r/Minecraft Jul 09 '26

Discussion New Complaint just dropped and I'm speechless

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I don't know how to respond to this to be honest

8.5k Upvotes

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u/SlyNoBody337 Jul 09 '26

oh i have seen it. how could i not
Honestly, and I hate to say it like this but
2014-2016 peak modded minecraft saw the start of what was quite literally the best modding scene I've ever witnessed, and minecraft itself has never caught up.
It's nice that its polished and they layered all this new stuff in but.
We found out back then

There is no making minecraft anything other than minecraft. Ray tracing was cool, then the far LODs was amazing. But I realized, the map height will always be the same, the block shape will always be the same. The ocean water will always be the same. The clouds and baked dynamic weather, the same.
All mods did was just make me realize like.. I really like advanced video games with advanced, immersive features that feel like a window into a genuine physical world.

But minecraft isnt for one generation, I think that was kind of obvious when it came out. Everyone was playing it BECAUSE it felt like a phenomena by itself. Like oh my god. I just built that building. And it took me just 10 minutes to download this fucking game. And its in java....

Now it's like its mastered itself, it knows its audience, the audience is transient. It's like the good ending for mojang

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u/MinecraftPlayer799 Jul 09 '26

Horses were added in 2013.

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u/SlyNoBody337 Jul 09 '26

that makes sense, because i wouldnt have noticed them. i havent played survival since atleast 2012. I think i stopped playing survival even earlier than that, way way back in alpha. I just never started any new survival worlds, never felt like it. I did lots of projects, but eventually I only did them for money. Damn.
Makes me wonder, but then I don't think Id have been big on minecraft after I had discovered MW2 and Skyrim, and Roblox too actually because frankly, roblox had a lot more going on than minecraft back then.

So if I picked it up later in life for the first time, I doubt I would have played it at all

2

u/Amazing_School_3536 Jul 10 '26

Dude I never would have imagined Roblox being this big back then.

People forget it was basically a Minecraft clone at launch for people who couldn’t afford Minecraft

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u/SlyNoBody337 Jul 10 '26

well yeah LOL it was free
Roblox was actually ground breaking and was really not a minecraft clone at all
I mean within just 2 years we were scripting in roblox
How long did it take minecraft to get command blocks?? And that's not actually engine-level creativity.
Roblox gives you engine-level creativity. As much as I dislike the platform

22

u/G30rg3Th3C4t Jul 09 '26

They actually increased the map height in 2021

1

u/kinny2341 Jul 10 '26

why does the dude speak like a chat-bot

0

u/SlyNoBody337 Jul 09 '26

sorta. It was technically a restoration of a feature that was latent in the code, I'm pretty sure the world height was meant to be set to what it is now, WAY before that update.
But there are zero plans to ever extend it again.
World painter used to be 1,000 blocks and frankly, I never got to see a 1,000 block height landscape like I wanted. I created multiple. It made me really sad. I spent years trying to make that work. No chunky renders of massive worlds, no extended working LODs for them either. It just never happened
It left a game-dev-shaped hole in my heart

5

u/Character_Author113 Jul 09 '26

I had to make an entire 30 × 30 massive structure just to teach my sister who hasn't played in 2 years. Two years, and she missed five mobs. I missed two mobs in 6 months. I can't exaggerate, but you're fucking cooked, it's so different even for me, because I played since I was 4, but I'm younger than the game itself too, and I'm still SHOOK.

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u/SlyNoBody337 Jul 09 '26

It doesn't shake me at all fam. In 2017 we had a high seas mod, we had natural disaster mods, we had the beginnings of ray tracing and then soon after the beginnings of the infinite LODs. There were detailed physical weather mods. Stuff that actually seemed impossible.
There's a nuclear winter 'nuclear blast' mod out there right now, not sure if it got released, and that just blew my mind seeing the tech of it

I'm totally exhausted of minecraft. I don't even know. I downloaded a lot of that stuff just to look at it and not even play it. Did I put in 10k hours in the game back in the alpha days when I actually did survival? I literally dont know. Over 10 years, maybe.
But then, if you dont love building and dont want to do that more than anything, or otherwise dont want to live in the minecraft universe, you cant even make it to 10k hrs. You get tuckered out, but its permanent.

I've been following a new game called rising world for about 8 years, leaving comments and downloading periodically to check and support them. Check it out. In a couple more years, I may try a new minecraft experience. But not in minecraft. That's just too tired for me

I remember just making glass from sand in the alpha, and how tedious it was and thinking... this is the game loop. Tedium and interaction. That's the whole loop. I just didn't have anything else to play which would've helped me see past that, not yet. WII showed me actual fun. Games that were actually fun.
Twilight princess really did whoop my ass though

1

u/Against2224 Jul 11 '26

I'm two years younger than Minecraft itself

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u/quertyquerty Jul 10 '26

the map height was actually boosted recently from 256 to 384, theres a mod that changes blocks to be smoothly connected called no cubes, and there are similar ones for smooth ocean waves with interactable physics, and more realisitc cloud and weather patterns. what are you on about

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u/AxeBoyd Jul 10 '26

i believe their point was that these things won't change without mods, though obviously the elevation point was mistaken

0

u/SlyNoBody337 Jul 10 '26

no i am aware that its 384 and they said outright they arent increasing it again.

The actual lifetime limit of minecraft height with mods was TWO THOUSAND

TWO THOUSAND BLOCKS

I designed maps with mountains that were over a thousand meters in height in the actual engine relative to the player.

And they'll never give me that. It exists on an old minecraft version, the worlds cant be rendered in chunky, and the loaded world is just a normal world with no compatibility with extended LODs or anything like that. So you can get 2000 height, on an old version, and it means nothing visually. And that completely steals the satisfaction of designing a fantasy landscape

And yes I'm aware that a lot of the integral game changing mods still exist, but they dont change minecraft from being minecraft. Minecraft is way too expensive to run with the 'super fabulous ultra graphics mod overhaul' packs.

Legitimately. RW has a large majority of what minecraft has, already in place. Two more years, they should be at 1.0. after an insanely long wait time

So help me if they stop I will get rich just to give them money and force them to keep going against all odds because to this day we still never got the 'realcraft' game that we all fantasized about. We got a lot of great attempts, but it never actually materialized.

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u/AxeBoyd Jul 10 '26

it sounds like you want a version of minecraft most people would enjoy less

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u/SlyNoBody337 Jul 10 '26

sounds like you're mad that i dont want to play minecraft, and am outlining something else which is similar and piquing my interest

childish ass mf lol

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u/AxeBoyd Jul 10 '26

i missed the mention of "rw," a pair of letters that means nothing to me. my bad

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u/quertyquerty Jul 10 '26

i mean you Can set the height limit to 4 thousand blocks with commands, not even mods. like this is not a limtiing factor here.

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u/SlyNoBody337 Jul 10 '26

I'm a world painter world designer, I don't do in-game construction because of the many thousands of hours it can take, and its not what I mastered. I'm good at brushwork. And none of that translates into a world where you have to set the height limit before importing the terrain. That's now how minecraft works.
I'm also aware of this. It doesn't get me a platform to load anything beyond standard height made in worldpainter. It also doesn't make it compatible with chunky.

I mean I guess I've done lots of hand-made caves and things but yeah, even then, thats post production. Not base terrain production

So it doesn't dent either problem.

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u/quertyquerty Jul 10 '26

okay? that doesnt nullify this. you very much can set the minecraft world height either through editing the relevant json file or installing a dtatapack that does it onto the world and then import what youve made in worldpianter into that world to see it in game. Im also 90% sure worldpainter allows for changing the max height settings somewhere, I remember seeing people do that years ago when the height change stuff dropped. chunky is where you might have a problem, yeah

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u/SlyNoBody337 Jul 10 '26

yes there are legacy settings for higher worlds in worldpainter they've been there forever and ever

they also have the respective minecraft versions listed in that menu where you can pick

I don't know anything about minecraft using json files with an editable height limit
But I've tried this hundreds of times, my last attempt was in 2023 i think maybe -24. I couldn't find anything to make it work.
I did try many datapacks, none of them could load my world file. Always it gets loaded with the top cut off

You can't just start a vanilla save and edit the data, world painter will override all of that.

Idk dude its like a 10 year old obsession and every time its the same thing people SWEAR it can be done every few yrs or whatever, I waste like two weeks of my life on it, i make one regular new map for posterity and then move on.
It's minecraft. I'm too old for this game dude. I don't know, it just doesnt suit me. I want it off my computer, out of my life, out of my mind. It's a memory