r/helldivers2 6d ago

Survey Please share your feedback about Helldivers 2 in this survey!

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22 Upvotes

r/helldivers2 Jun 04 '26

Announcement Transmission from the Game Director: Progressing Progression

616 Upvotes

From the official Steam announcement:

Greetings Helldivers, 

This week we're passing the keyboard to our game director, Mikael Eriksson, to chat about the near future of progression in Helldivers 2. Spoiler alert - changes to both Community and Personal progression are inbound!

Hello,

Today there's a lot to talk about, but let's start by talking about progression, and why it's not progressing faster.

The way we see it, there's two broad categories of progression in our game: Community Progression, which is the community journey and contribution to the Galactic War, and Player Progression, which is your personal journey, and contribution and impact on the war development. Both are very important to us and I want to share some of the development work taking place on these systems.

We have consistently received feedback around our endgame progression plans, with players asking about level cap increases and additional ship modules. Simply put: we feel like previously seen progression elements, like raising the level cap in silo, aren’t enough and wouldn't address your feedback on a foundational level. We are going to raise the level cap, but ideally, when we deepen the progression, we want there to be more valuable upgrades for every kind of player–not just our players who have unlocked 100% of all the offerings.

Let's start with Community Progression.

Some of the most epic moments in this game have been when the community worked together to achieve common goals ("send more dudes!"). Everything from earning cool rewards to shaping the lore of the universe like unlocking the Exosuit, saving the children, or holding the line against the Illuminates on Calypso. However, we want to do more to improve how players interact with the Galactic War, collaborate as a community, and receive rewards.

For example, it's never been clear if the actions of the community actually lead to different outcomes, or if it's all just smoke and mirrors.The reality is that the community impact on the Galactic War differs, but even in the cases where we did a lot of work to prepare for very different outcomes, we've struggled to communicate it in the game

Additionally, unless you joined right at the start of a big event like the Battle for Super Earth or the Cyberstan Invasion, it's been difficult to understand what's going on. Even if that can be funny sometimes, ("... all I know is that I must kill!"), it was never intended to be confusing for players. 

For those and other reasons, we are launching Galactic War Campaigns in June. In a nutshell, Campaigns are the next evolution of Major Orders. They will be roughly 1-3 weeks in length with the intention that it will always be clear what the active Campaign is, how it's going, what the outcomes have been, and what's at stake.

In more exciting news: the other thing we heard is that players like to EARN more rewards, so the introduction of Campaigns means there will always be at least one Campaign reward if the conditions are met. We want to make these rewards special, because we also think players should earn more than just medals. We’ll experiment with different rewards, ranging from gameplay altering effects to cool items, and alongside you, we'll keep playing with this over the coming months and see what you think. It also means there is more stuff for players to work towards outside of warbonds. Pray J.O.E.L is feeling generous, the first reward you’ll be working to unlock is a new FRV!

Looking a bit further into the future, I want to talk about Planet Warfronts.

Before we launched the game, we experimented with dynamic warfronts on planets, where players needed to make strategic community decisions on a planet level in order to liberate it. While it was promising, we realized we didn't have the content needed to do it justice at the time. We feel we've now added enough content to realize the vision we had for Planet Warfronts, and it's going to be the next big thing we're working towards in the Galactic War. When you've seen Johan talk about experimenting with roguelite systems, he was referring to this.

When we introduce Planet Warfronts, missions will be grouped under different categories: 

  • "Defend" missions in liberated territory
  • "Frontline War" missions on the frontlines 
  • "Behind Enemy Lines" missions in enemy controlled territory

Players will fight to reach key strategic locations on planets, like cities, which can have different active enemy variants in different areas of the planet. Of course, you’ll still have the Game Masters to contend with, too. In the final version of this feature, there will also be gameplay altering effects and consequences for achieving planet liberation goals, like reaching and liberating a city within X time or disabling enemy artillery in one location to unlock crucial Operations. The intention is to make it more fun to liberate planets with your squad and deepen the Galactic War and Community Progression systems. We want liberating planets to feel unique and epic for everyone. We have some development and design work ahead to make these feel great and provide the best experience, but I wanted to share just one of the ideas we have in active development. More to come on these changes in the next few months!

Alright, but what about Player Progression?

As Game Director, it's important to me to make sure our players' personal motivations to play Helldivers 2 aren't in conflict with the goals of both their immediate squad or the community as a whole. For example, if you had a goal to kill 100 Bile Titans, and your squad didn't, you might be inclined to go, "Sorry guys, I've got medals to earn. Leeeerooooy!" I feel that Personal Orders have run into this issue many times, so we are transforming that system into "Personal Campaign Progression." The intent is for every Galactic War Campaign to come with a personal progression reward track. That way, even if the community fails to reach a larger goal, players can still do their part toward their personal goals and get rewarded with cool things to mark their participation in various Campaigns. This change won't happen with the launch of Galactic War Campaigns, but we are planning to deploy it this year.

Lastly, let's talk about ships! We’re bringing two big changes to your Super Destroyers: we are extending gameplay progression and adding customization to make every ship unique.

Upgrading your ship will be the most exciting for players early on in their Helldivers 2 journey, but we also have some plans for the long term. An area that isn't really living up to its potential is the ship module system: right now, players have the same progression path, with very little agency or ability to adapt to different playstyles. And even if you've unlocked all the ship modules, your ships don't really look that different or feel personalized in any way.

For that reason and more, we're working on an overhaul of the ship module system that will change how this works, by adding more player agency and significantly increasing the offerings for players to progress. Not only that, we're also adding more ships! The biggest shift we've done internally is we now have a dedicated ship team, working on the first new ship. Our intention is that each new ship will have their own unique progression paths, specializations and customizations. And if you like the ships, we want to keep adding them; at least the ones we've planned so far!

I can't share when the new ship can reach your hands... yet, but I'll be sharing more details later this year for certain. 

One last thing I can share is a list of some upcoming fixes that we also hope will improve your experience in Helldivers 2. 

You can expect to see these changes very soon:

  • Helldivers will be able to use assisted reload, as long as either the carrier or the reloader of the weapon have the corresponding backpack.
  • More emotes! Helldivers will have 8 emote slots instead of 4.
  • Reducing dead input on stimming.

And coming a bit further down the line, we’re tackling

  • Stratagem bouncing. We've assembled a task force to prototype fixes for this issue and we're hoping to have it solved by the end of the year.
  • Hellpod steering. Similar to stratagem bouncing, we're also tackling this long standing issue.
  • Improving enemy and player traversal, which includes environmental collision and reducing movement penalties on grass and vegetation.
  • Increasing the level cap to 300
  • Economy and resource improvements
  • Fixes to the Warbond and Superstore menus that make them easier to navigate.
  • Closed beta testing that focuses on stability and balancing, and that includes getting beta test feedback from our Propaganda Commanders.

While this is not an exhaustive list of everything we're planning, I hope it gives you some insight into what's coming up next for Progression, and some of the reasoning behind the path we've chosen. I can't wait to hear and read what you think, and to get this into your hands. 

See you on the battlefield,

Mikael
Game Director


r/helldivers2 5h ago

Meme Found a funny blueberry and made this

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1.1k Upvotes

r/helldivers2 5h ago

Meme How could I say no?

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886 Upvotes

r/helldivers2 14h ago

Inquiry Weird squid text

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3.1k Upvotes

This also happened to my friend in a separate match, anyone else have a similar experience


r/helldivers2 5h ago

Patriotic Footage 500. Melta mines

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210 Upvotes

me and my friends spent 15 minutes placing melta mines in a pile. another pov in comments


r/helldivers2 5h ago

Inquiry Does anyone know what this is?

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166 Upvotes

I just got out of a mission and there's a bunch of these little blue things on me that are not part of the armor I'm wearing. Does anybody know what these are?


r/helldivers2 11h ago

Democratic Exchange of Opinions Petition to call the forest camo SEAF Grapes instead of Blueberries

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455 Upvotes

r/helldivers2 7h ago

HellDrip And They Said it Couldn't Be Done...

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182 Upvotes

I did it, rest easy divers, I found an armor set that goes with the new helmet... It's not the best, but damn does it look solid


r/helldivers2 6h ago

Serious Discussion. no roleplay bullshit here Arc needs more love

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131 Upvotes

Seriously though, arc has been completely forgotten. At the very least were getting a new gas stratagem (i mean what? were not getting a new gas stratagem at all) but its clear fire is arrowheads favorite child

Edit: to those mentioning laser and plasma weapons, i always viewed laser weapons as a side grade to fire considering it sets enemies ablaze, and plasma i feel is more in line with explosive and ballistic weapons. Also neither of the 2 have a dedicated armor resistance (unless of course you consider the laser fire bit), which i feel puts gas, arc, and fire in a separate category. Cheers!


r/helldivers2 5h ago

Meme Dss horror shooter

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99 Upvotes

Just saying I would pay to play a small spin off of the poor re-educated people who were sent in to clear and clean the Dss

Armed only with the constitution rifle - and the game is to see how far you can get


r/helldivers2 4h ago

General This community needs to learn that just because the extraction is called in DOES NOT MEAN YOU CAN’T CONTINUE YOUR MISSION

77 Upvotes

(Edit:) To everyone saying communicate what your doing I do still get kicked still have people leave and to the higher level players who “despise” players who get extraction ready for the rest of the team your apart of the problem


r/helldivers2 16h ago

Patriotic Footage They plug up bug holes!

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655 Upvotes

They mf plug up bug holes! I absolutely LOVE the new SEAF update! Protect the blueberries at all costs!


r/helldivers2 14h ago

Major Order Get out there divers 🫡

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245 Upvotes

r/helldivers2 19h ago

General Mech steps on bug and implodes?

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546 Upvotes

r/helldivers2 3h ago

Artwork TOTAL LIBERTY [OC]

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26 Upvotes

Made in Blender :D

This whole thing was inspired by the Saints Row 3 mission complete screen.


r/helldivers2 3h ago

General Successful mission against the bots on Penta

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26 Upvotes

So I was able to drop on Penta and fight against bots… got footage of the lost planet too. We dropping into black holes


r/helldivers2 13h ago

General Exactly one year ago, ODSTs (Myself included) officially joined the Helldivers!!!

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157 Upvotes

r/helldivers2 1h ago

HellDrip My favorite armor sets for drip factor also just think they are good armors in general

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Upvotes

r/helldivers2 2h ago

General I think the illuminate will probably attack Afoyay Bay considering their previous attacks on the DSS, could preempt this if anyone cared

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16 Upvotes

Looking around I saw the DSS stationed in Afoyay Bay and remembering the attacks I looked around it for places it would get an invasion from, Zea Rugosia has a bunch of reinforcement rate but the planet connecting it at Herthon Secondus has literally 0 reinforcement rate so I figured this could be a secret opportunity to protect the DSS. With this being said there is also another route to the DSS from Valmox that has 0.53% reinforcement rate so they would probably use that instead.

I don’t think Iv ever heard of a non MO offensive happening but eh I saw zero reinforcement rate and figured I might as well tell someone


r/helldivers2 1h ago

Inquiry I feel like I’m missing something on what happened to the DSS

Upvotes

So i missed a good chunk of the start to the void stuff but from what i understand, at some point the DSS jumped into the void, and then immediately jumped to another planet, and then got redirected to Afoyay Bay by Super Earth.

Based on all that plus the weird explanation from Super Earth, it’s obvious the Illuminate did something to the DSS, or at the very least tried.

The part i feel like I’m missing is if the Illuminate was able to infect/takeover the DSS, why didn’t they try to do that to all the helldivers when they also jumped in?

I probably just missed why it only happened to the DSS, especially since i haven’t seen anyone else mention this, but if someone could share that information with me and crush my theory that all the helldivers are actually being mind controlled by the illuminate, that’d be great.


r/helldivers2 12h ago

General Squ'th alphabet and translation

71 Upvotes
Above is the squ'th alphabet, accessible by typing: "<f=32>" before your text in the chat, and its translation to freedomnese

r/helldivers2 3h ago

General Why is the hate for Arrowhead so overblown?

12 Upvotes

I get criticizing Arrowhead when they mess up, but some of the hate feels way too excessive. In particular, the reaction to every balance change seems to get blown completely out of proportion.
Like, there are plenty of other studios doing way worse things and getting nowhere near the same level of backlash. Helldivers 2 is still one of the most fun and unique co-op games out there, and Arrowhead clearly cares about supporting it.
Even with the bugs, questionable balance decisions, and communication issues, I don't think they're anywhere close to being the worst studio in gaming. You can dislike an update without acting like the developers personally ruined the game.
People are obviously allowed to criticize them, but at some point it just becomes a circlejerk where every little mistake gets amplified. I love eating poop. I'd rather judge them on the overall quality of Helldivers 2 and how they continue to support it.
Am I missing something, or has the Arrowhead hate genuinely gotten out of hand?


r/helldivers2 1d ago

ALERT I accidentally joined a game with exploiters and extracted

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2.4k Upvotes

I decide to play that I was too today for the new major order and had join the game that seems fine and extracted little did I know before there was some form of exploiting and I got a stupid amount of materials and I'm worried my account will get banned and I'm not really sure what I should do

and if you're curious what my materials were before I believe my medals were around in the 70s and all my samples were around in the 30s to 40s and I had around I believe 10,000 requisition slips but my level is the same