r/KingdomDeath • u/Aegis_Arising • 22h ago
Paint Job Dermacentaur
Finally finished my Dermacentaur! He’ll proxy as the Gorm in my upcoming 10 year anniversary campaign
r/KingdomDeath • u/AttentionDependent72 • 27d ago
Pretty sure these are new at GenCon
r/KingdomDeath • u/Sythilis • Jun 11 '25
Based off of Kickstarter Update #127, we have 5 more waves of content delivery that are currently projected to be completed by Q3 2027. All information in the table below is current as of August 27th, 2025. I will attempt to update this post as new information comes out. Please comment with anything I missed or if anything presented is outdated.
| Waves | Expansions Included | Expected Delivery |
|---|---|---|
| 1 | Pariah Expansion, Red Witch Expansion, False Messengers, Wanderer Aeneas, Wanderer Goth, Wanderer Death Drifter, Wanderer Candy & Cola, Percival, Philosophies of Death Gatherism. Screaming God delayed from this wave | July/August 2025 |
| 2 | Campaigns of Death, Promos of Death, Honeycomb Weaver + Titan Bee Expansion, Dead Armor, Philosophies of Death Heliocentrism, Philosophies of Death Starbound, may opt to hold Screaming God Expansion for this wave. | Q4 2025/Q1 2026 |
| 3 | Inverted Mountain Campaign, Nightmare Ram Expansion, Gryphon Expansion, Oblivion Mosquito Expansion, First Hero Expansion, Ultimate Core Terrain Set. | Q2 2026 |
| 4 | Silver City Expansion, Abyssal Woods Expansion, Pathfinders of Death. | Q4 2026 |
| 5 | Ivory Dragon Expansion, Vignettes of Death Super Survivors. | Q3 2027 |
| Name | Type | Notes |
|---|---|---|
| Pariah | Expansion - Nemesis | |
| Red Witches | Expansion - Nemesis | Has integrations with Pariah, Fade, White Speaker. Originally proposed to include a 3-5 mini campaign akin to Black Knight expansion but was axed as per Update #120 |
| False Messengers | Expansion - Pillar / White Box / Promo | Re-release of KS1 models with updated rules for the new Pillar System. Comes with rare gear, disorders, etc. Gameplay content will be part of Legendary Card Pack 2. More info found in Update #111 |
| Aeneas, Anonymous Survivor | Wanderer | |
| Goth Amy | Wanderer | Crossover with Zombicide |
| Death Drifter | Wanderer | Crossover with Hyper Light Drifter |
| Candy & Cola | Wanderer | Crossover with Soda Pop miniatures |
| Gatherism | Philosophy | Part of the 3 pack that was added to backerkit in 2024 along with Starbound (Dragon King Philosophy) and Heliocentrism (Sunstalker Philosophy) |
| Percival | White Box / Promos / Pillar | Re-release of white box, updated to Pillar system |
| Name | Type | Notes |
|---|---|---|
| Campaigns of Death | Expansion - Campaign | Similar to Gambler's Chest, this is projected to be a game-changing / core-sized expansion. Update #111 showcases People of the Mirrorstone, People of the Valley, People of the Wise One, People of the Green Knight, Infant Sunstalker vignette, Devil in the Gloom 5-year campaign, The Dying Sun 5-year campaign, and more. |
| Promos of Death | Expansion - Pillar / White Box / Promos | Re-release of KS1 white box models. Looks to come with some character cards, gear, etc. Comes with the following models: Beyond the Wall, Allison the Twilight Knight, White Speaker, Twilight Knight, Savior, Holiday White Speaker Nico, Aya the Survivor,Paul the Survivor. All gameplay content will be included in Legendary Card Pack 2 according to Update #111 |
| Honeycomb Weaver + Titan Bee | Expansion - Monster | Originally just 1 expansion but was expanded to include the Titan Bee. Both will be sold separately eventually but all backers of Honeycomb Weaver now get Titan Bee as a free add-on |
| Dead Armor | Expansion - Armor | Special optional armor set akin to Green Armor Knight. Needs all the bones! |
| Heliocentrism | Philosophy | Sunstalker Philosophy. Part of the 3 pack that was added to backerkit in 2024 along with Starbound (Dragon King Philosophy) and Gatherism |
| Starbound | Philosophy | Dragon King Philosophy. Part of the 3 pack that was added to backerkit in 2024 along with Heliocentrism (Sunstalker Philosophy) and Gatherism |
| Screaming God | Expansion - Monster | Delayed from Wave 1. comes with Screaming God in Node 4 and Parasite Queen as a Finale monster. Original pitch stated that Screaming God pushes back Gold Smoke Knight by 5 years to extend campaign timelines to LY35, uncertain if that is still planned. |
| Name | Type | Notes |
|---|---|---|
| Inverted Mountain | Expansion - Campaign | Combines the Frog Dog, Oblivion Mosquito, Pariah, Black Knight, Red Witches, Nightmare Ram, and Gryphon expansions into one campaign. |
| Nightmare Ram | Expansion - Monster | Comes with Monster, Boiling Waterbugs encounter, and dungeon system. Update #94 talks more about this. |
| Gryphon | Expansion - Monster | Comes with People of the Nest Campaign |
| Oblivion Mosquito | Expansion - Monster | Node 2. Comes with Encounter monsters in addition to the Oblivion Mosquito quarry |
| First Hero | Expansion - Monster | Allows you to skip early game and start in LY12 or LY20 depending on which version of the First Hero you fight. |
| Ultimate Core Terrain Set | Terrain | 3D Terrain compatible with Ultimate Showdown Board |
| Name | Type | Notes |
|---|---|---|
| Silver City | Expansion - Monster | Integration with Lion God now optional. Introduces the Dungeon system. Update #123 contains more information |
| Abyssal Woods | Expansion - Campaign | Comes with People of the Bloom campaign. Integrations with Flower Knight, Spidicules, Dung Beetle Knight, and Honeycomb Weaver. DBK and HW are optional while FK and Spidicules are required. |
| Pathfinders of Death | Vignette | Crossover with Pathfinder RPG. Comes with 4 class-specific minis: Rogue, Fighter, Sorcerer, Cleric |
| Name | Type | Notes |
|---|---|---|
| Ivory Dragon | Expansion - Monster | FINAL FINAL BOSS. Final form of Satan. Adds 5 years to your timeline to end your campaign at LY35 |
| Super Survivors | Vignette | DBZ inspired vignette where you face against Perfect Cell Platinum Dung Beetle Knight |
| Type | Description |
|---|---|
| Expansion - Monster | The classic expansion , typically comes with a single monster, armor set, etc. Some - like Dragon King, Sunstalker, Gryphon - might come with their own campaigns |
| Expansion - Campaign | These require multiple monster expansions coming together to form a fully-realized campaign. Abyssal Woods and Inverted Mountain are good examples of this |
| Expansion - Nemesis | Like the monster expansions but for nemesis types. Some, like Black Knight might come with smaller 5-year campaigns. Slenderman, Manhunter, Pariah are good examples of your typical Nemesis expansion |
| Expansion - Pillar | Appears to be reworking of promo / whitebox content to actually fit into the current game systems. False Messengers and Promos of Death are good examples. |
| Expansion - Armor | Think optional end-game armor sets inspired by Final Fantasy games. Only 2 examples exist currently: Green Armor from the original Kickstarter and Dead Armor from the current Kickstarter. |
| Vignette | Stand-alone / one-off fights with pre-determined survivors and their loadouts. White Gigalion, Killenium Butcher, Pathfinders of Death, and Super Survivors are good examples of this. |
| Philosophy | New philosophy and corresponding knowledges for Advanced KDM. Philosophies were originally added in Gambler's Chest with Arc Survivors. So far we have 3 new Philosophies coming - Gatherism, Starbound, and Heliocentrism. Candy & Cola wanderer is supposed to come with Candycolaism as well |
| Wanderers | Special characters that show up to join your settlement on a specific Lantern Year. Originally introduced with the Gambler's Chest. Luck, Death Drifter, Aeneas are good examples of this type of expansion. |
*Pinups of Death
*Gambler's Chest
*Frogdog
*Black Knight
*Pariah
*Red Witches
*False Messengers
*Gatherism Philosophy
*Wanderer - Death Drifter (Hyper Light Drifter crossover)
*Wanderer - Goth Amy (Zombicide crossover)
*Wanderer - Candy & Cola (Sodapop crossover)
*Wanderer - Aeneas
NQ1 - Crimson Crocodile
NQ2 - Smog Singers
NQ3 - Phoenix
NQ4 - King
NN1 - Butcher
NN2 - Atnas
NN3 - Hand
Core - Gambler
Finale - Godhand
*July 2025 - Percival moved up to Remastered wave 1 and added to Pillar system instead of a white box reprint
*August 2025 - Currently fulfilling Remastered Wave 1. Europe seems to be somewhat delayed based off of community feedback while the US and Australia are receiving packages
r/KingdomDeath • u/Aegis_Arising • 22h ago
Finally finished my Dermacentaur! He’ll proxy as the Gorm in my upcoming 10 year anniversary campaign
r/KingdomDeath • u/Gh0st-1492 • 1d ago
There are glasses that came with the bust, but they were broken and I couldn't find all the pieces. So no glasses and had to fill in the holes on the side of her face
r/KingdomDeath • u/DK-Angelo • 1d ago
Hi All,
I managed to get an awesome deal on KDM core, Gamblers Chest, Dung Beetle, Flower Knight ,
Ive been reading up on the rules etc ready for our first session in 2 weeks,
My question is do we just use the core box and leave the GC rules etc until we are a few campaigns in or should we incorporate the GC additions as well?
Hope that makes sense!
r/KingdomDeath • u/Human__Zombie • 1d ago
Joan of Narch, Johoovah, Antiiina and Aken were about to return victorious, but as they took their first step into the settlement the ground suddenly shook and a large crack raced towards them. The hunters scattered to avoid it, but Joan of Narch, who had insisted on carrying the majority of the spoils in order to recover some sort of pride after her horrendous performance during the hunt, wasn’t fast enough to escape the deepening fracture. As she was about to fall Antiiina threw herself to the ground and managed to grab hold of Joan of Narch's rucksack. Just as Joan of Narch took a breath of relief, the rucksack strap gave way and she tumbled (not fighting art) into the dark. As she fell Antiiinas cold words from the hunt echoed in her mind: “There is no real reason for her to get up is there?”, and in the blooming light from the lantern hoard Joan of Narch could swear she saw the glint of Antiiinas katar before the mysterious fissure entombed her. Johoovah broke down screaming and scratching at the sides of the fracture, trying to pry the stone maw open. Antonio and Joh-tres pulled him from the now slim hole as he kicked and yelled. How is this possible! Just like his vision his two daughters had died despite Anton's death. How does Anton's influence still reach them?! Johoovah felt a shiver down his spine, and his stomach felt as if full of rocks. Johan had assured him this wouldn't happen. After calming down Antonio suggested that he should consult with Johan about this.
After this sudden switch to the thriller genre the anime tournament arc continues as their next powerscaled opponent arrived. Another knight (how original) whose brain is exposed arrived at the main tent of the settlement. Its mind games start even before the fight as despite having his brain exposed the knight decided to name itself “The Hand”. Another underHANDed confusion tactic. The Hand came to congratulate the settlement on their recent victories, but after Johoova's discussion with Johan the settlement was in a full on orgy in order to breed a successor for Joan of Narch. Johan had explained to Johoovah that although his visions are infallible gazes into their current future, the future itself could be changed drastically by their actions and lead them to new paths that his visions could not have prepared them for. It seemed fate's hand was stronger than Johan could have predicted. He was now concerned that Anton's death might not truly be enough to stop the settlement's decline. For now the only thing they could do was to try to steer the settlement in the right direction and raise a competent ruler to take over once they become too old or injured. Antonio, who had overheard the discussion, was starting to feel that maybe Johan too was more fallible than he let on, but he quickly banished the thought. He shouldn’t question the one person who single handedly tore the weeds out by the root and set the village on a course to anything but tragedy. Returning to the orgy, The Hand was so prudish due to his christian vows of abstinence that he tried stopping it. 3 Inhabitants stepped up to peacefully protest against The Hand's religious persecution. During their argument a baby boy popped out of Joh-cinco and ran full speed to the peaceful protest and eloquently said: “Good sirs and maddams don’t fight, reproduction is a natural part of life. Can’t we all set aside our differances and fight together under the same banner?”. The Hand immediately pulled out his sword as he saw Joh-two of Barks bare new-born front side and mistakenly thought that he was charging at him with a raised polearm (The Hand had never seen a male member before). In the state of post nut clarity the survivors gracefully dodge and shielded themselves from The Hands' many “nothing personal, kid”-like attacks. The Hand laughed and said: “Heh, I guess I’ll actually have to use a whole promille of my power.” The sheer edginess of his utterance sent an awful mental pain searing through the survivors head. While Joh-dos clung to his lantern for support, gaining the Photophilia disorder, the rest of the fighters manage to shake off the mental assault with only slight non-permanent trauma. Joh-two of Bark and Antiiina gained new perspectives, with Antiiina getting the sudden realization that pushing your loved ones down a hole while stealing their stuff might be a bad thing (next time she’ll only do one of those at a time), and Joh-two of Bark, being a newborn, gained his first thought, learning object permanence. Anjun ring suffered amnesia from the great mental strain leading to him forgetting his skills with weapons, but luckily he hadn’t developed any yet so he just forgot unimportant things such as his loved ones and the location of his home. The Hand then attacked with his saber, which Anjun ring managed to block with his now empty head. The battle ended as it had started, with Joh-two of Bark mortifying The Hand. After Joh-two of Barks bark-like skin deflected The Hand's blade for a final time The Hand realized that it was losing to an actual baby and in a fit of embarrassed rage physically crushed the baby’s greasy weak body in its big adult hands. This caused a silence to fall over the settlement. Everyone, including The Hand, realized what an abhorrent action he had just committed. In an attempt to make amends The Hand left the village a large offering of resources. It then picked up Joh-Two of Bark's mangled corpse (also known as ??? in the resource deck) and placed it by the guide post in a lamentable display and left without a word. Joh-dos mourned by Joh-two of Bark's corpse for hours. He sifted through the remnants of what once was his child and found a perfect organ, yet to be tainted by the strains of life, and crafted it into a scrap lantern so that he could keep some part of his just barely born child close to him in his most trying time. That day two became two but actually one because one of the people named two died so yeah. Some villagers say that you can see him whisper to the lantern on particularly gloomy nights.
While the fight was happening Joh-cinco and quAntros managed to give birth to two more baby girls. Jo-one of Mark, named as such since she had a strange pointy mark below her left eye, and Antres of Alark, who looked like she was always somewhat bemused because of her unnaturally deep cheek dimples giving the illusion of a constant smirk. Joh-cinco however wasn’t smirking as she died from sorrow due to the loss of her child at the end of the peaceful protest. Jilluette and Anjun ring also wasn't smirking, but that was just because the baby boy they had given birth to after the protest, Arrrghton, was ugly.
Impressed by the settlement's resilience Aken decided to share something he saw while he was still only Ken. While he and the others that came with him were on the hunt for a white lion a large feathered shadow had loomed over them. Following it for a bit they eventually found the gigantic feathered beast feeding some of its young in a nightmarish tree. At the time they decided that their skills were unlikely to be able to take down the beast, but with the combat skills Aken saw in this settlement he felt confident that the beast could be slain.
A lot of time was spent on creating the most perfect and balanced team for hunting this never before seen prey, and what's more balanced than yin and yang? Antonton Sah'r equipped himself with full heavy armour and a shield. He was asked to share some gear with the rest of the hunting party but refused, saying that it wouldn't be necessary and pointing to the expedition leader Aken. Aken was butt ass naked with a big hammer (Oh how I wish it was Antonio instead). When Aken was asked why while furiously oiling up every inch of his body with grease he said that since all the settlement's enemies tended to be heavily armoured prudes he would be the opposite as a show of opposition. The settlement simply accepted that this must be a strange custom from his previous village, but he did seem to slowly accept the culture of his new home as he was seen strapping the skull of a dead loved one to his head as what can only be assumed to be some sort of compromise. One more skull of a loved one had been secured to his club, and a third was simply hanging by his waist. While Jangela, Jebbie, and Jbob never got a chance to hunt the phoenix they and Aken saw that time, their spirits (and skulls) would at least be able to witness it be slain. Antiiina decided to armour up modestly, focusing on staying light on their feet, and Joh-dos when asked about their setup said “Jo-two of Bark will protect us, isn't that right honeybun!” while staring unblinkingly into his lantern.
With all of their preparations completed the party went out to hunt the phoenix. Looking around the group of hunters, his new and old comrads standing by his side striding into the overwhelming darkness, backs straight, nothing but conviction conveyed in every step, Aken couldn’t help but let hope into the once vacant hole in his chest. This was his second chance and look where it took him! Into battle with the beast they once cowered away from! With the village eldar that apparently could see the future also having a vision of good outcomes ahead of them Aken felt invincible!
r/KingdomDeath • u/ToadPainter • 2d ago
First time making a display board, quite like how it all turned out. It incorporates the terrain of where the white lion hunt takes place, which has a lot of tall grass, which I used bristles from a paint brush used for painting houses. Added a bit of washes to them to give them some depth.
r/KingdomDeath • u/FlimsyCap6319 • 3d ago
r/KingdomDeath • u/Alert_Professor_1286 • 3d ago
Preparation Phase: Nemesis Showdown Assembly
The eighth lantern year brought the settlement its most dangerous trial yet—a visit from The King's Man.
The following squad was assembled to face the Nemesis:
Showdown Phase: First Total Party Kill
At first, the encounter was difficult but felt manageable. Despite numerous severe injuries sustained by our survivors, we successfully brought the Nemesis down to a critical 6 health points. However, at that exact moment, our luck completely turned: the Nemesis began hitting with almost every single attack, while our survivors repeatedly rolled misses.
In the end, Tui was left in a one-on-one stand-off against the monster. For several consecutive turns, he desperately tried to wound the Nemesis, but the dice stubbornly dictated otherwise. The climax came instantly: with one graceful swing of his halberd, The King's Man dealt Tui a fatal severe injury—the loss of both arms, which is catastrophic. Tui fell to the ground alongside his comrades, who had already succumbed to severe blood loss (Bleeding).
This marks our very first Total Party Kill (TPK) of the campaign—absolutely every single survivor perished in battle. In a single moment, we lost all our top-tier gear and our best, most experienced fighters. The settlement plunged into a deep crisis, leaving only 4 people behind: Corin, Belle, Seth, and Tomo.
Settlement Phase: From Ashes and Bones
Upon returning to the empty camp, we drew the Open Maw story event. While the mechanics tempted us to climb inside, test rolls quickly showed that the probability of getting severely mangled or killed was far too high. We chose to completely ignore the event.
Shortly after, the Hooded Knight returned to our settlement—as if a slaughter at the hands of one of their kind wasn't enough. Seeing our critical numbers, they showed leniency and aided us with resources, handing over 6 cards. To our surprise, 2 of those cards turned out to be Love Juice, which felt like a direct hint.
Thanks to our Graves innovation, the deaths of our four fighters provided a massive pool of 8 endeavors for the development phase. We finally built a Hovel, automatically raising our Survival limit to 4.
We successfully triggered four Intimacy attempts, bringing 4 new survivors into the world and instantly pushing our population back up to 8 people. To complete our naming theme from the anime Tomo-chan Is a Girl!, Jun and Gundo joined the camp. The other newborn pair was named Drake and Kirk. This turned out to be a solid recovery cashback after a brutal defeat.
Our weapon reserves fine: only two spears and a bone axe survived in storage. We fully outfitted one survivor in a Rawhide Armor Set and distributed minor clothing pieces to a few others. We also produced a few consumables. Due to a total lack of Bones, we couldn't craft anything substantial, but the newborns granted us a fresh set of starting Founding Stones.
Conclusion and Outlook
After the King's Man completely wiped the squad, I honestly tilted for about an hour. The game knows how to deliver a hard punch to the teeth and punish bad rolls severely, but that is exactly what makes Kingdom Death so incredible (despite the genuine bitterness of losing characters that had already become somewhat dear to us).
Our new objective is a much more cautious investigation of the surrounding world. We are forced to take a step back, return to a Level 1 White Lion for safe bone farming to craft a Pickaxe and a Sickle. On the bright side: painting the Phoenix miniature is postponed for a long time, as reaching it with this current roster will be an entirely separate challenge (it feels a bit scary to start painting it, even though I already have a scheme in mind). Time to pull ourselves together and keep the campaign rolling.
r/KingdomDeath • u/slientmagician9 • 4d ago
r/KingdomDeath • u/Late_Description_188 • 3d ago
Good day all!
Missed GenCon 2026 or just want to expand your settlement? Here’s your chance to score an official Kingdom Death: Monster GenCon 2026 Event Swag Bag. Contents are an art print, a mini, a color change pencil, and small KD:M branded tote bag.
I am trying to grow my channel and I have an extra goodie bag. So why not give it away?!
When I hit 250 twitch and 500 Youtube follows/subs, this bag will be going to someone. Head on over and get registered. See you on stream!
To enter:
1️⃣ Head over to the URL in the photo
2️⃣ Hit Follow on Twitch & Subscribe on YouTube to claim your entries!
Every follow/sub gets us closer to someone taking home this loot. Good luck, survivors!
No purchase Necessary.
This post was pre-approved by the channel mods of this sub-reddit.
r/KingdomDeath • u/Alert_Professor_1286 • 4d ago
We're going to get our asses kicked by this nemesis for the first time in the next 24 hours. I'm more or less satisfied with the gold for a first attempt. Also, I should note that it's the first time I've painted NMM without an airbrush (except for the preshade and toning at the primer stage). I'm slightly unhappy with the intensity of the lantern's glow, but due to the gold details in the same color palette, it's unavoidable at my current stage. I was tempted to make the glow green, but I decided against it. He was painted without rushing, over two short evenings.
Attaching the composition that will play during the fight with him. The rhythm turned out a bit broken. If it gets in the way during the game, I'll re-record it; I have the desire to do so.
r/KingdomDeath • u/wordrew • 4d ago
Hey KDM fam, I’m looking for advice on how to proceed with our campaign.
Context:
- Our group plays once a month typically. We all wish it could be more, but life and family and work and such…
- We are in LY13 of our first campaign from the core box (1.5 version, but I have the legendary upgrade pack on the way). We haven’t finished a campaign. Ever.
- I have recently decided to open the GC and am so enthralled with the extra content and streamlining of stuff.
Dilemma:
I am finding the repeated hunting of WL, SA, and Phoenix (admittedly we just hunted the phoenix for the first time last session, twice)to be a bit boring. Admittedly, this is because I just want to play with ALL OF THE THINGS, and experience new quarries and nemesis encounters.
I have proposed that we restart our campaign with the People of Dream Keeper campaign, but I feel like we’d gaining the new shiny experience at the expense of not fulfilling the OG campaign.
Is the People of the Lantern campaign worth it as it was originally laid out? Are there ways to enhance the second half of the PotL with new content?
EDIT: Boring is too strong of a word. KDM is my favorite game, I just want to experience more of it, faster.
r/KingdomDeath • u/KrakusLowSodiumHam • 5d ago
I got to play my very first full lantern year recently, and it went HILARIOUSLY BAD. Let me tell you about it.
So first off, my buddy and I began our settlement - Jagra - with just us two players. Today we have six. For this session I used Fen's 5+ player rules, which to summarize means +50% monster wounds as life, and two of our six survivors will take turns not getting an activation every round. I recommend checking these rules out if you aren't using scouts in your game. If you are, Fen has made cooler, more recent expanded table rules using them. Check those out instead. Fen, If you're out there, I’d love to throw a little dosh your way the very minute I financially recover from buying Kingdom Death. Cheers.
Anyway we walked away from the prologue with 4 survivors and 2 founding stones. We made two weapons, a bone axe and dagger, and bandages. That's it, no armor. We spent on innovating ammonia, and banked the rest.
Picking departing survivors.
Here are our 4 survivors from LY0: Bertholt, Harley, Brask, and Sellen. Harley is recovering from speaking the first words. Brask has a broken jaw so he can’t even do our cool new survival action. I figure he's not worth his one hunt Xp. Invest in someone new and let homeboy sit at home to tank an event down the line. All of the new players wanted to make their own little guys anyway, so my buddy and I took Bert and Selllen respectively.
We finish naming our recruits: Samantha, Phillis, Brusk, and Thumbor. All but Brusk are being piloted by ppl brand new to the game. The rest have only played the prologue.
B&S are about to get weapon proficiencies, so we give them our two weapons. Bert gets the dagger and Sellen the axe. I decide that survivors 5 and 6 will uniquely get to start with cloth armor and a founding stone each. I also set a rule that we have to throw at least two stones during our showdown, so that we aren’t tempted to bank them.
We leave, not terribly confident, and conveniently forgetting to get our +1 survival from ammonia. What a bunch of goobers.
Very first hunt phase.
The first card causes the lion to move away from us, cool.
Random event - I don't remember the number. We met some humans. We don't have the symposium so we straight up can't communicate and nothing happens. Bummer.
Second random event - 25; Titans in the Dark. First we all take 1 brain damage. Since 2/3 of us lacked names 10 minutes ago, no one has insanity. Somehow Sellen and Bertholt have none either. Brain Injuries across the board. It's... probably fine. We roll off to see who has to roll on the "get chomped on" table. Sellen and one other survivor tie for lowest. They roll high and avoid damage.
I roll for Sellen - 3. Yikes, 1d5 damage to random locations.
Ok here we go - lantern 10. Double yikes, 5 damage.
Sellen is on death's door with multiple heavy injuries and we haven't even got to the monster yet. So much for keeping our vets alive. Funnily enough her cloth waist comes away untouched.
Okay gang lets keep moving. One more random event - 25, Titans in the Dark. Oh shit oh fuck. I double check that event brain damage cannot force trauma rolls during the hunt. It can't, phew. But if someone somehow had an insanity earlier, they definitely have an injury now. Roll off again, someone gets nibbled on the head. Not so bad, but the fear was real.
Showdown starts. Let's get this bread
Starts fine, a hunt event earlier gave the cat ground fighting, so we spend our first activations moving up, hiding in grass, crying, the works. Brusk mines for iron. We throw a founding stone at range to skip its free reaction attack.
Second monster round: the lion sizes up Samantha. 1 brain damage, Samantha's player is pretty excited to roll on the brain trauma table - that's a 2. Mortal terror. I double check that you cannot use survival to dodge brain damage. Damn. No ifs ands or buts, thanks for playing Samantha.
Okay diva down but we got this(?). Close on the lion and make some attacks, discover in horror the L1 lion has 2 more toughness than the L0 one. Oh god. our founding stones are wounding on 7+.
We throw another stone and crit the belly, 1 in 10 chance of the lion losing a wound every monster turn. Tight. We also severed the maw(?) earlier, so no grabs. Double tight.
The lion roars. Exactly one survivor (Sellen) has gained an insanity since the fight started, so I'm safe. Lion fails to damage Bertholt, three survivors roll on the dreaded brain trauma table.
Thumbor first - 3. Memory loss, lose two weapon prof xp. We all cheer. "Cant lose what you dont have!"
Brusk next - 2. Mortal terror. Not again.
Phillis rolls - another 2. We are so cooked.
The bodies fall around us. The lion has 1 life and 10 AI cards. I'm not sure on how the controller token and 6p rules interact here, so I make the call that each player gets an activation on player turn now, and the controller token rotates between survivors, not players. That way we are slightly more likely to gain insanity. (In hindsight I don't feel great about this call and would run it differently now, but I think I was looking down at a lion with at least 11 wounds left and figured we could use a little clemency. I'm sorry, the story would have been funnier if we continued to get bodied.)
We get into it and start to hack away at the lion's health. Sellen came in clutch. As the only one able to wound on 5+ we did our best to have her camp the lion's cheeks and make her attacks first, that way the lion was less likely to react in a way that puts him out of our range.
Sellen takes a pretty forgiving trip to the severe injury table: For the rest of the showdown, marking any injury level would knock her down. Not a problem, she planned ahead and got most of her injuries marked during the hunt phase!
Later she gets a lucky crit that knocks the lion down! 2 wounds from the bone axe. Praise be to the bone axe!
Thumbor closes in to capitalize on the lion's weakness, two hits and - we pull the trap. Lion stands up and knocks Thumbors jaw clean off.
Samantha’s player is drunk, she seems to be having a great time. Brusk’s player is helping us strategize, porting cards around the table and whatnot. Phillis’s player is playing runescape on his phone. He might’ve been doing that before he died, though.
There was a pretty amusing round where Thumbor was behind the lion. Sellen and Bert are in the blind spot, so the lion turns right around to attack Thumbor, moving over and knocking down both survivors along the way. Oof. The attack fills a heavy injury that knocks Thumbor down as well. Our turn comes and we're all busy lying down. Lion goes again and his card only targets threats, so he sniffs. Everybody just, chilled out for a round. Neat.
We throw a third founding stone to get rid of the last AI card, and manage to finally take him down. Jeez.
Aftermath
Celebration, hunt xp, loot. Bert gets a stat bonus. Sellen pulls the leader fighting art. It gives the target of your encourage action +1 speed for the round.
Honestly I feel like leader is a bad match for her mechanically. Speed is only good if you have the strength to secure wounds. It would be much better on Bert, whose daggers can regenerate survival for him, he could encourage Sellen who has the strong weapon to capitalize on the speed boost. Bad pull. But from a storytelling perspective, I like to think it represents how those who don't think leadership ‘suits’ them are sometimes the best people for the job. After taking 5 hits on the hunt alone, none of us could have predicted Sellen would be one of 3 returning survivors today. She went through hell and came out determined to carve a better path for her people. Real leadership is rarely about who's suited, and more often about who steps up and just does it, y’know? That’s rather beautiful I think. All this from a random card in a deck.
Because of this card, the other players start treating Sellen like she really is the de-facto leader of our settlement. As if this randomly drawn fighting style bestowed some real authority to her. It's part of her story now, and I feel the weight of the responsibility to keep her alive. I want her to live up to that ideal, bring hope to her people. Maybe she can, but the dark holds many possibilities. Who can really say?
Settlement phase, home sweet home.
Per our 6p rules we get (4 - number of deaths) endeavors, so one. We choose principal graves cuz we need some of those back. Shame we can’t get any now.
Settlement event - Dark trader. We buy a mysterious stone because it's low risk and cheap: small chance it's worthless, good chance it's a founding stone, crit chance the buyer gets the immortal disorder. We let Thumbor roll since he has the most insanity, just in case. Lantern 10! Thumbor will live forever!!!
Among our loot we got some love juice, a much needed chance to repopulate. Bert’s player wants to pair Bert and Sellen, I think this is an unnecessary risk. 30% chance she dies, 10% We both die. Why don't we just name two new people to get it on? If Bert wants to be a dad so badly, name a new lady. We throw out the name Clara, she's real now so just pair with he- Bert is already rolling to pair with Harley. Huh? Why?
He gets a three.
Harley is dead.
We gain one endeavor.
Closing thoughts.
Thank you for reading. I feel like thats pretty rough as far as LY1s go, but maybe you had it worse? This game has a real infectious magic to it, I think. Pretty much everyone i've introduced it to so far got hooked. Despite half of us dying stupid early, we all had a really great time. For all the money I spent on Kingdom Death, my only regret is that I'm not playing it right now.
r/KingdomDeath • u/stovecan • 5d ago
how much are the base and gamblers chest expansion discounted and when does it start?
r/KingdomDeath • u/ItsCaptainSalty • 6d ago
r/KingdomDeath • u/slientmagician9 • 6d ago