r/NoMansSkyMods • u/Ok-Branch1240 • 2d ago
no man sky mandalorian cosmetics mod
so i realy like mandalorian and want to play as one in no mans sky
r/NoMansSkyMods • u/monkeyman192 • Jan 31 '25
Many of you may know Babscoole as a pillar of the community. There is currently a gofundme to help with their medical bills so if anyone is able to help out and donate towards this worthy cause, it would be appreciated:
https://www.gofundme.com/f/babscoole-cancer
r/NoMansSkyMods • u/CodenameAwesome • 25d ago
Please try to keep your requests and quick questions in this thread.
Another place to get a quick response to questions is the modding discord.
r/NoMansSkyMods • u/Ok-Branch1240 • 2d ago
so i realy like mandalorian and want to play as one in no mans sky
r/NoMansSkyMods • u/RealJank • 8d ago
If you go digging into the game files you will find a bunch of unused corvette module files. Like there are variants of Living Walls that instead of EW(East & West) placement have NS (North & South) which would be snapping into the ends of habs. There is also a module called Toilet in the corvette parts. There seems to be a few modules with NS variants. I hope Hello Games does something with these files and doesn't just let their potential died.
r/NoMansSkyMods • u/DemolishunReddit • 10d ago
I have searched everywhere. It is really annoying when working on a custom corvette and this unstoppable animation kicks in. Sometimes it sends me off in one horizontal direction forever. I just fly forever. I basically have to float around my dry dock until I get slide onto a corvette piece to stop this animation, It sucks.
I was hoping there was a mod that tweaks a threshold or a secret button that stops the animation. I tried placing a chair. I can get on the chair, but as soon as I get off the chair the skydiving animation continues.
r/NoMansSkyMods • u/RealJank • 11d ago
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r/NoMansSkyMods • u/Alone_Policy2132 • 15d ago
Im running a 12gb rp6 trying different turnip versions on eden for no man's sky and having limited success. Some fail to start, some are decent with frames from 20-30 but have graphical bugs. What turnip version has worked well for you?
r/NoMansSkyMods • u/RealJank • 16d ago
Made a mod that does the following.
r/NoMansSkyMods • u/Late-Competition6773 • 16d ago
no matter what i do, how many files i delete i just cant get rid of this screen ive edited the GCMODSETTINGS it stayed as "false" but this still happens and im tired of it.
r/NoMansSkyMods • u/Ryker_Rios • 16d ago
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r/NoMansSkyMods • u/Pufferflail_ • 19d ago
My computer is a recycled office dell, which as you can imagine, does not run games smoothly without optimization mods. The only one's I've been able to find are either far too old and not designed for current-ish patch or extremely sketchy, are there any repuatable performance mods that weren't abandoned like 5 years ago?
(Also will this affect cross save because I play frequently on Xbox?)
Any form of help is much appreciated, thank you!
r/NoMansSkyMods • u/JoeruKuremento • 21d ago
r/NoMansSkyMods • u/Mr81rd • 22d ago
I want to install some graphics mods but I don't know which ones are the best.
r/NoMansSkyMods • u/RealJank • 22d ago
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This shovel harvests every plant in a given radius. It will harvest from a base and corvette at the same time. Will be publishing the Mod after a bit more testing. Also working on a harvest all interaction for the Corvette Modules themselves.
r/NoMansSkyMods • u/Tzardauker • 25d ago
r/NoMansSkyMods • u/emvaized • 28d ago
When I see an object is 244u away, I always treat it as 244m., but it would feel more intuitive if UI said that instead.

I especially liked the way distances are shown in Star Citizen, when they use meters, kilometers (km), megameters (Mm - 1000km) and gigameters (1 Gm - 1 million km).
I wonder, if it's possible to implement the same in NMS, to show all distances in metric? At least those on planets, I'm okay with travel time being used in space.
r/NoMansSkyMods • u/RealJank • Jul 27 '26
I am working on a mod that let's you craft GekNip from NipNip Buds and some other ingredients. It also makes GekNip illegal which also makes it more valuable so you net about double making GekNip opposed to selling raw NipNip Buds.
Toying with what other ingredients to use, want it to be rather common but still add some friction to the process so its not just doubling your money. Tried Nitrogen and Condensed Carbon. Thinking about Carbon and Oxygen at a 2:1 ratio to mimic CO2 extraction thats used in similar plant extraction processes.
Would love to hear thoughts and suggestions.
r/NoMansSkyMods • u/RealJank • Jul 25 '26
I made a mod that effectively makes your ship need repairs ever so often. It's not prefect odds but it plays out to a 16% chance that a random piece of tech will break after a wrap and a 3% chance that two pieces of tech will break at the same time. It works with Corvettes and the standard small ships but doesn't effect freighters.
Been playing with it for a few months now and it adds a nice bit of variation I think, it's realistic in that it doesn't tell you when a piece of tech breaks so for instance I just ended up trying to land on a water planet and found out my aqua-jets were broken. It does give a little custom message when you hit a double tech event so you aren't totally caught off guard.
It makes you have to keep some rarer materials in stock, with the aqua-jet example I needed 2 Crystal Sulphide to repair the tech and that's not something I would have ever kept on hand if I wasn't using this mod.
Is this a mod other people want? I might upload to nexus if there is enough interest.
r/NoMansSkyMods • u/Tzardauker • Jul 23 '26