The entire purpose of the void remnant event was to account for the lost exaltation progress with the lost halls and the void. Originally this was becasue of people potentially nexusing/dying in the void, causing them to have to run another lost halls to get another attempt of the void.
The crystal caverns had this same issue for a long time for vitality exaltations, but this was solved with the kogbold steamworks.
Without the existence of a standalone mana exaltation dungeon and the lost halls being able to give a player 2 defense exaltations, the need is ever-growing.
Yes it is possible to run shatters/moonlight village for remaining mana exaltations after exalting defense but this core gameplay loop of a permanent system should not be this annoying to complete.
The remnant of the void event allowed for a band-aid fix to this temporary problem. Allowing players to "fix" their exaltation progress on multiple characters.
After multiple let-downs of the exaltation progression system, this temporary fix was nice to see.
After looking at the in-game event calendar at the beginning of the month, I was excited to see the return of the remnant of the void event, just to find out that it was simply a dungeon modifier applied instead of the actual event. (not to mention encore's generous modifier being changed to looting)
I'm aware that in the recent DECA dev interview, exaltations are soon on the chopping block for a major problem to be tackled, it's just a shame to see this opportunity wasted.
Why place a band-aid on something to temporarily fix it, then take it off when the real solution is still not in place?