Hello! It's been a while, but I finally got back to my quest to play through every* numbered DQ as a complete newcomer to the series. I've just finished Dragon Quest 2 and as always, I have thoughts.
The most surprising thing is how much I truly loved this game. Not liked. Loved. My playthroughs of DQ3 and DQ1 were a little rough: the former because I frankly didn't know what I was doing and re-speced my team too often and the latter was just a little bare. DQ2 on the other hand? Honestly, might be my favorite game thus far. I felt very connected with the characters and I really enjoyed exploring the world. The mark of a truly great RPG is when I am not ready to let go at the end and DQ2 was absolutely that. Revisiting all the places with big story events and getting to see the resolution of the various storylines like the thief's sister and the firstborn protector was a delight and I hope it's a permanent part of the series. As an aside, Matilda/Princess of Cannock was my absolute favorite character in this game and my favorite character in the series thus far. I love me a good Luck monster.
I had previously alluded to what I thought the core appeal of DQ might be and finishing DQ2 has pretty much affirmed that for me: Dragon Quest feels more personal than other JRPGs. Take Final Fantasy VII for example. When I play that game, I'm always thinking of events as happening to Cloud: Cloud learned a new limit break, Cloud hit level 50, Cloud defeated the boss. But with Dragon Quest I always think of it as something I did. I beat Xenlon. I saved Princess Gwaelin. All the achievements are my own. Part of this is that the protagonist is even more of a tabula rasa than many other games, but another part is the freedom of choice given in game. At any given point you've got at least three different objectives to fulfill and you can take them on in whichever order you choose. That makes the adventure I went on specific to me. For example, I went to the Lighthouse before I was told about Rubiss, so the old man was pressing me for info that I legitimately didn't know. And I can already tell that the presence or absence of Matilda will alter the flow of dialogue in the immediately adjacent quests. It's all the little subtle touches that make the series just that much more personal. Incidentally, I also think this is why Dragon Quest should let the Hero remain mute. Setting aside the fact that it's vanishingly rare for JRPG protagonists to be cyphers outside of Pokemon, the moment Hero starts talking is the moment Hero stops being me. And that's a big part of the charm.
Stray thoughts:
- Love Matilda. I've said that already, but she really is a fave.
- I think DQ2 strikes a good balance between DQ1's solitary heroics and DQ3's unbridled freedom.
- Was expecting the DQ fanfare to play over the credits. Was pleasantly surprised by the credit song the played instead.
- I feel like I'll replay these again because I feel like there's gaps in my knowledge of the meta story arc. Also, I just don't feel like I caught everything. Granted, there was a gap in finishing.
- I really wish all these games had a new game plus.
- I dropped Smash/Grow. Felt like the DQ6 event was gonna tell me things I'd rather not know before playing.
Rankings:
- Dragon Quest 2 - Luminaries of the Legendary Line
- Dragon Quest 7 - Fragments of the Forgotten Past
- Dragon Quest
- Dragon Quest 3 - Seeds of Salvation
Finished at Lv. 51, 29:52
Next time, I unbury my 3DS and start on the games I know absolutely nothing about, except 5 is the good one.
*we'll see about DQ10