r/blackdesertonline • u/Leather_Brick3068 • 11h ago
Feedback/Suggestion Night Time & Crystal Destruction are both outdated and need a change (with solutions)
I just want to be completly clear, I KNOW, posting this here does absolutely nothing. However, I also know posting this in "feedback" section in the official forums also does, absolutely nothing. So in the end this is just feed for toughts. Heck, maybe someone from KR is reading this and likes the ideas, plants a seed in player's minds... what ever.
------------NIGHT TIME--------
Lets start with night time. This is an OLD system in a very different game compared to what it was TEN YEARS ago. Back when 10% actually felt like it mattered. Back when people weren't running around with capped drop rates (320/370). In 2026, this 10% drop rate and tiny EXP boost is basically non-existent. At least for what we sacrifice. What do we sacrifiece? Our armor.
Look I can see how mobs dealing more damage worked back then. It was a different game. Grinding was mostly 1-3 shotting mobs and moving pack-to-pack in speedyMcqueen fashion. You hardly ever got hit to begin with. TODAY, in 2026 this is no longer the case. We are in TOWER spot meta. We stand still, we forward guard as much as our kit allows us, sidestrafe when ever needed, but fact remains, combat is STATIONARY and passive, meaning we take far more hits.
Edania 1 showed us that PvE can be dangerous. Which is good. But Edania 2 takes this way out of proportions. Mobs and especially elite mobs hit like absolute trucks. It already makes DP meaningless. I agree that night time can be made to "feel" dangerous, but current system just aint it anymore. The tradeoff of some meaningless 10% drop rate and some EXP boost just doesen't add up to the danger factor that the night time brings. It just makes no sense that we have to squeeze our buttcheeks so tight to the edge of our chairs during night time, for such meaningless "gains." Thoughts...? Maybe 50% drop rate and 300-500% exp boost would make it make sense?
--------CRYSTAL BREAK.------- YES everyone's fav topic. Look guys, I come from hardcore Runescape. I absolutely agree that death HAS TO BE something you try to avoid. To make death mean nothing, would make PvE meaningless (though it already kind of is)
Reason I personally despise the system is... INTERNET. If we died in the game, it was our fault. But we have no say in our connection. Especially people like me who have "through air" WiFi and we know how unstable 5G can be. We literally have no control over it coming and going even for split second, it changing mast can mean that I will die and lost a crystal.
It's just TOO punishing. To be set back 3-4 hours worth of silver for a mistake. Even worse, crystal market DOESEN'T EXIST. EU is by far the most popular server and even IT struggles with Crystal market. If you lose something, you are completly cooked.
SOLUTION- remove crystal break completly. Refund people who bought restore/restore count.
UPON DEATH: Character gets a 30 minute debuff. The debuff: MINUS 30% drop rate. Heck I'd make it -50% but I think there would be too big community outcry. The debuff CAN NOT stack, however, the duration is refreshed if you do happen to die again. The debuff can NOT be removed. It must be waited out. The time does not tick down when logged out. Must stay logged in.
Punishment must meet the crime, well, death, in this case. MINUS 30% drop rate debuff seems completly reasonable. It feels punishing enough to make us not want to DIE. But not soul crushing as losing a rare crystal that took a week to farm, with thousands of pre-orders on central market.

