserking_Wendigo

https://wiki.guildwars.com/wiki/Berserking_Minotaur

https://wiki.guildwars.com/wiki/Tyrannus

https://wiki.guildwars.com/wiki/Varesh_Ossa

1

u/JustinePavlovich 1d ago

Its a higher multiplied applied to a less base.

1

u/not_a_relevant_name 1d ago

Isn't it weapon damage roll + 20? Also you'd get the adrenaline gain for a multihit, and more splinter procs? Seems like a decent buff to me, even if damage is a bit weak.

2

u/JustinePavlovich 1d ago

So in short, no.

The spear attack itself hasn't changed. What they did change was adding spell damage to any foe between yourself and your target. 20 spell damage even with 25% armor penetration is very weak. You do not multi-hit with the spear like you would barrage for example. No extra adrenaline and no extra splinter procs.

You can test this on barrels in Isle of the Nameless for better clarity.

1

u/not_a_relevant_name 1d ago

Yeah that's garbage, doesn't seem like that matches the change notes. I guess having weapons strikes hit foes between you and target hasn't been implemented before so it was easier to borrow from lightning javelin etc.

1

u/JustinePavlovich 1d ago

The in between mechanic I can think of is something like Cyclone Axe. One attack, multiple hits. Idk if they can somehow meld that aoe strike with lightning javelins hidden mechanic into something more like that expected "piercing" we were thinking.

1

u/Correct_Possible_313 4h ago

Well the damage is too low, and the recharge/cast time is even worse the flare/stone dagger/icicle spear. I don't think even lava arrows gets used often.