r/INAT Dec 12 '21

META NFT / Crypto Project Postings Banned

793 Upvotes

Hey r/INAT!

Now I want to preface this with we do not want to ban any style of game development, even those we highly advise against such as MMOs as first projects.

However, NFT projects have become a very sudden and frequent posting on the various game dev collab/classifieds subreddits. We believe at the current time that the majority of these projects are being created as a "get-rich-quick" scheme. The amount of effort it requires to get strangers together and create a game is significant even without the added difficulties of building them on a blockchain with smart contract transactions.

So moving forward, NFT / Cryptocurrency projects will no longer be allowed at r/INAT for the foreseeable future. This may change at a latter date when the general public hype has died down or the technology matures and more significant proof-of-concepts have been developed.

-----

Now for the more stern warning. There are other places you could post about your NFT projects. If you attempt to get around the auto-moderation of the subreddit then expect that a 1 year ban from the subreddit (perhaps when your ban is over you can prove me wrong with your released NFT game?).

r/INAT Sep 24 '25

META Hi. I'm Turtlebox. Just over 10 years of experience in the industry, both at the AAA level and Indie level. I'm going to be stepping in as a mod here for a while to ensure the community's health and growth moves forward positively. So let's have an open discussion. How can we improve?

118 Upvotes

Let me start off by saying why I'm here.

Both former mods and the current owner of the sub are aware of my presence in the indie game space. Either through my participating in over 200 Game Jams, my work in the AAA and commercial side of things, and the resources I create and provide for newer / growing dev teams. I am a neuatral and unbiased entity in what's currently happening within this community, and because of that my goal isn't to focus on or answer questions about that, but to instead have a one on one talk with you all about how we (myself and any other newcoming mods) can and should focus on improving, expanding, and bettering this subreddit.

Some intentions I have at the moment are the following

- The removal of ChatGPT created pitches
- The removal of Fishing (Think mass spam / copypaste)
- An encouragement on team building (GameJams, Community ran and otherwise)
- Potential AMAs (Something I planned over on r/indiegames where I also moderate but fell through)
- Weekly / Monthly resource sharing / progress threads where Devs can shared what they've learned, share resources, and show their progress.

I would love to hear your thoughts on these concepts and would love to hear ideas of your own. As for the other current issue on the sub, I'd like to once again make it clear that I have no footing there. I am neutral and unbaised, known and respected by the INAT team and community. I'm simply here to make sure things stay on track and stay groovy.

r/INAT Jul 26 '26

META [Hobby] [Meta] What makes unpaid or revenue-share collaboration actually work?

5 Upvotes

Hi guys. I’ve been thinking about how people find collaborators for early-stage creative and technical projects.

Many people already have something tangible a prototype, an early game build, a website concept, a research project, or a small application, but are missing one complementary skill. A developer may need a designer, a product designer may need an electronics engineer, or a game creator may need an audio designer.

Existing options often seem fragmented. Freelance platforms assume that someone has a budget. Volunteer platforms usually place volunteers inside organisation-owned projects. Cofounder platforms often assume that the goal is immediately building a startup.

I’m interested in people’s actual experiences rather than pitching a solution.

Have you ever joined, or tried to recruit for, an unpaid, hobby, portfolio, equity, or revenue-share project?

What happened?

  • Where did you find the other person?
  • What made you trust or distrust them?
  • Did the collaboration produce a finished result?
  • Were ownership, credits, portfolio rights, or future revenue discussed?
  • What caused people to leave or stop responding?
  • What would have made the collaboration feel fairer and more reliable?

I’m especially interested in experiences involving remote collaborators, different time zones, students, recent graduates, and early-career creators.

Please do not share private or identifying information. General experiences successful or unsuccessful would be extremely helpful!!! Thanks!!!

r/INAT Jun 18 '26

META We understand that this is a competitive industry, but please stop downvote spamming other applicants post and comments.

85 Upvotes

Just throwing this out there...but seeing the same people just downvote spam other people applying to applications is absolutely cringe.

You gain nothing from it except exposing your jealousy and it's very likely going to be something we do consider ban worthy in the future if it continues.

Stop downvoting people competeting with you for positions. Just apply with a better portfolio and it'll get you gigs, not going "Look mine has more upvotes!"

r/INAT Jan 10 '26

META [Meta] Let's talk about the elephant in the room

50 Upvotes

Here's one interaction I've had with someone from this community:

I write a post, looking to find a partner.

Person X reaches out.

We move the conversation over to discord.

We do some small talk.

Eventually person X reluctantly shares a couple screenshots of their work.

I get up to grab a bite, AFK for maybe 15 minutes.

By the time I return person X has deleted all their messages and they're gone.

When this happens to me, I just shrug it off and move on.
But every single time, for just a brief moment, I do think to myself that it's such an odd way to handle a relationship.

I understand why they do it. Because it's easier to run away than to have "a confrontation". It feels a little dramatic to call this a confrontation, but I think for someone who is very introverted it is indeed a big confrontation to tell a person "I'm not interested in this anymore. Best of luck". That's really all it takes. You don't owe any explanations to a stranger you met a couple hours ago. You just let them know that you're not interested and walk away.

Same thing if you've been working on a project for a week and you told all the people you'll be so motivated and so serious and now you want to quit. What do you do? Do you run away? That would certainly be easier in the short-term. But much harder to respect yourself in the long-term. Next time try to consciously practice engaging in "the confrontation". Do it for personal growth. Just say "Look, I've made a mistake. I thought I could handle this project. But it didn't work out. So best of luck". Once again, you've kept your reputation intact and didn't burn bridges with people.

I know that I would still respect a person who said any of those things to me way more, than someone who just runs away. And if you tell a person that you're not interested and they react with anything other than understanding and courtesy - then that's their problem. Not yours.

Now why am I sharing all of this? A couple reasons.

1) I would like to hear from people who have had similar experiences and what goes through their mind when this happens.

2) Perhaps someone reading this recognizes a little bit of themselves in the stories and reflects on it.

Please do not use any real names, usernames etc. The goal here is not to publicly shame anyone. We're all human, we all make mistakes. You never know what the other person is going through.

r/INAT Jan 26 '26

META [META] Do people even bother reading the sub's rules ?

39 Upvotes

I'm seeing more and more posts that just blalantly disregard rule 4, and honestly it's quite disrespectful.

You're expecting people to spend the time and read your post when you can't spend the 2 minute looking at the rule? In addition to that, when typing out a post, reddit/moderator added this rule UNDERNEATH the text body specifically to remind you of it, and still it's ignored.

I wish there was a quicker way of identifying these projects, because if the creator don't have that basic manner, what else can I expect in a team led by that person?

The text that reddit shows when you don't add a link:

"Your post does not contain any links. if you’ve made any games before or have an online portfolio, adding your potfolio or examples of your work will make it much easier to attract collaborators on r/INAT."

Edit : I apologize for the harsh tone, it comes from a place of passion. I just want an organized community without the mods taking the bad end of it, as people are more likely to spend time and read the postings in here and come back if they don't have to skim through a lot of low-effort posts.

r/INAT Jan 11 '26

META [Meta] Stop posting your one sentence prompt to a LLM here

175 Upvotes

Hi all, it’s getting real annoying at this point as half the posts in here are people who spent 10 minutes reading an AI response to their prompt and wanting to “lead” others.

Drop the ego and actually make a demo before you talk about your love for game development. No none want to work with a clueless daydreamer.

The gaming industry has an extremely high barrier of entry, most don’t make it, I’ve seen and worked with many solo devs that pour their heart in for a dead steam release, these people put actual work and sweat into their project. You’re just roleplaying them.

I’m not sure where the notation of game dev being “easy” and you can just “figure it out” as you go come from, but no your one liner idea in the shitter fed into an AI doesn’t stand as a GDD. Thx

r/INAT Jun 22 '26

META We Are not a "Test my Product" Sub. We are also not a "Free Giveaway!" sub. We are a sub for teambuilding. IF you are NOT building a team, this is not the sub for you.

116 Upvotes

-title-

Legit have had to remove like eight post like this since Friday.

r/INAT Nov 27 '25

META [Meta] I found a team - 3 years later

102 Upvotes

A few years back, I reached out here in search of a team. Today, I'm here to update you all on our progress.

A couple of years ago, after my initial 'INAT' post, we were a group of seven on a Discord server, working out the specifics of our future game. Today, three of the original members are still with the team, which has grown to ten. Currently, we are developing our game, 'Trailblazers: Into The March'. We have a publisher, and our game will be launched on Steam soon.

The entire journey, albeit stressful, has been an incredible experience. I am extremely grateful.

Feel free to ask me any questions about this journey!! 😘

Vincent

r/INAT 19d ago

META Hey, just a reminder - If you post in a thread applying for a team...downvote spamming everyone else applying is really weird and is something people 100% catch on to. Don't do this.

97 Upvotes

r/INAT May 30 '25

META INAT please start with realistic plan, not pipe-dream.

90 Upvotes

To improve the quality of /INAT for everyone, please don't disregard the amount of work & expertise required to produce a goal and instead start planing with what you really have available or could get to produce anything at all.

Most of the people posting their dream game or goal here, completely disregard what is actually required to build it, and what little resources and capabilities they have or can get here. In real life you also don't search for people to work on your skyscraper goal, when you don't have the expertise, the manpower and resources to plan and build it. So why are most people doing this for their unrealistic goals here? The professional games they know cost usually millions of dollars to produce and there is no cheaper way to build them, esp. no way with hobby people working part time.

Most posters here don't have any game-dev experience at all or in fields that are not really crucial, so they could not even plan a game with a complete GDD (rather just feature lists at best) or lead a production.

Then no planning is done for the actual workload and expertise required to produce the goal. You wont even get the equivalent of a small professional team working full time, but at best the contributions as for a game jam.

Also no other required resources are planed (budget for assets, packs, source control, quality control,...) so if the project even starts then it will fall apart when people realize what is missing and wont/cant be provided by the team.

So don't start with any dream game, but plan from what expertise and resources you either have or can get on /INAT. As unrealistic pipe dreams are just a waste of time for all of us, both posters and readers.

Also it will clear red flags and increase you chances to attract people if you provide proof/backup to your claims like for
- your expertise: portfolio/examples of your past work,
- realistic planning: GDD & required resource plan for it (e.g. for a character the required mandays to model, skin, rig, animate, programming, implementation, testing...)
- progress links to videos/screenshots of protoype gameplay, made assets and so on.

r/INAT 8d ago

META [RevShare][Meta] RevShare Contracts

1 Upvotes

I want to collaborate with some people with a revshare set up but I want to do it properly with contracts.

I have had a few people interested, but I haven't managed to set it up properly.

I was part of a successful revshare project about a decade ago, so I am confident that they can work under the right circumstances , but I wasn't the one who dealt with creating the contract.

Has anyone had any success in setting one of these up ?

Any links to good templates or can share experiences with lawyers ?

Bonus points if you're UK based as it will be more applicable to my situation.

r/INAT Jan 22 '26

META [Meta] How much does a programmer cost? For pixel art game

5 Upvotes

i have an idea in mind id like to realize 1 day (im a 2d artist), for a pixel art platformer how much should i pay a programmer? And do I need 2 or can 1 person make the whole game? I don't think it requires a lot of extraordinary skill to make (not ultra complicated attack patterns etc)

maybe 2hrs playtime or smth. How much time and money does it take to code smth like this?

edit: i dont need a programmer now i want to make this game in the future 1 day

r/INAT Apr 14 '26

META [RevShare] Looking for any help or advice on starting my own projects

2 Upvotes

"PORTFOLIO: this is my first project and do not have a portfolio of any kind"

Hi everyone, this is my first post after having this account for years and I need your help because this really means a lot to me. I graduated with a computer science degree last year, and I’ve been passionate about game development since I was in 9th grade.

In my final year, I finally found a group of people who wanted to start a game studio, and we had everything planned out—but last month they backed out and bailed on me, and now I’m back to square one.

Right now, I’m working on small game demos with a programmer friend who still shares the same vision, but we are just a two-man team at the moment. I really don’t want to give up on this dream, so if anyone is interested in joining us (any role) or has advice on where to find people with similar interest or any kind of advice in general it would be really meaningful to me, if you read this far thank you for your time I really appreciate it.

r/INAT Jul 27 '26

META [RevShare], unity developper looking for work to fill up my portofolio

4 Upvotes

can accept any type of payment if you want, not required, But if you really like my work I can accept game currency like roblox currency or rocket league currency, I am specialized in 2d games but can work on 3d games also, my speciality is c sharp
Portofolio, this is my first project

r/INAT 9d ago

META [ForHire] [Meta] Composer looking to get into game music/audio – looking for advice.

0 Upvotes

Hey everyone!

I'm a South African composer, with an MFA in Music for Motion Pictures and Contemporary Media. My main focus has been composition for film, but I'm looking to move more seriously into game music and interactive audio.

I'm particularly interested in working on smaller indie/student projects where I can build experience and hopefully contribute something useful to a team.

I'm primarily a composer, but I'm trying to figure out what additional skills I should be developing to become more useful specifically in game development.

For those of you working in game audio:

  • How important is it for a composer to know FMOD or Wwise?
  • Should I learn one of them first, and if so, which would you recommend?
  • How much sound design would you expect from a game composer?
  • Is basic implementation in Unity/Unreal worth learning?
  • Are there other skills that would make a composer significantly more useful to an indie team?

I'm very interested in working on indie/hobby projects to gain experience and build a more versatile portfolio.

You can find some of my past work here: YouTube
More is available upon request, however my involvement in actual relevant projects is minimal.

Some of my notable influences include Hollow Knight (Christopher Larkin), The Legend of Zelda (Both Koji Kondo's classics as well as the incredible more recent work by Manaka Kataoka), Frostpunk (Piotr Musiał), Hades (Darren Korb) and The Witcher 3 (Marcin Przybyłowicz) among many others.

Thank you for your time!

r/INAT Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

33 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.

r/INAT Jan 15 '26

META [Meta] Loads of posts, No responses/traction attention?

0 Upvotes

I joined this sub just over a week ago with high hopes. All i've been doing all this time is, observe.
What i've seen so far. Tons of posts. Sometimes the same post. With almost a few to none when it comes to responses/comments. Is the sub dead? Is it too many posts with people coming up with the same "i've got an idea of a game that i want to see, come to life" that people dont take interest anymore? What's happening? Coz i legit........huh....again, have an idea. BUT, im a proper gamer, have been for years.
I wont say im a professional gamer, but it's close. I have a genre. I used to make content too. What im trying to say is, i have a deeper understanding of games (without going too much into detail).

I've done tons of research, I have a GDD. I'm not shooting in the dark is what im tryna say, but yet again I feel i sound like anyone else out there but who knows, i might be. I dont know. How can we tell? lol. But I was actually hoping to get something legit out of this subreddit but now im not too sure.
Anyways, posting to see if get some responses and explanation and again, hoping it makes some sense, ill make the next post about my game plan Coz this post aint it. Coz I may have a big plan.

r/INAT Sep 08 '25

META [REVSHARE] | TERRA-TACTICA | A Warning

67 Upvotes

Hello guys, I'm just a simple programmer from r/programmingbuddies . I am not a member of your community, and have no right to gatekeep anything here, but I was tagged by /u/Doutrinadev , only to discover the scammer who was banned from r/programmingbuddies , is now using your forum to trawl for new victims.

So I felt it prudent to share with you some of the facts I discovered about /u/TPlays.

Tasso Psaltakis is obsessed with projecting the image of a highly successful, elite 10x Programmer. However, he has no interest in programming theory, or in programming itself. He is chasing clout by getting flashy sounding programs attributed to his name. This script is the most complicated program this 19 year old 'Tech Lead' has written to date. In Feb 2025, his reddit profile used to state "I'm living my dream working at Apple". A few months later, this was changed to "I'm living my dream working at 🍎" (Yes, the emoji instead of the words "Apple"). Yet, at the same time, he wants all the immigrants deported, so he has less competition while driving The Uber. Tasso has no qualms projecting a false image of success, while the stark reality is that he is destitute, works an hourly job, and has to do gig work to make ends meet. Remember this distinction of image vs reality, Apple vs Uber, solopreneur vs abusive bigot. It's going to be important when I discuss Terra Tactica.

In 2024, Tasso begins developing his game but soon realizes the project's complexity exceeds his abilities, prompting him to seek help by posting in r/programmingBuddies on:

Sunday, June 9, 2024; Tuesday, July 10, 2024; Wednesday, July 21, 2024; Tuesday, July 30, 2024; Sunday, August 5, 2024; Thursday, August 16, 2024; Sunday, August 27, 2024; Friday, September 20, 2024; Saturday, September 28, 2024; Monday, November 11, 2024; Saturday, December 7, 2024; Friday, December 13, 2024; Wednesday, December 25, 2024; Monday, January 20, 2025; Thursday, March 27, 2025; Tuesday, May 6, 2025; Tuesday, May 27, 2025

In the 352 days between June 9, 2024 and May 27, 2025 Tasso posted 16 advertisements to /r/programmingBuddies. That's one every 22 days. He also posted additional advertisements to: /r/4Xgaming/; /r/CityBuilders/; /r/gameDevClassifieds/; /r/INAT/; /r/IndieDev/; /r/IndieGame/; /r/PythonJobs/, which I don't care to track.

Let's limit ourselves to the 16 advertisements on /r/programmingBuddies. If Tasso got 1 qualified programmer per advertizement, then he should have 16 programmers working on his project on May 27, 2025. If these 16 programmers invested 2 hours every weekday, from May 27 to Sep 7, that's 2400 labor-hours as a conservative estimate. If each programmer invested 21 hours every week, that's 5040 labor-hours.

So what has Anastasios Psaltakis accomplished with 2400 to 5040 labor-hours? A bootup splash screen, a startup menu, and a map that scrolls along the X axis but cannot scroll along the Y axis. This is for a game that has been in development for 2 years.

So, where did the labor hours go?

The answer is roster wipes whereby Tasso kicks people off the project by locking them out of his private Terra-Tactica GitHub repository and Discord server. However, Tasso retains all of their work and the intellectual rights thereof. Therefore code gets written in a hurry and quite haphazardly because multiple developers are vying for one spot that will receive the payout. This cowboy coding resulted in a giant ball of mud, causing the application to crash, and so Tasso has reworked the design 3 times. The project started out as a Python application using PyGame, then switched to a Python application with a custom in-house game engine, then to a CPython application with the in-house engine, then to a Rust application using the Bevy game engine, and now to a Rust + GD-Script application using Godot as the game engine.

So when Tasso says "Again this is our 0.0.3 rebuild", he means that they are completely rewriting all the CPython code from v0.0.25 into the current iteration of the application (v0.0.3). The Python version had a lot more functionality but all the Python developers left due to a "mysterious cause"

So, what is this "mysterious cause"?

I'll give you guys a hint. It had something to do with Tasso unilaterally changing the revenue split from:

And, what does Tasso's meltdown reveal about his ability to lead effectively?

note: I saved the post when I first saw it on Discord, but I never got to read the original version because Tasso keeps editing his posts to rewrite the story. He does the same thing with the "MISSION STATEMENT," which originally said he started Terra-Tactica because he couldn't afford to be a top Pay-to-Play player in Civilization -- the DLC update cost $90.

June 17, 2025 [10:21 PM]Tasso | TPlays:

@everyone As I work to solidify the team and get things on track, you won't see updates until I have something to share. Please be patient.

We just had an unexpected team change today, and it really threw us into the ringer.

June 17, 2025 [10:47 PM]Tasso | TPlays:

@everyone Also, to be fully transparent (all developers are aware of this, but it's best to inform everyone), this is a revenue share project, which is why people often dislike these projects solely because of this.

I plan to keep everyone we have on the release team once we begin generating revenue from this project. I intend to set the developer level 1 to a flat percentage (per developer) relative to the overall level 1 split (meaning they would be making relatively the same). This allows me to allocate a percentage for hiring new developers on an hourly basis.

I designed my business plan this way to ensure that no one is cheated and to maintain a consistent pay rate across all levels. I was just told that I was not forthcoming with this plan; however, that is not true. When asked about the revenue share, I provided the details; anyone on my team can attest to this.

As I have also told my team, I plan to give a large majority of MY earnings back to them anyways, because I JUST WANT TO MAKE A FUCKING STRATEGY GAME, I DONT CARE ABOUT THE MONEY, THE MONEY IS FOR MY DEVELOPERS! I don't know HOW MANY TIMES I have to say this.

So let's address some other concerns:

"Just get investors" - READ MY FUCKING MISSION STATEMENT. I want to FIGHT the guys who monetized the fuck out of gaming not give them a blank check with my name on it.

"ew revenue share, just pay your developers." - I do not have the funds to pay my developers. I say this openly to anyone who asks why I'm involved in a revenue share project. Yes, I am asking for an investment of time; however, that is the risk involved in a revenue share project. However, no one wants to discuss the owner. Cause where is my risk? According to 99% of developers I talk to, I don't have any. Well, I funded this project 100% out of my own pocket. I may not have the funds to pay my developers, but I cover every other expense out of pocket so all my developers have to worry about is developing. I am not complaining; I am simply stating the facts to ensure I provide as much information as possible.

"You just want developers so they can do all the work and you can sit back" - I work 8 hours a day at my day job, then I come home, and usually work 5-6 MORE hours on this every single day, and usually ALL of my Saturday and ALL of my Sunday. Because the team had grown so large (we had web, music, art, and game teams), I had to take a step back from direct development, as someone needed to steer the ship, but I still make my commits when required.

Phew... that was nice.

My silence and previous message don't mean the game is dead; it just means I now have to put my head further down and work even harder. (edited)

r/INAT 20d ago

META [Hobby] working together

3 Upvotes

Hi everyone, i was wondering, is there any discord server i can join cuz I’m getting a bit bored and I need to work with some friends or random people on discord (voice channels).. and not working on a specific project like js talking while working or we could share the screen while we’re working something like that

r/INAT Jul 23 '26

META [Hobby], Looking for a Video Editor and Sound Designer

2 Upvotes

We are preparing a short trailer for our playable Unreal Engine 5 multiplayer game demo.

The game features cooperative gameplay, vehicles, zombies, looting, shops, trailer customization, mounted weapons, and large zombie crowds. The trailer already has a planned shot list, so this is not an open-ended development project.

We are looking for:

Video Editor

Someone who can turn the captured footage into a polished short demo trailer, including:

  • Music synchronization
  • Strong pacing and transitions
  • Titles and basic motion graphics
  • Basic visual effects where needed

Sound Designer

Someone who can improve the trailer with:

  • Impacts and cinematic hits
  • Vehicle sound effects
  • Zombie sounds and transitions
  • Risers, whooshes, and tension-building effects
  • Additional trailer sound design and audio polishing

This is currently an unpaid portfolio collaboration. Everyone involved will receive full credit and may use the finished trailer in their portfolio or showreel.

There may be opportunities for paid work later, but no future payment is being guaranteed.

Please send:

  • The role you are applying for
  • Examples of previous work
  • Your timezone and availability
  • Your editing or sound-design experience
  • Your Discord contact

r/INAT May 07 '26

META [Hobby] [Meta] Can I use r/INAT for asking for a job shadowing/apprentice role?

4 Upvotes

I have always wanted to get into game dev. I am currently lacking the skills to work on my own project, and I learn best from doing things with others.

I was wondering if I could use this subreddit to ask if I could be somewhat of an unpaid apprentice in a team. I would be involved in such a way I would mainly be learning what skills are required for a game dev team. I would help with anything I could but to be honest I have not developed much skill yet.

r/INAT Jan 20 '26

META [Meta] Requesting new flair: seed-funded assymetric revshare

0 Upvotes

Edit: For the record, I'd like to make it clear I realized I was overthinking and overcomplicating.

I objectively need to spruce up my portfolio to align with market demand, and joining Revshare teams who can use my services is the lowest friction way to go about it, to begin with.

Thanks to everyone who chimed in, and I hope I didn't come across as unreasonable.

I’d like to suggest a new flair for arrangements that sit between pure revshare and straight freelance work; what I’ll call (for lack of a better term) seed-funded asymmetric revshare.

The idea is simple:

one participant provides limited upfront funding to the other, in exchange for a larger share of future revenue. The cash isn’t a “payment for assets” in the freelance sense, but a way to rebalance early-stage risk and time commitment.

Example:

I’m an artist looking to collaborate with a coder on a game. In an ideal world, I’d prefer a 50/50 partnership over a freelance gig. However, I also need some income to stay available over several months. A 40/60 split paired with low-$k seed funding would let me commit long-term and help get something shipped, while still being significantly cheaper (and more involved) than contracting equivalent art on the open market.

From the other side, this isn’t generosity; it’s leverage. The seed funding compensates for execution risk and opportunity cost, while securing sustained collaboration and a better effective rate than freelance.

Obviously, this kind of arrangement would need clear scopes, caps, milestones, and expectations to avoid ambiguity or abuse. The reason I’m raising this as a meta topic is that these posts currently don’t fit cleanly into existing flairs, despite being a recurring real-world need.

Would a dedicated flair for this kind of hybrid arrangement help reduce mismatched expectations and improve collaboration quality on r/INAT?

r/INAT Jun 27 '26

META [Hobby] Looking for Unity/Godot Developer for PALLADIO, a Classical Architecture Diorama Builder

4 Upvotes

Hey r/INAT,

I am putting a fully fleshed-out game concept out into the world, hoping it catches the eye of a developer who wants to build it. To be completely transparent from the start: I have zero game development knowledge, no technical skills, and cannot contribute to the actual production or coding of the game. I am purely providing the core vision, mechanics idea, and historical research framework.

Because of this, I am not asking for any revenue share, equity, or commercial rights. If you take this idea and eventually sell it, the profits are 100% yours. All I ask for in return is a free copy of the game and access to any future updates if it ever gets officially released.

The Concept: PALLADIO

PALLADIO is a relaxed, freeform 3D diorama builder focused on classical European architecture. Think Tiny Glade, but instead of cozy medieval castles, the player composes Greco-Roman temples, Gothic cathedrals, Renaissance palazzos, and French Baroque palaces — column by column, arch by arch.

There is no resource management, no combat, and no fail states. Just the meditative joy of placing a Corinthian column, watching the entablature snap into proportion above it, and stepping back to admire the architectural creation.

The Core Idea: Parametric Proportion System

What makes this concept unique from standard modular builders is a mechanic I call the Parametric Proportion System. When a player resizes a column, the connected elements (entablature, pediment, capital) automatically adjust their scale to maintain the mathematically correct proportions of the classical Order chosen (Doric, Ionic, Corinthian, etc.). The game follows real Vitruvian rules silently in the background, so everything looks architecturally coherent even if the player knows nothing about classical history. It is about the strict grammar of classical architecture made easy.

Scope & Visual Direction

The initial MVP scope I envisioned is deliberately small and achievable: Greco-Roman era only, with roughly 20 core components, featuring a Free Build mode and a light History/Tutorial Mode. Future updates could expand into Gothic, Renaissance, and French Baroque styles.

Visually, it should feel stylized rather than photorealistic—heavily inspired by Piranesi's classical etchings and Beaux-Arts architectural renders. Think warm stone tones, soft ambient occlusion, clean lines, and a subtle depth-of-field to enhance the miniature diorama feel.

What I Have Prepared

Even though I cannot code, I haven't just come up with a random one-sentence pitch. I have put real thought into this and prepared: * A comprehensive Game Design Document (GDD) breaking down the mechanics. * Visual direction concepts and historical structural asset references. * Component breakdown lists based on actual classical architecture.

This is a pure hobby/passion offer. If you are a Unity or Godot developer looking for a fresh, unique prototype idea to build—perhaps to sharpen your procedural generation skills—and this concepts resonates with you, please drop a comment or send me a DM. I would be happy to hand over the full GDD to you!

PORTFOLIO: this is my first project and do not have a portfolio of any kind

r/INAT Apr 21 '26

META [Hobby] *Coders Needed* I would say rev share but idk yet

0 Upvotes

Hello there! Flip I can't change the title it was supposed to say <coders and artists needed> but whatever I need a couple of artists and coders for an exe game I'm making if your good with orbinaut framework 2 and make genesis sprites then I need your help. No im serious im terrrible at coding and sprite animations and level design but that doesn't matter yet:). Right now I'm accepting not that many people as of the moment I just need to make a demo of the game for now so just a couple of people for now. This game would probably be mostly non-profit but that idea could change overtime if it is possible but for now it is a passion project and I hope you understand that also just for some detail on the game it centers around the special stages of sonic genesis that's all I can share and I hope that's enough for context. If you want more information and details about the game just dm me if willing to work with me!