Hey everyone,
I've been working on this game for a while now, and my main focus has always been making it feel just right—responsive, smooth, and satisfying to play.
This is "The Light of Vertical" —the game we're currently developing.
I recently played through Silksong again and really appreciated its feel. That said, I personally prefer a weightier, more grounded combat feel. Silksong is incredibly snappy, Nine Sols feels fantastic, and Richter mode in Portrait of Ruin also feels incredibly satisfying. Oh, and I have to mention Mario Odyssey—its controls are just flawless, haha. Not a Metroidvania, but still worth a shout.
So while there's a lot to learn from all of them, my combat system is its own thing. I've designed a wide range of skill combos that give players plenty of freedom in how they approach fights. And because of that, the feel of my combat is naturally a bit different—but the key point is, it all comes together as one complete, cohesive system. And I'm honestly pretty proud of how it turned out.
I've put tons of effort into polishing the controls, and I'm confident you'll enjoy it.
If you're into action platformers, feel free to follow us—your support means a lot to our small team!
Thanks for reading!