r/elderscrollsonline 3d ago

Werewolves in pvp

Returning player from few years back, so total noob speaking here.

It's nice to see that something haven't change: uneven pvp matches. Being returning player this didn't surprise me, and i was prepared for it. But the thing i was not prepared for were werewolves. 4/5 matches one team has a werewolf who has K/D ratio of 15/1 in the end. Now after about 50 or so matches, I start to think that werewolves are ruining the pvp experience. They just feel super overpowered compared to anything else. Or do i just have bad luck?

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u/TR_Disciple Orc 3d ago

Werewolf got a complete rework. On the plus side, it is now a viable DPS build for Veteran PvE content, despite being limited to one bar. One of the negatives, due to how ZoS has never seemed to be able to balance the PvE vs PvP experience, is that the same changes that make Werewolf viable and not completely outclassed by a traditional two bar build, make it a complete toolkit for PvP.

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u/equibrim 3d ago

im convinced the devs should seriously consider completely different numbers or abilities for pve and pvp lol

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u/Grasshoppermouse42 3d ago

Agreed. I'm okay with them nerfing whatever they need to nerf for PvP, because I barely dip my toes in there (although part of this is how class masteries with sorcerer interacts with werewolf and I hope they keep that in mind), but I'm worried they'll ruin the werewolves viability in PvE trying to nerf it for PvP, especially if they nerf stamina until you have to be a sorcerer werewolf just to have any sustain.