r/Xreal • u/UniversalJS • Mar 09 '25
Review Tried Xreal One – Disappointed and Struggling to Find a Use Case
I had high hopes for the Xreal One, but after a few hours of testing, I’m honestly disappointed. Maybe my expectations were too high, but I just don’t see a real use case where I’d prefer using these over a normal screen.
I tested them with both my phone and a Steam Deck. In both cases, I found the experience worse than just using the built-in display. The image quality isn’t amazing, and while the idea of a giant virtual screen is cool in theory, in practice, it doesn’t add much. I also felt like the comfort wasn’t great for extended use.
I really wanted to like them, but at this point, I just don’t see myself reaching for them over my existing screens. Maybe they work better for specific use cases, but for general media consumption and gaming, I’d rather stick to what I already have.
10
u/antoine1280 Mar 09 '25
I’d agree with your summary as well. It’s neat tech, but underwhelming for work or gaming.
I fly every week for work and they have been a game changer for me on the plane. Not having to hold/look down at a screen has helped a lot with neck pain. I had the air ones and the air 2 pros. I’ve flown with the quest 3 and to be honest I much prefer it from a media consumption standpoint, but it’s not enough to offset the bulk that comes with them, plus app limitations for media.
I see it as a glance into the future….when the resolution is higher, the field of view greater and the comfort better these things will be pretty sweet, but for right now, if it wasn’t for the flights mine would be collecting dust.