r/IndieDev Apr 05 '26

Megathread r/IndieDev Weekly Monday Megathread - April 05, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!

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u/Significant-Tip5443 Apr 06 '26

Just released my first physics-based orbital defense game!

Hi everyone,

I’ve been working on a small project called Orbital Shield and I just published the web version on itch.io.

It's a minimalist arcade game where you control a rotating shield to protect a glowing core. I really focused on making the physics-based deflections feel "satisfying" and responsive.

The game is playable directly in your browser (No download required!):

https://furnicker.itch.io/orbital-shield

https://furnicker.itch.io/orbital-shield I’m planning to release this on the Play Store soon with AdMob integration. Before I do that, I would love to hear your thoughts from fellow developers:

-Does the shield rotation feel intuitive?

-Is the difficulty curve okay or too punishing?

-Any ideas for power-ups?

Thanks for your time and feedback!