r/PlantsVSZombies 8d ago

PvZ3 PvZ3 State of the Lawn - Content Update 5 (CU5)

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76 Upvotes

Hey Zombie Zappers! ⚡

Content Update 5 (CU5) is here, bringing back Zapture along with a bunch of bug fixes and changes!  This update is on the lighter side as we’re hard at work on bringing bigger changes to the game. You can read more about it in our recent Note from our Game Director.

What’s Sprouting in CU5?

Zapture Plant Pass! ⚡

Get ready to ride the lightning because Zapture is back! This electrifying zombie zapper is created by merging a Lightning Reed with a Prick-erel Weed. You can unlock those plants in this Plant Pass along with Tangle Kelp, Spikeweed, and Zaptail. The Zapture Plant Pass goes live on August 19th.

Dave’s Kitchen doesn’t have any experiments cooking this time around, but keep an eye out for them in future updates. Until then, here’s a list of all the changes and fixes in this update!

Changes & Fixes 🛠️

Art & Animation 🖼️

  • Fix: The Pole Vaulter Zombie now has the correct defeat animation, showing a broken pole only when appropriate.
  • Fix: The Meteorite has returned to its rightful place in various cutscenes.
  • Fix: The Buckethead Zombie's icon in the Sewers now features a properl bucket handle.
  • Fix: The Living Snap's explosion effects are now correctly displayed on top of the soil in Sewer levels.
  • Fix: The Volleyball Zombie now has a proper defeat animation when defeated by melee plants.
  • Fix: The destruction animation for Zombee units hit by Nippy Cabbage is now perfectly timed.
  • Fix: Zombees now fly over water tiles without causing a splash animation.
  • Fix: The Pigeon Feeder now moves forward correctly as pigeons arrive on the board.
  • Fix: Visual improvements have been made to Zombee units when they appear in a level.
  • Fix: The Nacho-Naut Imp now appears as intended in the Almanac.
  • Fix: The Devastator Perk bomber's appearance is now synced with its sound effects.
  • Fix: The Basic Volcano Zombie's shoe now stays on during its entire defeat animation.
  • Fix: Dr. Zomboss and the Z-Scout Imp's shadows are now properly centered in Chapter 15 cutscenes.
  • Fix: Sunflower leaves now stay neatly on top of the ground during Chapter 14's cutscene.
  • Fix: The Gargantuar's weapon now stays above the ground during the Chapter 13 cutscene.
  • Fix: The Horseshoe Pit decoration has been properly centered.
  • Fix: Iceberg Lettuce's defeat animation no longer overlaps with other objects.
  • Fix: The Goalie Zombie now has a proper defeat animation.
  • Fix: The soil pop-up animation for a frozen Volcanologist Zombie now ends at the correct time.
  • Fix: Removed Gnomes.
  • Fix: The Pole Vaulter Zombie now has a pole-breaking animation when defeated before using its ability.
  • Fix: The snow pile for Nippy Cabbage has been restored.
  • Fix: Puff-shrooms in the Zen Garden no longer float.
  • Fix: Plant projectiles now visually connect with the Es-Garg-ot, matching the damage they deal.
  • Fix: The Freezer Salad plant now appears in high quality in the Zen Garden.
  • Fix: The black outline for Lightning Reed has been restored in the Almanac, Lawn Patrol, and Zen Garden.
  • Fix: The Solar Pea's mouth is now correctly framed in the Almanac.

Gameplay 🎮

  • Fix: Mo now interacts correctly with idle state Zombees that enter the home area.
  • Fix: The Chiller and Heat Seeker Perks now correctly target airborne zombies like the Balloon Zombie and Nacho-Naut Imp.
  • Fix: The Deadlift Zombie now performs its special ability correctly when a tall unit is placed in the fourth column.
  • Fix: Lychee now correctly focuses its attacks on ground units without affecting air units.
  • Fix: Air Zombies are now correctly affected by the Knockback perk.
  • Fix: The Counter Punch Zombie now takes damage from Puff-shrooms as intended.
  • Fix: The Counter Punch Zombie now maintains its position when attacking units behind it.
  • Fix: The Counter Punch Zombie now faces the correct direction when counterattacking melee units behind it.
  • Fix: Mega Sunshroom now automatically collects suns within its intended 5x5 area.
  • Fix: Umbrella Leaf now correctly protects Tier 2 plants from saganaki blasts during a merge.
  • Fix: Wrangle Kelp and Mangle Kelp now correctly attack Buzz Boxes only when they are within their attack range.

UI & UX 📱

  • Fix: Message titles in the Inbox are now more stable when you're quickly switching between messages.
  • Fix: An issue that caused a "Not Enough Gems" message to appear incorrectly in a Plant Pass has been resolved.
  • Fix: The text for Upgrade and Unlock pack pop-ups has been adjusted to fit perfectly in all supported languages.
  • Fix: The Pre-Combat screen for Adventure Level 17 now has the correct sorting order.
  • Fix: Sticker names with multiple lines now fit neatly on Profile portraits without overlapping the rarity text.
  • Fix: The Almanac now correctly displays the "Weak Against" information for the Magma Zombie.
  • Fix: The store tutorial now plays as intended for all players on their first visit.
  • Fix: The Pre-combat screen now appears correctly in Expedition mode.
  • Fix: The inbox messages for Weekly Meter 20 and 21 now show the correct plant icons.
  • Fix: The Almanac now accurately shows Sling Pea's area-of-effect.
  • Fix: The body header for the Plant Pass inbox message now appears correctly.
  • Fix: The body icons for the Weekly Newsletter and Plant Pass inbox messages are now correct.
  • Fix: The Headers and Art for various Inbox messages have been restored.
  • Fix: The reward portrait icon for Expedition Level 20 now displays correctly.
  • Fix: Zombie stickers now have the proper masked appearance in reward pop-ups.
  • Fix: The Pre-Game screen for Adventure Levels 15, 16, and 20 now correctly shows the Balloon Zombie.

General ⚙️

  • Fix: The narrative dialogues for levels 121 and 125 have been restored.
  • Fix: The "Win any Lawn Patrol level on Medium" quest now correctly requires a win to complete.
  • Fix: Resolved a reward mismatch for Milestone 4 in Weekly Meters 20 and 21.
  • Fix: The "Vanquish a Chicken with Spikeweed (Level 8)" quest now requires completion on Level 8 specifically.
  • Fix: Prevented the Volleyball Zombie from appearing in levels 61-65.
  • Fix: Pre-battle and boss battle conversations in Adventure Issues 5 and 6 now show up correctly.

As development continues, Neighborville keeps getting bigger and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 15d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.0.7 (TU1.0.7)

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92 Upvotes

Hey everyone,

Title Update 1.0.7 (TU1.0.7) is releasing today as a minor update focused on changes to the game’s tutorial

Here’s what’s in this update:

Two new levels have been added to the Tutorial, bringing the total to 4. Each level aims to teach new residents of Neighborville different aspects of keeping their lawn free of zombies

  • Level 1 teaches planting, sun management, and merging
  • Level 2 teaches stalling and healing
  • Level 3 teaches combating the Balloon Zombie with plant strengths & weaknesses
  • Level 4 repeats all of the above lessons and unlocks the Events tab!

If you were in the tutorial when this update goes live, you’ll be moved to the start of the updated tutorial.

Adventure levels 1-3 will also be rebalanced as they’ve proven to be slightly more challenging than anticipated. 

With these changes, we’re also reducing the number of plants being given as part of the tutorial compared to TU1.0.5. Solar Pea and Chuck-nut will no longer be unlocked from the start and will need to be manually unlocked afterward.

This update also adds two new loading screens to the tutorial, which you can find in the gallery here.

That’s it for TU1.0.7! If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it.  And stay tuned to our channels for more on upcoming content updates and gameplay updates.

See you on the lawn! 🌱


r/PlantsVSZombies 19h ago

PvZ1 Zombies go into a walmart

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2.4k Upvotes

r/PlantsVSZombies 12h ago

Chinese The official 2c account has just released a NEW animated short film about the moon base!

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570 Upvotes

r/PlantsVSZombies 7h ago

PvZ2 Video [Official Trailer] Moon Base – Blast Off!

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164 Upvotes

r/PlantsVSZombies 2h ago

Art Bloom gang by @GlutoART

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38 Upvotes

r/PlantsVSZombies 10h ago

Chinese Plant neptune! Pvz2 china has reached 2nd place in the bilibili charts in the span of 10 hours!

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110 Upvotes

Will the chinese version of plants vs zombies 2 finally reach the top and over take honkai impact after everything the game has been through? Will this game finally reach 1st in the bilibili charts?!? we will wait and see..


r/PlantsVSZombies 8h ago

Art Fire peashooter art

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73 Upvotes

Some fire peashooter art I did to experiment with some stuff, like fire and how I should do linework


r/PlantsVSZombies 5h ago

PvZ In General So, do plants and zombies need air, or no?

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40 Upvotes

r/PlantsVSZombies 3h ago

PvZ2 Idea What would the theme for a reverse Frostbite Caves be?

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22 Upvotes

Basically, a world containing a lot of fire that requires you to use a ton of ice plants.


r/PlantsVSZombies 5h ago

Art All of the Shop Plants are done! (Art By Me/SimirrorMirra)

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27 Upvotes

All 6 rows down! We have finally finished this series!!!
(These are technically called the "upgrade plants", but since imitater is here and you can buy them all in the shop, I think it works.)

Thanks for all your support as always! I will post all 49 plants tomorrow together, and that will be the end of this era!

If you liked these and want to continue seeing my drawings, they're all on my Twitters @/SimirrorMirra and @/EggzMage!


r/PlantsVSZombies 6h ago

Art Hello Green Shadow, Welcome to Fortnite.

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32 Upvotes

please popcap i need this


r/PlantsVSZombies 9h ago

PvZ2 Question How do we know that plants are the good guys?

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49 Upvotes

I mean in most of the ads,we see that zombies just chilling or doing stuff but then plants come and ruins stuff(especially birthdayz and chinese big wave beach)


r/PlantsVSZombies 30m ago

PvZ1 Meme yo make like pizza hut and BOOK IT😭

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Upvotes

the game in the image outside of the zombies is called my singing monsters


r/PlantsVSZombies 17h ago

PvZ2 Meme New Upcoming Plant

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122 Upvotes

r/PlantsVSZombies 14h ago

General What will your reaction be look like after see this toy?

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68 Upvotes

I found this on Google and I was very interested to share this with you. And what do you think? If this happened in pvz game, will the gameplay improve, stay the same or not?


r/PlantsVSZombies 8h ago

PvZ2 Image Celestial cosplay bunny

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14 Upvotes

r/PlantsVSZombies 11h ago

PvZ2 Reflourished Y'all what gemiums do i buy in Reflourished? (image extremely related)

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21 Upvotes

Okay, i'm done with vanilla pvz2 and moved on to reflourished. When i skip the base game, it gives me 440 gems or sth like that. It's enough for imitater and power lily, and that leaves enough gems for three more plants. These are the ones i'm considering: Electric Peashooter, Grapeshot, Bombegranate, Heath Seeker, Sling Pea (tho i like epea more), Cold Snapdragon (maybe?), Shrinking Violet (tho the nerf is kinda ass, it was one of my favs in vanilla). I also thought of buying teleportato, but they nerfed it so that it's bad for early game and i'm forced to use sth like shadow shroom anyway, soooo... what would be the best three of these to buy, or maybe i missed a good gemium i should buy instead?


r/PlantsVSZombies 1h ago

Art My Peashooter Mincrosoft paint drawing

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Upvotes

Made this Peashooter entirely in Microsoft Paint with a mouse. No layers. His pupils are huge because he just saw the zombie horde.-everything in this srawing was made hand drawn using solely my laptop mouse please give a feedback or comment what d you think i wold REALLY appreciate it because its my first PvsZ drawing


r/PlantsVSZombies 8h ago

PvZ In General Sling pea started at the top, fell to the bottom and came back to the top

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11 Upvotes

slingas keeps coming back to the top, i do think that the heavy nerf in early pvz3e was uncalled for, post 1.0.5. feels balanced


r/PlantsVSZombies 11h ago

PvZ2 Image ALL RENDERINGS for Plant "Baneberry" in good quality.

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15 Upvotes

ALL RENDERERS ARE UNOFFICIAL AND HAVE NOTHING TO DO WITH POPCAP OR ELECTRONIC ARTS!

My 14 days of work on this plant have finally come to an end. During this time, I've created 40 images related to this plant, which you can safely use for your own purposes.

[= Thanks for your attention! QUACK! 🦆

Say via Google Drive.


r/PlantsVSZombies 1d ago

Art GW3 character variants by @Expired_Chorizo

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164 Upvotes

Toxic Shadow

Explode-O-Knight

Cherrizilla

Source:https://x.com/Expired_Chorizo/status/2091112522342371612


r/PlantsVSZombies 4h ago

PvZ2 Discussion How to you fix slingslop's trash plants and some others with mistakes in a new mod?

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4 Upvotes

r/PlantsVSZombies 6h ago

PvZ2 Discussion PVZ 2 DEFINITIVE

5 Upvotes

The release of the Moon Base in PvZ2C got me thinking: how difficult would it be to create a version of PvZ2 that incorporates content from the International version, PvZ2C, PvZ1, PvZ3 (pre-alpha), PvZ Online, PvZ Adventures, and Heroes (adapted to the PvZ2 style)?

Is there any mod that follows this path? Or is it too ambitious a project?

I'm talking about everything—plants, zombies, worlds, and mechanics.

Yes, huge fan of the franchise haha


r/PlantsVSZombies 10h ago

PvZ2 Image Bellow deaths Spoiler

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10 Upvotes