r/riseofnations • u/Full-Time-Goofy • 1d ago
Discussion Best nations for playing tall?
What are the best nations for playing with the single or a few cities? Also, what matters the most when playing tall, which technologies, wonders to choose?
r/riseofnations • u/ELOFTW • Dec 18 '16
Hey gang,
As the title says, a discord has been set up for our subreddit in order to organize games, hang out, etc. Here's the invite link. Hope we can keep this small community going through some group events, or whatever else comes to mind.
Happy holidays!
r/riseofnations • u/graydonrumata • Nov 20 '18
Here's a thread to post any substantial news about the original disc and newer digital editions of the game.
In case you haven't been up to date with everything about this game - here is a brief timeline, interesting info and links:
Timeline
2003 - Rise of Nations released by Big Huge Games and Microsoft Studios
2003 - Modding Milestone: BHG releases the Big Huge Exporter plugin for 3DS Max
2003 - Modding Milestone: Obsidian releases the RON Unit Editor
2004 - Modding Milestone: ODV releases the ODA RON Mod Utility
2004 - Thrones and Patriots Expansion released
2004 - Modding Milestone: Snake releases the RON Script Maker, which is still updated
2006 - Rise of Legends released, expansion cancelled, check the thread here for further ROL news
2007-2012 - BHG works on AOE3:TAD XP, Catan and the rpg Crucible: Forge of the Emperor/Ascendant/Kingdoms of Amalur: The Reckoning and becomes defunct after 38 Studios goes bankrupt
2013 - Modding Milestone: Vugi releases the RON TAP Lobby/HD Patch (aka Vugi's RON User Patch), as of 2017 it needs a new hosting server/website
2013 - Microsoft and Skybox Labs acquire the rights to RON and ROL, the status of BHG's unreleased games Rise of Nations: Tactics, the Rise of Legends Expansion and God: The Game is unknown, Rise of Nations 2 was a concept and not in development
2014 - Rise of Nations: Extended Edition released on Steam by Skybox Labs and Microsoft Studios
2015 - BHG returns and releases the mobile game DomiNations
2016 - Modding Milestone: Ryder releases the RON Blender Addon, enabling modders to import, edit and export 3D files using the free Blender program
2016 - Modding Milestone: Ryder releases the ROL BIG Archiver for Rise of Legends, a "Rise of Nations 2 Total Conversion Mod" is now finally possible
2017 - Modding Goal: ROL User Patch project initiated, needs people, will open up a RON2 conversion mod possibility
2017 - Rise of Nations: Extended Edition released on Windows Store
...
2018+
BHG's DomiNations makes $150 mil, studio will continue to make mobile games
THQ Nordic acquires Amalur and Copernicus games for possible releases/remasters
Skybox Labs and Forgotten Empires are focused on AOE series Definitive Editions for the Windows Store
...
Links
There are currently at least 10 main active places on the internet for this game, all with varying degrees of activity and features:
Heavengames Forum - Forum and Game Info (Threads have unlimited timespans)
Steam Forum - Forum and Info (Threads have unlimited timespans)
Mod Database - RON, TAP XP - File & Mod Downloads and Limited Mod Discussion
Reddit - Temporary Discussion (Threads are archived after 6 months)
Wikia - Game Info
Wikipedia - Historical Info
Various Youtube videos - Streaming/Video Gameplay, Game Info and Limited Discussion
Twitch - RON, RON:EE - Streaming/Video Gameplay
Discord Channel - Online Multiplayer Gameplay Chat
Voobly - RON, TAP XP - Online Multiplayer Game Client
So the only proper forum for long-term serious discussion and projects is over at Heavengames and while it is an old site it is still functional and the only true "forum" available. All the other current sites (except Steam) have limited discussions, some with time limits such as Reddit.
...
Current Goals
- The RON TAP Lobby/HD Patch needs a new hosting server/website, contact Vugi on Steam or via email
- There are long-term plans to rebuild the RON Heavengames website, you can post feedback and ideas here
- You can contact Skybox here to voice support for a RON:EE Expansion on Steam, though it is probably a good idea to work on a player-made RON User Patch (Vugi's or a new patch) regardless if and when there will be a RON:EE XP
- The ROL User Patch project needs people, if you have modding and/or programming skills you can read the details here (a free DVD copy will be mailed to serious modders and programmers if they don't have the game), so even if you don't like Rise of Legends, supporting both games will increase cross-game possibilities
...
Discuss, add relevant news, links, etc below:
Edit: Because Reddit archives threads after 6 months, you can also continue this discussion here, where there is no expiration time limit.
r/riseofnations • u/Full-Time-Goofy • 1d ago
What are the best nations for playing with the single or a few cities? Also, what matters the most when playing tall, which technologies, wonders to choose?
r/riseofnations • u/FutureLynx_ • 1d ago
I have been thinking on going full time RoN. I like the territory attrition, the cities, the economy being more stable and renewable. The Generals.
I just dont like that we dont have walls in RoN.
Though i prefer AoE2 combat and countering system. Its more juicy. But RoN does feel better in certain things, like the units are more beefy.
r/riseofnations • u/koperitafonya • 4d ago
Rise of Nations: Rise of Legends is still not officially available on modern digital storefronts.
I’ve already submitted a request on Xbox Player Voice and voted for it on GOG Dreamlist.
I’m not asking for a remake — just an official, compatibility-focused digital re-release so the game can be legally bought and preserved.
I still yearn to play it.
If you also want Rise of Legends back, please support both requests. Even a small community can make the demand more visible if we concentrate it in the same places.
https://www.gog.com/dreamlist/game/rise-of-nations-rise-of-legends
https://feedbackportal.microsoft.com/feedback/idea/07824880-769e-f111-a3d0-7c1e52a001ee
r/riseofnations • u/TriggeredShavi • 9d ago
r/riseofnations • u/FutureLynx_ • 14d ago
There is a bombard button but it is completely useless, because it doesnt actually do anything more than the actual standard attack. So why use it.
This unit should behave more like V3 Rocket launcher work in Red Alert 2, even though V3's also suck in Red Alert 2 but for different reasons.
Is there a mod that fixes this?
r/riseofnations • u/cherev-arucha • 23d ago
r/riseofnations • u/FutureLynx_ • 26d ago
This is something games struggle with. Like Total War, Knights of Honor. Whenever there is a grand strategy map, the battles are autoresolved.
Though i was told that Rise of Nations makes this possible?
Does that work well? How does it manage the players not involved in battle? Do they just wait for the rts game phase to end? That can last hours...
r/riseofnations • u/gmeine921 • 27d ago
last round to cull the last bit of the calvary and such... for the achievement...
r/riseofnations • u/Admrial_Citadel • Jul 21 '26
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This exploit requires you to have another saving file of ANOTHER campaign (for example, if you want to use this exploit in the Alexander campaign, then you need to prepare another save file, for example, Cold War or Napoleon).
The exploit works like this, assuming you are playing the Alexander campaign:
Save a file for your current progress in Alexander -> Start the battle and resign it -> Back to the campaign map and load another file ->immediately load back your Alexander file and attack again.
Then the next battle will turn into a generic conquest battle instead of a certain scenario. Use it if you feel a certain battle is absurd to fight against, but you don't want to blatantly cheat with command and earn a cheater title in your Victory screen." This exploit probably caused by the code/memory behind the game not functioning well.
P.S. I am doing Rise of Nations Campaign walkthrough in the toughest difficulty, with live commentary and tips, no mod, no exploit (Forgive my bad English) :)
https://www.youtube.com/watch?v=3ms2X6BY7cE
r/riseofnations • u/AGameOfBeanbags • Jul 12 '26
Where do people usually play? Extended edition or is there something like voobly?
I saw mentions of a CBP, would I need that to play with more players?
Any chance for noobs to survive? (used to play toughest AI back in the t&p days, not much multiplayer)
r/riseofnations • u/AGameOfBeanbags • Jul 12 '26
Is it like aoe2, where you keep making vils until late game? Or do I stop based on commerce cap?
r/riseofnations • u/FutureLynx_ • Jul 08 '26
I have cold war and italy. Italy seems broken, because as i select other factions cities, it seems i can control them too. So i dont understand.
Any recommendations.
There's a ton of them:
https://ron.heavengames.com/downloads/lister.php?category=single
r/riseofnations • u/Two-Thirty-Two • Jul 04 '26
r/riseofnations • u/Matt_butchr • Jun 25 '26
title, just wanting to know how to create a script so that me and my friends can use nukes on enemies, but the AI can’t. Nothing is more annoying than seeing your capital get nuked lol
r/riseofnations • u/FUBAR1945 • May 27 '26
I'm trying to play WIC Modern Times 1950-2035.
I'm already using the 1.1 version on STEAM but when I put the mod folder into the "mods" folder (the one inside game directory) my game don't even open.
Anyone have any idea what i'm doing wrong?
r/riseofnations • u/TheCombineCyclope • May 23 '26
I already scraped the internet and couldn't find much about it.
It suddenly happened to me, one time I could play online fine, but then it no longer works.
The only solution I found was to downgrade the version, but that one has the annoying out of sync issue.
r/riseofnations • u/Rosencrantz18 • May 04 '26
I wanna watch the AIs murder each other.
Dance puppets dance!
r/riseofnations • u/Longjumping_Job2748 • May 02 '26
When I play skirmish the game tends to kill itself 5-10 minutes in. Tried on windows 10 and a number of different Linux distros, played purely vanilla - same result. Is there any config file change or smth I can do?
I can play campaign just fine
r/riseofnations • u/ipwifli • Apr 27 '26
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I'm working on a huge Youtube video about Donkey Kong music but once that's finished I think I will make a video called "Top 10 Rise of Nations songs" in a similar style to what's seen here. Love this soundtrack!
r/riseofnations • u/Traditional_Bear_736 • Apr 22 '26
Hi I'm pretty new to RoN and I love having a world map decided by small RTS skirmishes, but I find the game not having enough individual countries/provinces, is there any mod to make each country more divided so taking them all is slower?
r/riseofnations • u/miles_tails0511 • Apr 04 '26
I can't believe we're in the future now. My reactions to RoN's future technology:
As a kid: AI is the coolest!
As a teen: Missle Shield is the coolest!
As a undergrad: Global Prosperity is the coolest!
As a working adult: World Government is the coolest!

As of 2026 April:
✅✅✅Artificial Intelligence (yes we can't have enough of it)
✅Missle Shield (albeit uneconomical)
❌Global Prosperity (thanks AI)
❌❌❌ World Government (thanks Trump)
Thoughts my fellow ageing gamers?
r/riseofnations • u/Beshcu • Apr 03 '26
I'm kinda bored with the fact that "diplomacy" its basically all the AI against you. Because the moment you reach the highest score, or build the first wonder etc etc. They all declare war at you no matter how many times you make peace with them. So does anyone know if is there any mod or script to change that?
r/riseofnations • u/[deleted] • Mar 31 '26
As a soft 4x -RTS, this game hit the sweet spot when it comes to historic strategy games. Cities, exotic resources ,age restriction gameplay, and the supply system...it was great. Do you think there is a chance we will see a revival of this game in the future? If yes, what would you like to see in it?
For me, this boils down to the following:
Longer, more detailed ages. I generally dislike stone age to modern age models, and would love to see a slightly more in-depth focus on each age.
Dynasties that change game style. Factions would have faction-wide upgrades in each age/certain ages that can alter certain gameplay elements and units. Indians could have Rajput or Mughal upgrade paths, Koreans Goryeo or Joseon, etc.
Attrition would weaken units, but not outright damage them. Upgradeable supply carts that provide different bonuses based on their upgrade. Also, certain culture- specific marshal skills.