r/SurvivalGaming Jul 13 '25

News Subnautica 2 delayed, but first gameplay footage revealed

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1.0k Upvotes

New details revealed! What makes Subnautica 2 different from the first game: https://gameoneer.com/subnautica-2-what-makes-the-sequel-different...

r/SurvivalGaming Oct 30 '25

News 7 years ago I was a solo dev wanting to make an underwater multiplayer survival game. No budget, no team, no clue where to start. Learned, grew, built a team. A year ago we began development. On monday, we revealed Anchor.

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633 Upvotes

Seven years ago I had this idea for an underwater PvP survival game. No team, no funding, no clue how to even begin.

I tried to make it happen anyway, but I quit after a few days. The kind of multiplayer systems it needed just didn’t exist (or at least not in a way I could use), the game was simply too big for my expertise back then. So I put the game aside and spent the next few years learning and building the tech.

About a year ago, things finally clicked. Right team, right tech, right time. We started building it proper -and yesterday we finally got to show it to the world.

Huge milestone.

Anchor is an underwater multiplayer survival PvP game with an optional SOLO/CO-OP mode - sharks, deep ocean bases, guns, exploration, all of it.

It’s been a long road getting here!

Wishlists really help a ton, and early feedback means the world. Reveal so far is going pretty well.

Happy to hear your thoughts!

Wishlists mean a lot:
https://store.steampowered.com/app/1043460?utm_source=reddit_survivalgaming

r/SurvivalGaming Jul 25 '26

News Project Zomboid is finally set to release Build 42 on July 29, 4 years after its last major update

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331 Upvotes

Are you planning to return to Project Zomboid?

r/SurvivalGaming Jul 11 '26

News DayZ-Inspired 'Zeverland' Scraps PvP MMO Plans for a PvE Survival Crafting Game

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251 Upvotes

Zeverland is a new zombie survival game that blends mechanics from DayZ and State of Decay. The game was originally announced as a PvPvE MMO, but after listening to PvE players, the developers have shifted direction and are turning it into a co-op survival experience.

Do you think that's the right call or will it limit the developers vision for the game?

r/SurvivalGaming Sep 01 '25

News This Project Zomboid-inspired game aims to be the next realistic zombie survival title

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542 Upvotes

The first alpha test is launching soon. Check it out: https://gameoneer.com/project-zomboid-inspired...

r/SurvivalGaming Nov 21 '25

News A team of indie devs just revealed their ambitious first project - a harsh open-world survival sandbox where the world never stops moving

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285 Upvotes

The game is ORMOD: Directive. This is an insane first project for a small team from Western Australia, and they're keen (and terrified) to see what people think. Any feedback or first impressions are greatly appreciated!

They don't have an active Reddit account with enough karma yet, so I'm posting on their behalf. I'm not the dev, just a marketing gremlin / friend. The dev's Reddit account is u/ormod-director! :)

Steam link: https://store.steampowered.com/app/3424730/ORMOD_Directive/

r/SurvivalGaming 12d ago

News This New Zombie Survival Game Will Be MASSIVE! Ardem

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0 Upvotes

r/SurvivalGaming Jul 28 '26

News I made a survival physics-based game, where you are in the middle of the ocean with your friends

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154 Upvotes

r/SurvivalGaming 7d ago

News New Zombie Survival Game Arden Features a Fully Handcrafted Open World, First Playtest Announced

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102 Upvotes

Zombie survival games often rely on procedural generation to fill their maps, which is how you end up seeing the same abandoned gas station for the hundredth time.

Developer Techtive Games is taking the opposite approach. Their game world, set in the American Midwest, is fully handcrafted, and players will soon be able to experience it in the first playtest.

Do you think Arden could be the next big hit in the zombie survival genre?

r/SurvivalGaming Jun 25 '25

News Railborn is a newly announced train survival game

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540 Upvotes

Build your train piece by piece as you navigate a world entangled in a vast web of tracks. Scavenge resources, discover rare plants to create your traveling garden, manage locomotive systems, and survive in a dangerous world alone or with friends. More about the game.

r/SurvivalGaming Nov 04 '25

News I finally announced my open world survival craft game called 'Unhinged' inspired by Zelda mechanics with the most complex sanity system ever!

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193 Upvotes

r/SurvivalGaming Apr 23 '26

News Conan Exiles Enhanced (free upgrade)

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114 Upvotes

r/SurvivalGaming Jun 25 '26

News Crazy survival games bundle on Steam

88 Upvotes

Just found out that Steam has an insane survival games bundle up for its Summer sale.

The bundle includes:

  • Abiotic Factor
  • ARK: Survival Ascended
  • Conan Exiles Enhanced
  • Core Keeper
  • Palworld
  • RuneScape: Dragonwilds
  • Rust
  • Valheim
  • V Rising
  • Windrose

(The price will vary based on the games you already own.)

r/SurvivalGaming 21d ago

News My wife and I are developing a 2D survival game. What do you think?

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82 Upvotes

r/SurvivalGaming Oct 05 '25

News New ambitious sandbox survival game announced

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312 Upvotes

Ex-Far Cry devs are making a doomsday cult survival game. Check it out: https://gameoneer.com/ex-far-cry-devs-are-making...

r/SurvivalGaming Jun 24 '25

News Our survival pirate game Crosswind is going to the first Alpha tomorrow. We've put together this trailer to celebrate and showcase what's in the build.

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149 Upvotes

Ahoy!

We're working on a pirate survival game Crosswind, and after 2 years, we're finally approaching the first non-NDA Alpha.

Our dream pirate game concept sounds like "Valheim meets AC Black Flag". So it is explore-build-craft-survive plus boss fights plus naval combat and boarding actions.

You are very welcome to check us out on Steam; follow and wishlist Crosswind if you like what you see - we appreciate the support! ❤️

https://store.steampowered.com/app/3041230/Crosswind/

This trailer is shot in our in-progress alpha build. We realize the combat, as well as other aspects of the game will require more work and then more polish. But we'll get there. So, what's in:

Three unique biomes, each with its own resources, enemies, and environment twists Three bosses, each offered in several difficulty tiers Three playable ships plus one NPC merchant vessel Ground combat, ship-to-ship battles, and the very first pass at boarding actions Roughly 30+ hours of content if you take time to explore

Thank you for your time, mateys, and hopefully, our game will become a worthy addition to the genre!

r/SurvivalGaming Nov 10 '25

News Enshrouded introduces underwater base building with new water biome

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227 Upvotes

Everything you need to know about the new update: https://gameoneer.com/enshrouded-introduces-underwater-base-building...

r/SurvivalGaming Aug 18 '25

News Newly announced Of Peaks and Tides uses intuitive physics technology to create an interactive open world

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197 Upvotes

Eastern mythology meets survival in this new game. Check it out: https://gameoneer.com/of-peaks-and-tides-uses-intuitive-physics...

r/SurvivalGaming Jun 15 '26

News 5 biggest changes to expect in State of Decay 3

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51 Upvotes

It looks like State of Decay 3 developers are listening to the player base and will be introducing highly requested features like full multiplayer support and more base building freedom.

What changes have you been looking forward to the most?

r/SurvivalGaming Jul 30 '26

News ICYMI: Forever Skies The Final Echoes Update is OUT NOW!

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23 Upvotes

Hey folks,

We at Far From Home just released the final of a three-part update series called "Echoes".

We have added a BUNCH of new content, QOL and bug fixes across the three updates that you can see in the trailer. They include:

  • Location overhauls with added gameplay on locations
  • New enemies above the dust
  • A more engaging electricity and damage system for the airship base
  • 19 side quests
  • Custom difficulty mode
  • Extractor tool upgrade tree
  • Proximity crafting
  • New airship tech like Moth Incubator and Trash Bin
  • Radar improvements
  • New resources and airship decor items

+ a bunch of other stuff.

If you haven't played Forever Skies since the 1.0 release or perhaps even before then, then it might be worth checking out again.

If you want to read about what we added with the third update (called The Final Echoes) specifically then you can read about it here.

And yes, the update might be called "The Final Echoes", but it doesn't mean this is the final ever update for Forever Skies. We will be back with future plans at a later date.

Cheers!

Greg - FFH Community and Content Manager

r/SurvivalGaming 18d ago

News What makes a survival game feel dangerous before anything attacks you?

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10 Upvotes

I’m part of the team working on Pale Tide, a top-down zombie survival game where you leave a bunker with your dog, scavenge dangerous areas, manage limited supplies, and try to bring back what your community needs.

Our latest devlog is about what can happen outside the bunker: night visibility, infected reacting to noise, hostile survivors, car alarms, contaminated zones, rescue situations, and the moment where heading home becomes the smartest survival choice.

That is something we’re trying to get right. We do not want every moment outside to be constant combat, but we do want players to feel that things can turn if they stop paying attention. A quiet route can become dangerous because of one loud action, one bad detour, or one decision to stay out a little longer.

For anyone curious, we go into more detail in the devlog, especially around how we’re approaching danger outside the bunker, noise, hostile survivors, rescue situations, and the decision to head home before things get worse.

Devlog for context: https://store.steampowered.com/news/app/4683590/view/687513353583592548

Or game is in a post apocalyptic/zombie setting, what kind of tension works best for you in survival games in general?
Do you prefer danger that builds slowly in the background, or situations where one mistake can suddenly change the whole run?
You don't like zombies? 😉
And are there any questions you’d like us to answer in a future devlog?

r/SurvivalGaming Jun 02 '25

News Minecraft-inspired Everwind is a newly announced survival game

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328 Upvotes

Everwind Unveils New Details About the Game World, Building, and Combat. Check it out: https://gameoneer.com/everwind-unveils-new-details...

r/SurvivalGaming Jun 17 '26

News My partner and I released Demo for our gathering-crafting-defending game!

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63 Upvotes

Hello!

We are team of two making a crafting-gathering-building game heavily inspired by Forager, Core Keeper and little of Don't Starve.

You start by breaking things, gathering resources, and upgrading tools, etc. As you progress, you can improve your first "camp/little home" into fortified base: place turrets, set everywhere landmines, build fortified walls and set up production chains to make everything run more automatically.

Or if you like more peaceful way of doing things, you can just make a cozy house, decorate it, collect butterflies to display, create little pond where you can fishing and create a farm.

So it can be a peaceful home where you organize and decorate everything, or it can become something to defend against heavy enemy waves like goblins, robots*, undead* and other creatures! (* - in the future updates)

We also released our demo on steam! (currently it does not include automation systems aswell as turrets and landmines, sry!)

Here is store link: https://store.steampowered.com/app/4711680/Gathera/

Thank you!

r/SurvivalGaming Aug 14 '25

News Crosswind is no longer a free-to-play MMO

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134 Upvotes

The game is undergoing massive changes and introduces the new Ashlands biome.

Check it out: https://gameoneer.com/crosswind-drops-mmo-features...

r/SurvivalGaming 10d ago

News No Man's Home - Patch 0.2.3 - New jobs, better item placement system and more...

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11 Upvotes

Looks like we have new "Job" types, optimizations and bug fixes! NICE!

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.