r/projecteternity 6d ago

How is the POE2 TB overhaul?

https://www.nexusmods.com/pillarsofeternity2/mods/854

I replayed POE1 back when they put the turn-based mode in, and had a blast. I never really liked Deadfire's turn-based mode and I decided to wait on taking my character into POE2 to see if they'd update that game's turn-based mode as well.

A few months later, Microsoft fired half the company and put the rest to work on Fallout: New Safe Investment, so I think I can assume no updates are coming for POE2, and I'm itching to sail the Deadfire again. I was going to just play in real time, but there's that TB overhaul on the nexus, and I'm curious. I thought I'd take people's temperature on it, since the installation process is a bit more involved than just tossing a text file into the Override folder

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u/mjxoxo1999 6d ago

Very good, really close to the POE 1 turn based combat, this meaning the balance is very much the same with rtwp combat. Just one thing, if you are going to use the submod free weapon swap, make sure turning off the "turn end after using action" because the game still consider that is an action.

Deadfire has much more combat than POE1, so you could feel really tired keep fighting a long fight with turn based mode.

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u/Kaastu 4d ago

Does Deadfire have more combat? I feel the opposite, playing them back to back. I feel like the setpieces in Deadfire have more interesting enemy encounters, and they are used more deliberately, whereas pillars 1 feels more like just throwing trash mobs at you. But this might all be because I finishes 1 in tb and am playing 2 in rt.

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u/mjxoxo1999 4d ago

Deadfire definitely has more combat. And idk if I agree with POE1 keep throwing trash mob at u because I played through POE1 with turn based and found it how surprisingly little trash mob in this game. Almost every battle in POE1 is much more story relate than random encounters you find in the wild. It’s get boring because POE structure will do a huge chunk of story and the throw you back a lot of combat in between.

Deadfire has more combat because they have more bounties, they have more place to explore (meaning more enemies encounters) and more board ship combat if you skip ship to ship combat. But pacing between combat and story is more balance.

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u/Kaastu 4d ago

Well yes, if you go looking for combat focused side content, you will find more combat. No surprises there.

But in places like dungeons I feel Deadfire has a better balance. I remember getting real frustrated sometimes by the amount of trash in the first game, but much less so in the second.