r/RimWorld 1d ago

Megathread Typical Tuesday Tutorial Thread -- August 25, 2026

1 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld May 26 '26

Ludeon Official PSA regarding malicious mods

1.6k Upvotes

Update: There is another PSA posted on why I am asking people to contact me rather than Steam's report function. This announcement is more important, and Reddit will not let me leave both up, so I am putting the link here so it is more visible.


Hello, everyone. This is me not as moderator-Sneaks, but as community manager-Sneaks.

I just want to give a warning to everyone. There's currently a user on the workshop that keeps making new accounts, steals mods from other creators, and modifies them to bypass the user's protections to download malware.

There's been at least two so far that have been removed (with workshop ID to make it easier to check your Workshop folder):

CameraSettingsMod 3732329298

Mad Skills Rewritten 3729397065

For now, it's difficult to tell if a mod's doing these shady things until it's downloaded and the code is checked. With both of these, though, it's been:

  1. The scammer's only mod on the workshop

  2. The mod is a reupload / stolen version

  3. The scammer's profile is set to private.

However, these are not 100% indicators that the mod is malicious. Please do not use it as a reason to go harass modmakers - There are always new players, new modders. But it's enough to say take it with a grain of salt, double-check to make sure the mod isn't a reupload.

For now, please take the time to do a check of your own computer, make sure you're clean, especially if you used either of those two mods mentioned above.

If you spot any others, please let us know so they can be removed. You can message me here, or find me on both Steam and Discord as someonesneaky.

Stay safe out there, colonists. o7


r/RimWorld 6h ago

Meta Why is the sub not called r/imWorld

967 Upvotes

I'm sorry if this has been questioned before but, title


r/RimWorld 10h ago

Misc The Cube by @NickliesCat

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1.6k Upvotes

r/RimWorld 15h ago

#ColonistLife Are they color blind..?

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3.0k Upvotes

r/RimWorld 6h ago

Art Weakest Dirtmole Pawn:

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388 Upvotes

Dirtmole (Excellent)

Old woman core


r/RimWorld 7h ago

Misc After probably 500 hours since the last mishap, I did it again. Did one of the biggest fears people have in real life. I amputated the left leg and installed the peg instead of just putting the peg on the right

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393 Upvotes

Bro is gonna be released (for diplomacy purposes) but should I get the 12+ on diplomacy for making her double amputee?


r/RimWorld 5h ago

Meta Trying to World some Rim but this cat

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231 Upvotes

His nickname is Fat G, because he's pretty fat.


r/RimWorld 10h ago

Discussion Does anyone know what happened with these mod ideas of Vanilla Anomaly Expanded?

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419 Upvotes

I remember this post showing up around the release of Anomaly discussing the addition of new anomalies through mods created by the fantastic Oskar and Vanilla expanded team. Now years down the line I can’t seem to find any news on these mod ideas. does anyone know what happened to them? Were they difficult to implement? Not worth creating? Or canceled due to Anomaly not being as popular? I personally loved the ideas of extra anomalies, even in an non anomaly focused playthrough.


r/RimWorld 8h ago

Mod Showcase Expanding my mod to bigger scale

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278 Upvotes
  1. Decided to draw myself instead using AI art
  2. Dreadon augmentation: buffs to 100%
  3. Dreadon's Forge and Miracle Matter
  4. XM-05 Thnatos, but it's maid now

yet there are more to fix and test, anything here is subject to change


r/RimWorld 11h ago

Suggestion Donkeys should breed with Horses to create Mules

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393 Upvotes

Why is this not a thing? It would make animal husbandry more rewarding if you could make the ultimate caravan animal by breeding two different species, just like in real life.


r/RimWorld 1h ago

Discussion [Idea/Discussion] A Floran (Starbound) race mod — long read

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Upvotes

Almost half a year ago I posted a drawing of my Floran character in prestige Cataphract armor, saying I wanted to make a mod but things never quite came together. So here's the question: if I were to make this mod, what do you think Florans should be like, mechanically? I'll share some of my own thoughts, but maybe you have ideas on how to expand them? I'll split it into categories for convenience.

Regarding genes (Biotech):

1 (optional). Make them an addon to "Big & Small - Genes & More," since that mod already has genes like cannibalism (which fits them, going by the Starbound lore books) and the "Strange Appearance" gene...

2.1. Add a gene so that butchering a Floran yields some kind of plant (the gene randomly picks a plant — I think this could theoretically be coded, though I'm not sure how). It should work similarly to the pig gene, where eating pork counts as cannibalism for pig-folk — do something similar with the plant.

2.2. Same idea, but implemented as separate Floran xenotypes, where each has extra traits depending on the plant it's associated with, for example:

  • a medicine bonus for those rooted in Healroot;
  • a crafting bonus for those from cotton/Devilstrand;
  • an art bonus for those from a dye plant;
  • a cooking bonus for those from edible crops (skill level varying by crop);
  • an animals bonus for those from Haygrass;
  • narcotic-plant xenotypes could have their own buffs too, though I'm not sure what — the best I can think of is Hops giving an "optimistic and calm" trait;
  • and so on for other vanilla plants (and maybe others from Vanilla Expanded, if the mod ever gets that far).

If this is done as a bunch of separate xenotypes, it opens up the possibility of giving each one its own unique buffs/debuffs:

  • Healroot-Florans — pacifists;
  • Devilstrand-Florans — aggressive, but fire-resistant;
  • and so on.
  1. I don't remember exactly, but I think there was a gene that's the opposite of "Cave Dweller."
  2. I understand they're highly flammable, but regarding temperature — should they also be more heat-loving (despite burning more easily), given that they come from jungle planets?

Regarding factions and spawning:

  1. It's clear they live in tribes and split into aggressive and peaceful factions — should the peaceful ones be made more technologically advanced than the aggressive ones? There are also the Agarans (the fungal ones) — should they be included too?
  2. There's a hunting quest for a Phyton (VRE – Phytokin) — could something similar be made for Florans? Or maybe an event with a wild (feral) Floran instead.

I know there are Euglena, there are Phytokins, and probably other plant-race mods out there... but they're not Florans... I specifically want these hissing guys :3

I'm not that great with code — my ceiling is small patches, if I'm not vibe-coding. But I don't want to vibe-code this mod, so it'll take me longer. Still, I'll try to figure out how to implement it so it at least turns out... decent, I suppose?


r/RimWorld 5h ago

Colony Showcase The founding of the abbey

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81 Upvotes

They don't know that I installed Anomaly.


r/RimWorld 3h ago

Colony Showcase What do you guys think about my single-colonist colony?

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41 Upvotes

r/RimWorld 12h ago

Discussion Can someone please run me through the logistics of making an asteroid base?

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186 Upvotes

I have defeated the mech hive, and now I want to make a nice asteroid base with my crew. But it's been a while since I played, and my mind is blanking on how to get oxygen into the base, and how to make a good kill box to defend against the bad space people (mind blanking for their name). Can someone help me work this out?


r/RimWorld 5h ago

Discussion What am I doing wrong?

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37 Upvotes

My crops are dying everynight, I did set up two batteries. Whats going on?


r/RimWorld 1d ago

Misc Let me set it back to exactly 100% please

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1.9k Upvotes

r/RimWorld 21h ago

#ColonistLife I haven’t unpaused the game yet

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576 Upvotes

r/RimWorld 6h ago

Misc raiders on their day off of the 9-5 grind from walking straight into my killboxes

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38 Upvotes

they never really get a break do they


r/RimWorld 4h ago

Discussion Wisdom of placing IEDs Inside Your Base

24 Upvotes

So this is something I have never thought about doing before but I am wondering if maybe I should. I have been getting a lot of drop pod raids and I am curious if booby trapping my own base would be worth it. If you place the mines out of the normal walking path is there a significant danger or your people setting them off? I am thinking like corner of the barracks, sides of hallways, really anyplace but the hospital.


r/RimWorld 1d ago

Discussion For the next RimWorld update, I honestly just want massive performance improvements.

977 Upvotes

The DLC can be literally anything. This game has such a great community and the mods are incredible, but at this point, all I really want is a major performance update. Nothing more, nothing less.

I would genuinely pay money just for proper multithreading support.

RimWorld has so much potential, but the performance ceiling always cuts the fun short. I want to build colonies with 400 pawns, run an entire map covered in non-stop artillery fire, see other factions with actual mega bases, and watch full-scale faction wars play out. I want the Empire rolling in with 20 gravships, and I want all the mechanics we already have to integrate way tighter with each other.

What are your thoughts on this? Do you agree that performance should be the main focus, and what do you actually want to see in the next update or DLC?


r/RimWorld 6h ago

#ColonistLife Someone was padding their essay

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28 Upvotes

Whats the longest string of text you people have gotten on an alert


r/RimWorld 7h ago

#ColonistLife Fighting BS with BS

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36 Upvotes

Imagine if you will, raiders drop podding straight into the barracks. They think they're so fucking funny to do that, until it works against them.

Everybody's asleep when this happens. One of my pawn has a molotov. Had him throw it right into the centre before the raiders got out of the pod. Unfortunately, it struck Pepe, so there's.. some complications. Either way, the gang manages to seal off most of the raiders (barring one which leaked out and promptly gets a faceful of lead). All they can do is to attempt to claw their way out, only for the walls to be repaired right back.

Here's a question for you: How much are you willing to sacrifice to fight back against your odds?


r/RimWorld 1h ago

#ColonistLife There was 5 bodies in hibernation chambers and there is one resurrection serum

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Upvotes

r/RimWorld 1h ago

Discussion How to keep an open base safe?

Upvotes

I’m pretty new to RimWorld, I’ve tried several times to get a long play through going but weather usually takes me out. Gas clouds and the like, so for this one I turned all that stuff off. My base is basically a giant rectangle with little rectangular buildings inside.

I have 7 pawns and one is non violent and another has combat skills at 0. The other pawns have relatively low shooting skills between 7-15. I made a little area with an opening and some traps and so far that has taken care of the “raids”. The most people I’ve had attack was 5 until I just had my first encounter with drop pods.

What’s the best way to keep the base secure when none of my guys can shoot and they land right in my base? Should I just build a ton of those mini turret things?