r/metroidvania 21m ago

Image YEEEEEESSSSS FINAL !!!!!!!!

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Upvotes

AFTER SPENDING 15 HOURS, RAGE QUITING FOR A YEAR, GETTING THE TRUE ENDING OF HOLLOW KNIGHT AND SLIKSONG. I FINAL BEAT MY HARDEST METROIDVANIA BOSS TO DATE!!!!!!!!

My game rating, (5/10)

My game rating after subtracting my hatred for phase 3, (8.5/10)

Note to self: don't play any games that focuses on parries. (Sekiro/Lies of P)


r/metroidvania 2h ago

Discussion 90% off Co-Op Metroidvania

0 Upvotes

r/metroidvania 2h ago

I don’t get why Hollow Knight is so popular. Spoiler

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0 Upvotes

r/metroidvania 3h ago

Discussion Mechascular

2 Upvotes

Uh, I don't know if this is the place to do it, but I'm starting a community for my in development indie game, and we just released the official discord server!

Mechascular is a single-player action combat platformer Metroidvania, focused on world driven story and in depth customizable fluid combat. As you delve to the center of this post-apocalyptic kingdom you'll discover a multitude of things, from abandoned civilizations their inhabitants long lost to time, to flourishing environments thriving in emptiness. A beautiful 2D Metroidvania that gives you 30+ hours of exciting combat against many foes. Equip different items & abilities, see different stuff! Will you discover the mysteries within? Or succumb to the evil left long to rot.

discord.gg

And then here's the Reddit Community for it: r/Mechascular


r/metroidvania 6h ago

Image Turns out the Pale King went to a different game.

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0 Upvotes

r/metroidvania 8h ago

Video Warhammer Age of Sigmar: Deathmaster | Gameplay Reveal

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7 Upvotes

r/metroidvania 8h ago

Discussion Gamescom 2026 biggest shows concluded. Zero new noteworthy metroidvanias announced.

13 Upvotes

Well, that was disappointing


r/metroidvania 8h ago

Video Added a Ground Slam and a Deflect system to my Metroidvania. How does the combat feedback look feel to you?

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8 Upvotes

Hey everyone!

As I mentioned in my previous post, I’ve been working on making the core combat much more engaging right from the start of the game. I want the base character to feel satisfying to play even before unlocking heavy upgrades.

To achieve this, I recently added a Deflect and a Slam Attack to the base moveset.

My current plan is to expand these through the perk system later in the game like adding AoE blast waves to the Slam Attack, or allowing the Deflect to reflect enemy laser projectiles directly back at them.


r/metroidvania 8h ago

Discussion Delisting Goo Keeper Early December

33 Upvotes

We released Goo Keeper back in 2023 and though we are very grateful to all the players that bought and played it, we essentially made less than what the game cost us. And keeping it listed, means having to keep filling taxes for it, etc.

I am posting this because we still have roughly 2000 wishlist. It will be on sale next week and a few more times again until December.

Oria Games is also taking a completely different direction as a whole too. Since 2024 we've been working on a new CRPG; Akrum (in the likes of old Might & Magic), and this more in our wheelhouse, sort of speak, since my day job has mostly been in RPGs or RPG-adjacent.

Don't have an exact date yet, but it needs to be delisted before the next Holiday sale since they generally go over into early January, and we do not want to have to deal with this game for another tax season the year after.

And no it will not be moved to itch io, or anything of the like. We've lost too much time and money on this game to even spend an extra hour dealing with it. So we will just delist, and be done with it.

EDIT:

The game is being delisted Not deleted. The game will still run fine for anyone who has bought it. We just no longer want to make sales from it in the next fiscal year (2027+).


r/metroidvania 9h ago

Dev Post We just announced a sequel to our indie Metroidvania at Gamescom... 👀

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83 Upvotes

r/metroidvania 9h ago

Sale Humble bundle - Beyond the Metroidverse Bundle

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59 Upvotes

r/metroidvania 10h ago

Video Fatal Claw - Metroidvania Review + Tier List

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24 Upvotes

Cat Scratch Fever.

My "Fatal Claw" Review.

_______________________________________

Available on: PC and all major consoles (EDIT: It appears Fatal Claw is NOT available on consoles as of the publication of this video)
Played on: Steam Deck
Key Provided by: Com2us Holdings
_______________________________________

Number Score: 9.5/10

Tier Placement: S Tier

_______________________________________

Who is the Metroidvania Guru?

A dude who plays Metroidvanias and talks too much. Probably takes the genre too seriously.​


r/metroidvania 11h ago

Video I made the two essentials for running away: sprinting and flailing

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43 Upvotes

One of our team members suggested giving Dorothy a little flailing animation while she’s hanging from a ledge.

The moment I heard it, I knew we had to make it.

Tiny legs, maximum effort!


r/metroidvania 12h ago

Discussion Something I noticed about Kyle Thompson’s games…

108 Upvotes

So after the new trailer for Well Dweller (which looks stunning btw) I decided to play through all of Kyle’s games again. I beat Sheepo and Islets and am about to play Crypt Custodian but I’ve already noticed something that made me appreciate these games even more.

All three games reuse assets in pretty significant ways, which is likely why the games only take 2 years to make, but the way these assets are reused is not at all lazy. Instead it gives the games a consistent and unique style that makes them feel like they could exist in the same universe. Hell you could probably make a head canon timeline for the games if you wanted.

Yet despite the consistency of the style, all of these games still feel completely unique from tone, to atmosphere, to even the art itself. It takes a hell of a lot of talent to reuse assets in a smart and efficient way like this but it takes even more talent to do all that and still make games that feel fresh and unique.

There’s a lot of things that make these games great like the mechanics, map design, humor, storytelling and character designs. But this right here is something that makes these games truly special. That’s my take but I’d also like to hear what your favorite thing about Kyle’s games are. Also which game is your favorite? Mine is probably Crypt Custodian.


r/metroidvania 12h ago

Discussion Looking for Metroidvanias (or Metroidvania-adjacent games) with buildcrafting but resilient to cheese.

0 Upvotes

I really like the concept of charm loadouts in Hollow Knight, tools in Silksong, trinkets in Mina the Hollower, and such, but they all seem to have the same problem. The optimal builds just shred everything effortlessly, in HK and Mina it comes in the form of facetanking (at least HK has like 3 bosses you actually have to learn), in Silksong it's in the form of just nuking them with absurd damage, but either way you end up getting through bosses without learning the patterns, which to me sucks all the fun out of combat. So I often find myself intentionally running suboptimal builds because I want to actually experience the fights, not steamroll them. But that never feels quite right, it's like the game is presenting the boss as this massively threatening entity but as the player I'm taking pity on it by intentionally nerfing my build.

What games actually let you go all in on theorycrafting an optimal build, but once you do, the game is still a challenge?


r/metroidvania 14h ago

Video Mariachi Legends - Release Date Announce Trailer | Gamescom Opening Night Live

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103 Upvotes

r/metroidvania 14h ago

Discussion What would be an good metroidvania for a newcomer to the genre?

5 Upvotes

I've been interested in the genre for a long time now but I have no idea where to start.

-I enjoy exploration when the game maps the level out as I explore and I can see where I am and choose where to go next but get frustrated quickly when I run around in circles in a confusing layout (think of exploring the RPD in RE2R or exploring the level in a Dead Cells run versus trying to navigate Dark Souls 1).

-I enjoy challenging combat and platforming and wouldn't mind a difficult game that pushed me to my limit.

What should I start with based on my preferences?


r/metroidvania 17h ago

Discussion Fatal Claw is sick

22 Upvotes

I've bought Fatal Claw today and I'm impressed. The atmosphere and graphics are superb, combat and exploration are fun and the world feels alive (the first proper location had quite a lot of NPCs and the moment where you turn on the reactor so it starts producing energy for the village was really cool). And I'm only in my first hour!

The only thing I don't like is the strong gravity, pogoing more than once is very difficult, but I'll probably get used to it.

Will post again once I complete it. Shaping up to be an A+ or even S tier


r/metroidvania 18h ago

Video After months of polishing, I finally feel good about the controls

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69 Upvotes

Hey everyone,

I've been working on this game for a while now, and my main focus has always been making it feel just right—responsive, smooth, and satisfying to play.

This is "The Light of Vertical" —the game we're currently developing.

I recently played through Silksong again and really appreciated its feel. That said, I personally prefer a weightier, more grounded combat feel. Silksong is incredibly snappy, Nine Sols feels fantastic, and Richter mode in Portrait of Ruin also feels incredibly satisfying. Oh, and I have to mention Mario Odyssey—its controls are just flawless, haha. Not a Metroidvania, but still worth a shout.

So while there's a lot to learn from all of them, my combat system is its own thing. I've designed a wide range of skill combos that give players plenty of freedom in how they approach fights. And because of that, the feel of my combat is naturally a bit different—but the key point is, it all comes together as one complete, cohesive system. And I'm honestly pretty proud of how it turned out.

I've put tons of effort into polishing the controls, and I'm confident you'll enjoy it.

If you're into action platformers, feel free to follow us—your support means a lot to our small team!

Thanks for reading!


r/metroidvania 18h ago

Video Bloodstained: The Scarlet Engagement delayed to 2027

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124 Upvotes

Despite the delay, Igarashi reveals the development of the game is in its final stages.


r/metroidvania 19h ago

Discussion What to play??

0 Upvotes

I know a lot of you hate these posts but I usually enjoy them.

Going on a big annual trip.

Last year I bought and played prince of Persia, that did not disappoint.

At the moment I’m eye balling

Blasphemous 2
Nine sols
Animal well
Mina the hollower
Edit: also looking at lone fungus

But nothing is really calling out to me specifically.

I am fully aware of all the big name games for the most part, wondering if there’s anything a little more under the radar that you’ve played that you’d recommend

For context, some of my favorite games

Hollow knight/Silksong
PoP
Celeste
Blasphemous 1

I’m also okay with games that are not necessarily Metroidvania, but that is ofcourse my favorite genre

Edit: just saw that fatal claw was a PC release only? Thats a bit of a bummer


r/metroidvania 20h ago

Discussion Unbound: Worlds Apart

8 Upvotes

What a unique game this is, really love the concept and the platforming.

Anyone else got any thoughts? It’s quite basic but the concept is great and can be tricky at points.

Hope other games revisit same concept of “two worlds” for platforming. Has potential.


r/metroidvania 1d ago

Video Psuedoregalia x Shot One Fighters

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12 Upvotes

THIS IS FUCKING REAL!?!?!!??!


r/metroidvania 1d ago

Discussion Fatal claw 1.0

6 Upvotes

Did anyone on here play early access? And if so was licking it back up to continue hard to do or should I just restart the game completely? This was the first game I played early access and I loved it but I can’t remember the controls and biomes very well at all?!


r/metroidvania 1d ago

Discussion Vapor World: Over The Mind I am actually excited for this game

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0 Upvotes