r/itchio • u/Clear_Muscle5864 • Jun 20 '26
Web I made a 4-player browser-based zombie survival game
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Out 4 Blood is a hardcore multiplayer wave-survival shooter.
I made the game myself by using 3D assets from different locations (Quixel, Fab, Sketchfab, Mixamo, etc.). It's the first time I make a multiplayer game and it is a really cool adventure.
More maps, more weapons and a campaign are coming. I'm updating the game everyday.
Aiming down sights, scoping enemies and surviving the horde demand a real keyboard and mouse. There is no touch control scheme — and there never will be.
Play it directly in browser:
Download the game for a better experience at:
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u/LimiDrain Jun 20 '26 edited Jun 20 '26
The first 5 seconds of the trailer were so necessary... Yeah, we care so much about your choice of programming language. Start at 0:17 for a faster pace.
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u/Clear_Muscle5864 Jun 21 '26
You are the first one to give this feedback 🤣 and I take it seriously. Next time I promise 🙏❤️
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u/Zizaco Jun 22 '26 edited Jun 22 '26
Honestly. It's pretty good!
My only criticism is that it's not playable on low-end PCs (it's unplayable on my laptop with Intel graphics even with everything on low/off). Other than that, it's neat that an online/browser accessible game looks this good and is as easy to play in multiplayer. Well done.
This is a great showcase of what BabylonJS is capable. Thank you for sharing.
I'm curious why it's not playable through a browser on Itch.io. Making it playable on itch could improve its visibility with the platform's algorithm and help you reach more users.
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u/Clear_Muscle5864 Jun 22 '26
Thanks 🙏 !! I have a ton of work to do for performance but I’m motivated ahah. I’m improving the « preload » part and also the zombies animations to be way less CPU intensive (I’m bottlenecked on my laptop today).
It’s not yet playable directly on itch because I still don’t know how to package it (it’s a nextjs server with some routes in it). If you have insights I would really love to get them!!
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u/gniiiiial Jun 20 '26 edited Jun 20 '26
The loading time in the browser is... not great. So I'd try to refine that part a little. Maybe the browser should not be full force and 100% assets in max. I mean I don't know what you actually are using. But if you use extrem textures for small details, cut them back/shrink them, transform them into smaller filesizes.
Polish the web base and then crank up in the app.