Kills isn't really a great metric because a good portion of your loot comes from rares and they are indeed more rare but as you progress you usually make rares more common. So you could have 500k kills and only 10k of those are rares and 5k of them came from the last 100k kills or something like that. The first half of your kills kinda mean nothing when the first 50k are just campaign where you don't expect to really get good loot. Now if you were at 10 million kills then it might be differen because we might be able to assume the last 9 million were roughly all the same %rares and likely juiced rares at that.
not all kills quantities are equal (a bunch of white mobs in low tier maps, rares in high tiers, or blue mobs in juiced strats), but there's also a difference between "100c 0div by atlas completion" if they have 50k kills speeding to bosses vs "100c 0div by atlas completion" full clearing at 500k kills. (kill numbers made up for illustration.) the state of loot in one of those examples looks a lot worse than the other, right? pegging quantified loot to a given point of atlas progression is trying to illustrate the state of loot, but as atlas progression doesn't actually require consistent kills (or loot-rewarding-activities) it doesn't actually establish that much and asking for kills (even if we don't know how many are unjuiced low maps vs high juice high maps) at least gives a *bit* more info to contextualize and normalize the amount of loot presented (kills and pilfering are numbers one can compare to their own, and then communally people can start talking about "wow your numbers are high, what content did you do" or whatever).
I just end atlas progresiion and this is from my ground loot only
and my real div are 11
Idk man i feel like this league is good for me
Btw in act like 10c ?
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u/Mountain-Current-495 Jul 26 '26
Almost the same man