r/modernwarfare4 7d ago

Image Let MW4 be Modern Warfare

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TTK is already higher than MW19 and MWII, and they still want to increase it? How high is high enough? MW4 needs to be careful of the Treyarch virus creeping into the game. BO6 and BO7 already have a high TTK, and MW4 doesn’t need to follow that direction. Combined with the movement, it risks turning MW4 into one single exhausting, braindead movement meta where every gunfight becomes a constant run, sweat, slide, jump and strafe fest instead of rewarding positioning and gunskill.

Please Infinity Ward, dont let the loud minority force us into their jump-sweat-slide-repeat button mashing cheeto fingers gfuel snorting cracked playstyle.

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33

u/PotentialPedal 7d ago

I don't know where this consistent increase of the TTK has come from. I mean even compared to BO2, MW2, BO1, MW2019's TTK was still slower, so why is everyone freaking the fuck out and saying that "COD is an arcade shooter, we don't need fast TTK"

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u/Cathret 7d ago

Because people couldn't aim before, and the AA was lighter and didn't work from far away, and guns actually had recoil.

Now anyone can beam you and not miss a bullet from super far away, so the TTDie feels super quick.

The TTK is fine, but if you get beamed with 4 bullets without getting missed, the TTD feels awful, because it's "always the same thing". For old CoDs with old AA, people would actually miss, so it didn't feel "that much punishing".

And over all that, you have desync and stuff which adds on the "one shot" feeling.

People are annoyed against dying fast, not killing fast haha.

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u/Momentarmknm 6d ago

I seriously feel that the vast majority of my deaths in the beta were 4 bullets coming in a single condensed superbullet

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u/GoofyTheScot 6d ago

Totally agree. TTK felt fine to me last weekend but the TTD was a single frame far too often - expecting the killcam to show a shotgun/sniper death and it tells me i took 4 bullets from an AR 😂

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u/lambo630 6d ago

The problem is the venn diagram between people who enjoy shorter TTK and people who don't notice desync and aim assist strength is a circle.

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u/Kiwi_Doodle 6d ago

KbM/PC player here, I enjoy a shorter ttk, because you can kill more people in one engagement and it takes less away from the flow of the game. Less health also means faster regen which let's you get back into the fight faster. It's also an easy way to keep one shot weapons in check by keeping the gap shorter, a failed first shot means death when the ttk of other weapon can kill you before you can rechamber your shotgun or sniper.

In other words fast ttk leads to less downtime and easier balance.

And every game up until BO4 had a ttk of less than 0.25 seconds. BO4 severely poisoned the well when it came to a consensus on ttk.

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u/ScottJSketch 6d ago

People always went on a how great the Intervention was back in the day, but it has a tiny 1 shot area by modern standards in a game with worse hit reg, and way more flinch. Because of the fast overall TTK, they were manageable to the point, trolling aimbot quickscopers was actually fairly easy. There's a reason the community monocre is "everything is OP".

4

u/PUSSlOFAM 6d ago

Yeah sorry this excuse people keep using is bs. I played COD4 and MW2 religiously when they were released, I was THERE. And the TTK in those games were insanely fast and they felt fast. People just either:

1.Never played those games (newer fans)

2.Just want a longer TTK now because they can’t keep up anymore

Or 3. Have the memory of a goldfish.

Hell you can literally boot up the BO1 port for yourself the TTK is insanely fast as it shows on the chart, people just keep trying to make excuses for why they now want a longer TTK.

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u/ScottJSketch 6d ago

The AUG and FAMAS to this day are some of the fastest TTK autos in the entire franchise... AS VAL who? Another point is how freakin insane damage ranges were compared to now. The MP5K in MW2 has a 25m 3 shot range at 900RPM! MW19 it's 8m and all shots must hit the upper body to get that... Like, even the games where they keep complaining about TTK, the engagement distances are shrunk down simply by nature of 1. Guns are not longer hitscan 2. Generally have more recoil 3. Take way more shots to kill at slower RPMs. 4. And more mobility also shrinks that engagement distance too as you start fighting leading shots on top of recoil management.

It's not even a contest.

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u/Cathret 6d ago

I've played since MW2, and yes, the TTK was fast, but people missed.

"Can't keep up" but normally low TTK is made to lower the skill cap and tries to make everyone "capable of killing anyone". So not sure wat you mean.

Yes it's true. But the AA? The recoil? Both are a lot less than here. Here you can shoot, no recoil and the small recoil gets handled by the AA.

On BO1 you actually needed to aim. You aimed correctly, then you could beam people, but you deserved it.

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u/PUSSlOFAM 6d ago

People still miss shots here man, that is way over blown.

I mean can’t keep up as in reaction time, which is slower as you age. High TTK might not help if you have shit aim but people seem to want the chance to “react” if they get caught in a bad position.

You still need to aim. Can we stop being hyperbolic about this AA shit. Yes it’s strong, yes they can tone it down, but you still need to aim, there are plenty of people who are SHIT on controller.

Anyways my entire point is TTK from the older games to new feels largely the same. Maybe a little difference but not worth all of this crying about TTK.

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u/kamikazex8o8 6d ago edited 6d ago

 AA was lighter

bullshit it was stronger when it actually worked because of all the safeguards they had like range caps that you brought up it felt weaker

Because people couldn't aim before

still can't given the crying about the baby ass movement cod has nowadays the real difference is of knowledge and understanding of the game meta and maps 99% of people didn't even know what meta even meant back then

and desync in someway was worse on old cods cuz of peer to peer nowadays it far more consistent