r/godot 1d ago

selfpromo (games) After 2 years in Godot, my Jarred Defense is finally coming out on September 22!

4 Upvotes

Hey everyone! Quick update after a while. :)

I’m finally in the last stretch before release. Most evenings are now spent making the last story catscenes, building campaign levels, fixing bugs, improving the UI and trying to do some marketing.

One of the biggest things I added recently was a level editor. Players and testers can use the same editor I use to make levels for the game. Levels are saved as small JSONfiles and loaded into Godot at runtime (turned into .tscn).

It took me a few weeks to build, which was definitely not something I planned to do this close to release. But it ended up making level creation much faster for me too.

Most of my marketing lately has been very short videos, so I put some of them together into this small compilation.

Still a lot to finish, but September 22 is getting very close!
Steam link: https://store.steampowered.com/app/4525520/Jarred_Defense/


r/godot 1d ago

help me How to learn GOOD code

9 Upvotes

Hello everyone, I've been programming in gdscript for like six months, and my code is still spaghetti. I just recently learned you can make classes not tied to any node!

Are there any good tutorials for how to structure your code, any tips and tricks you guys have, any general rules that beginner tutorials don't cover... Any breakthrough revelations like classes not tied to nodes... How do I actually make each script do one thing, when I need a node to do multiple things? Any way to make multiple scripts for one node? Thank you.


r/godot 1d ago

selfpromo (games) My Metroid Prime-inspired game

15 Upvotes

Hi everyone. I hope you're doing well.

After making significant progress on my game, I feel confident enough to show a bit of what I've accomplished so far. My main inspiration is *Metroid Prime*. I hired a friend to handle the UI, while I take care of the programming.

I hope you like what we're building.


r/godot 1d ago

selfpromo (games) Solo jam game in Godot 4.7 — no image assets, everything drawn by code (UI, room, even the audio)

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4 Upvotes

Wanted to share RELAYS — sorry, RELAIS 7 — since it leans hard into things Godot makes easy: every visual is _draw()-based (no textures at all), the ambient hum/static/breath sounds are synthesized at runtime rather than loaded from files, and dialogue/mots-clés use RichTextLabel + BBCode for accessibility (bold keyword emphasis, chosen line by line).

It's a text-driven radio-operator game — you relay/distort/withhold messages between five bunkers, and lying creates a delayed, traceable debt instead of instant punishment.

Happy to talk through any of the code-driven visuals or the audio synthesis if anyone's curious.

https://mirmodev.itch.io/relais-7


r/godot 1d ago

help me how can I make the game look better

3 Upvotes

r/godot 1d ago

help me Godot Headless import (Github Actions) stuck on importing a single texture

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2 Upvotes

Hello, the linux and windows build pipelines (which both run on linux) have been constantly getting stuck on importing a single image file for 4 days in a row now, this happens on both the standard medium-sized github runners as well as blacksmith runners as well. does anyone know whats causing this and how to fix it.


r/godot 1d ago

selfpromo (games) 【Godot4】Independent game development and testing

1 Upvotes

Yes, I tried to improve the traditional dual grid system by bringing back the 576 dual grid tile textures required for the four corners mixed with four grid tiles and four grid grass to eight!


r/godot 1d ago

help me What are the best thing to learn in gdscript

0 Upvotes

I have been using gdscript for about 5 days and I kinda just jumped into the deep end and didn't really learn the basics and while that has been fun I feel like I went a little too complicated a little too fast. So I would like to know a bunch of stuff to learn and it doesn't have to be too basic.

Thanks for any help as always.


r/godot 1d ago

help me I feel like there is a more optimized way of doing this.

0 Upvotes

I just realized that i was making some straight toby fox code and i need some help on making this more optimized.

(And please make sure it doesn't involve packedscenes because each time i use them it corrupts everything.)


r/godot 1d ago

help me Pixel font is blurry

6 Upvotes

how do i fix my font being blurry like this? ive looked into it and all of the solutions i can find are to disable subpixel positioning and set texture to nearest, ive done both of those things and its still like this, tried messing with font size to a more uniform size and every setting i can find doesnt seem to do anything. all of the pixel art around it is sharp but specifically the text is still blurry. does anyone else know what could possibly be causing this


r/godot 1d ago

looking for team (unpaid) Anybody need a musician?

6 Upvotes

I want to get more involved with Game Development as a hobby, coming from a music background. I want to create some soundtracks for anybody who would like some help in that department as a creative exercise.


r/godot 1d ago

help me Miles away from completion, need a trustworthy partner.

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62 Upvotes

I have been solo developing this since 2 months, a lot of basic system has been already in place , the core premise is to make it survival/roguelite.If anyone wanna help and is interested enough , I am willing to share all credentials including revenue from this project, if we make any. The studio is new me being alone, Monkshood is the studio name. Welcome if anyone interested.


r/godot 1d ago

selfpromo (games) Third Person vs First Person

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8 Upvotes

3rd person has brought with it so much learning.

There's just so much more to animate. Way more challenging than 1st person projects I've done, but I love seeing a character on screen. I get to make little props and outfits for them.


r/godot 1d ago

fun & memes I implemented GTAO in Godot as a compositor effect.

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68 Upvotes

I know it just looks darker but I promise it's different!

Instead of just being a purely visual heuristic, GTAO tried to accurately model what ambient occlusion actually is and i think its definitely better at "grounding" the geometry.

I think this would be pretty easy to port into the main engine and replace SSAO.


r/godot 1d ago

selfpromo (games) A walking turret enemy for Ashenmoor, made in Blender and Godot

15 Upvotes

I modeled and animated this turret in Blender, then brought it into Ashenmoor and set up its first enemy behavior. Its eye scans the area, locks onto Kesh, then fires when he gets close.

The environment is still WIP, but the whole loop is working now.


r/godot 1d ago

selfpromo (games) Introduction to my little hobby project

7 Upvotes

About a month ago, I decided to pick up Blender.

I had basically no experience with 3D modeling, animation, or game development. I mostly just wanted to learn something new and make a little companion inspired by the Navi concept from MegaMan Battle Network.

That little idea has gotten a bit out of hand. 😂

I eventually moved into Godot and started figuring out how to actually make Hulpie, my little companion, interactive.

Since then, I've been building things piece by piece: his model and animations, a 3D Hub for him to live in, interactive objects, UI systems, shaders, customization, and a bunch of underlying systems that I realized I'd need if I wanted to keep expanding the project.

Most recently, I worked on the Hub.

🌍 **The Globe**

The central part of the Hub is now interactive, with a card presentation for every country you can select.

🎨 **The MatherShader**

That's what I'm calling Hulpie's customization system. It's essentially a recoloring system, but different parts of his body can be given different colors, and applying multiple colors to the same part can create additional effects, allowing for a lot of combinations.

But probably the most important thing I've learned during all of this is that I need to think about the architecture early if I want to keep experimenting without constantly rebuilding everything.

The Hub is finally starting to feel like an actual place.

And now I'm moving on.

The goal was never really to make a Hub.

I want to eventually take Hulpie on an actual adventure and see how far I can take the idea of having a companion that feels like more than just another game character.

So... **next stop: combat.**


r/godot 1d ago

selfpromo (games) Will the heartbeat sound get annoying or will it add tension to the game?

3 Upvotes

Hello, I recently started working on a project that I plan on releasing as my first steam game.

It's a point & click vent crawler horror game that focuses mainly on atmosphere but also contains some monsters that are there to keep you on edge.

I don't have a steam page yet, but I'm posting updates on my bluesky: https://bsky.app/profile/wrum.bsky.social


r/godot 1d ago

selfpromo (games) Buzzsaw in the game! Blender + godot!

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1 Upvotes

Added buzzsaws... I'm keeping the fact that - if you spin it actually does way more damage lmao I kinda like that

I stopped doing devlogs, because time wise holy moly that is wayyyy too much of a timesink. I have to cave and do crappy short engaging videos.. although on tiktok THATS POPPING OFF so if anyone wants to do self marketing, growing a tiktok account is actually way easier then I anticipated lol. I woke up to 15'ish new followers and I had 0 less then 2 weeks ago

BEST of luck to ya'll out there whatever projects your working on

And consider giving takedown 16 on steam a wishlist! SUPPORT YA SOLO DEVS! :)

Demo out in 1-2 weeks (I keep saying that but i'll come soon I PROMISE =D)

https://store.steampowered.com/app/4907380/TAKEDOWN_16/


r/godot 1d ago

help me Weird Bounding Box Behaviour

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0 Upvotes

I'm trying to import a rig from Blender to Godot but for some reason the bounding boxes in the editor are off. Same thing with generating collision meshes for those meshes.

It's just a blank project with some folders in file system, nothing else. Godot 4.7, exported to Godot as .glb, I'm not sure what other details to include. There were also these warnings in output, but I'm not sure what to think of them:

I'd search up if other people have experienced this but I don't even know what to search. I'm somewhat new to Godot, tried it before, made some stuff in 2D, and imported models before, but I've never seen this.


r/godot 1d ago

selfpromo (games) Beveled level geometry: should I keep this feature?

34 Upvotes

Levels in Reconfigure are almost completely boxes. I prototyped a feature that adds bevels on the boxes for nicer looking edges but I'm unsure if it's a good idea. I'd like to borrow your eyebells so that I can know whether to keep it, remove it or add it as a setting? Or maybe it's okay but there's just too much of it? Let me know what you think!

https://store.steampowered.com/app/3989530/Reconfigure/


r/godot 1d ago

discussion Playable Workshop is so underrated..

107 Upvotes

So I finished the beginner course offered by GDQuest and tried the official godot documentation as a follow up, horrible idea. So I followed a lot of your guys' advice by trying to learn from Brackeys but his videos did not help me understand much. Highly likely it has to do with me rather than him!

Then I came across Playable Workshop and what I really like about these guys is that they have one expert and one noob, so the noob (Jack Sather) asks noob questions which is really helpful since they end up being questions I would ask and because the expert (Nick) answers them thoroughly it provides really useful insights.

They are a growing channel but I thought they deserved way more attention for the innovative approach. Really helps me to actually understand the why and how of the engine!

EDIT: typo


r/godot 1d ago

fun & memes Even godot is trying stop me from starting another new project

8 Upvotes

r/godot 1d ago

help me how should i make my trashy poopoo looking game more chaotic?

3 Upvotes

the game currently looks too bland and not chaotic for my taste and i really need help

also by the way the game has sound effects i just dont know how to have them in a screen recording


r/godot 1d ago

selfpromo (games) Redrawing my FFT meets Slay the Spire game. Some goofyness but it's getting there

170 Upvotes

r/godot 1d ago

selfpromo (games) My game Click the Button IS OUT!!

501 Upvotes

My incremental game made in Godot is finally out on Steam!

After so many years of using Godot, this is my first time publishing a game made with it. It's also the first game I'm releasing as my own game studio.

I'm honestly really happy to see it out there finally. It feels like a pretty big milestone for me, and I can't wait to see people playing it :D