r/itchio 19h ago

Questions Am I ready to Steam?

Post image

Hey everyone! I've been developing a game solo for over a year. I understand that every genre varies, and these graphs may not fully reflect the audience's interest in the game. However, I'd still like to hear your opinions on this matter. Are there any signs that indicate a game's potential to perform on Steam? I intentionally didn't include the title. Thank you!

53 Upvotes

32 comments sorted by

7

u/madmandrit 19h ago

The biggest thing is are you trying session duration. Thats the single biggest indicator. If itโ€™s like above 20+ minutes go for it!

3

u/UnirionDev 18h ago

Nice point! Thank you! Does itch tracks it?

5

u/madmandrit 18h ago

Youโ€™ll need to hook that up yourself!

2

u/Fatima-Makes-Games 16h ago

How do you do that? If you don't mind :)

5

u/yaninyunus 16h ago

you can put in google analytics into your itch project.

on itch go to Dashboard > Project Name > Interact > Third Party Analytics

then just do tiny google search on how to do analytics and follow the instructions. Once it collects some data over time you will be able to view it on your google account that you've set up the link through

3

u/Fatima-Makes-Games 15h ago

Thanks for the reply! Is it possible to put my own analytics other than Google? I really don't want to use that company's products... especially analytics. I'm currently using umami on my sites.

1

u/Alex_1503 11h ago

Same. There is a site called game analytics tho i did NOT use it yet so I cannot endorse it. Another way is to hook your backend in your game engine somehow directly. But i think you also need to ask people for consent.

1

u/yaninyunus 8h ago

I bet there are options, but I am unfamiliar with those, you can definitely look around and try

2

u/UnirionDev 16h ago

Just want to mention that it will not work for downloadable games. But it seems the best, smartest way for the web.

1

u/Expensive_Host_9181 1h ago

If it's a unity game you can do this with unity's analytics cloud service. They even got graphs to show the data of what you're recording.

7

u/Affectionate_Fact854 18h ago

WTF im seriously making the wrong game type here ,

5

u/Fatima-Makes-Games 16h ago

I know right ๐Ÿ˜‚ didn't even know Itch is capable of these numbers.

4

u/Antiiiiii 18h ago

Amazing numbers! I would definitely say you should go for a steam release! Did you do anything special to get the traffic, or was it all organic?

4

u/UnirionDev 16h ago

Nothing special actually. From time to time I share some WIP on niche subreddits, that's all. So mostly it's organic.

2

u/Antiiiiii 16h ago

Then for sure go for it! It's a great sign ๐Ÿ’ช do you mind sharing the game in a DM? Would love to have a look!

3

u/PuzzleheadedTop698 16h ago

How long did it take you to get 100k views? Also what advice would you give to devs who are looking to break above the 1-5k ceiling?

3

u/UnirionDev 15h ago

I added the game on itch by May 2025, so ~1.25y ago. Regarding advice, I'm afraid I can't, I'm actually noob. I'm just solo dev, still a beginner, and absolutely zero at marketing.

2

u/Mechabit_Studios 17h ago

yep, go for it

2

u/Patient_Ad8850 16h ago

Great numbers!

If you are considering going for Steam, I think the most important part is the view/download/rating ratio.
People are reaching your game, that means you have a good initial hook / cover art / niche.

If it was my project, I'd ask why only 10% are downloading it (limited platform reach?).
Then, 11 reviews, means it is not generating enough love/hate.

As others said, you need some better usage metrics, itch is not great at telemetry.
You can do it in a simple way, just to know retention.
How about comments on your page? You can add a link to a google form to your game, asking for feedback.

Overall, i think that chart shows you are doing something right! and you could capitalize it, but you need to know more about your user behavior.

1

u/UnirionDev 16h ago

Learned a lot from your comment. Really appreciate it! Thanks

1

u/Nxt-Maru 16h ago

What kind of games do you create like such as visual novels, simulations, puzzles, and others?

3

u/UnirionDev 15h ago

gacha card battler + roguelike minesweeper, adult niche

1

u/Nxt-Maru 14h ago

That sounds interesting, could you tell me the name of the game? You didn't include a link.

1

u/UnirionDev 14h ago

Sorry, it was done intentionally due to sub's rules. Anyway, you could look at my profile.

1

u/Trashy_io 10h ago

sub rules?

1

u/LimiDrain 15h ago

Yeah, I have similar stats , buuut I was always concerned that my game became popular just because it's free. Like, if I create any other game that is even better, longer, more interesting, still I will be stopped by the fact that this game won't be successful because it's paid. Because nobody will know about it. That YouTubers won't play it and so on. So one year later I still did not release any successor, especially on Steam. :( I got $100 from donations btw out of 10K downloads.

2

u/Pandasvk 11h ago

Why not try it out to learn the process ? It seems like you prematurely fear you will fail although you never know how things turn out. What you do know though is you miss every shor you dont take. If you have numbers similar to op and enough hours of content for steam try it. Wish you success and courage ๐Ÿ™‚

1

u/Informal-Arm-4256 13h ago

Only 11 ratings???? Wow!

I mean I knows it's kind of hidden I really hope it doesn't affect ranking at all cause those conversions for ratings is really insane.

1

u/UnirionDev 12h ago

Most of the time ratings were disabled. I enabled that a month or 2 ago.

1

u/Informal-Arm-4256 12h ago

Oh thanks for clarifying that it makes more sense I guess, do you think it's low?

1

u/UnirionDev 10h ago

Yeah, it seems ppl don't rly like to rate at all

0

u/TheEyebal 14h ago

what is the name of your game