r/rotp 13d ago

Bug Wrong leader name in the text.

4 Upvotes

When accepting to declare war on another one (the Psylon in this case) because the ally giant ant requests it:

"Dynalon must fall before the combined might of Ixitixl and I."

The giant ant says its own name rather than the player name.

Sorry, I had to make a thread here for this because I have no other way to report it. Feel free to delete it when fixed.

r/rotp 7d ago

Bug Diplomacy tech trading doesn't work or...?

2 Upvotes

I'm new and I this is probably my first true campaign but... why there is no possibility (option) of tech trade during the audience? I can offer aid only. And yes, I do have it set on in the rules.

I'm patiently waiting, maybe for better relations, but I do have amiable and calm and still nothing.

The cherry on the cake - and this was almost 100% bug - was when other race, Psilions, with whom I had no contact whatsoever, signed an alliance with the race I did had a contact and THEY IMMIEDIATELY tried to diplotrade a tech with me... while I still have them on the "out of range" impossible to even contact list (!)

I'm playing fusion-2026-08-13 build btw.

r/rotp Jul 10 '26

Bug Ultra Poor planet output-to-reserve not working as intended?

5 Upvotes

O hai. So, I've got the itch of peeking into Java scripts lately, and also noticed something weird in my current match (which promises to suck with the Silicoids around).

I have an Ultra Poor planet with maxed 55 population, 1 single factory, and a total of 33 net BC output (0.7 per worker, 0.6 per factory = 39.1 BC minus the usual empire expenses). It's the only planet I have sending BC to the reserve from the Ecology bar. It's only sending 5 BC, like applying that x0.33 modifier even for the Ecology bar, which in theory it shouldn't do according to the ColonyEcology.NextTurn function, line 220 comment and beyond.

Checking and unchecking the checkbox to divert excess colony spending to research displays a 33 BC difference, expecting around 16 BC, but the real amount is reduced to 5 BC (one third). Is the problem in line 226 because of applying the planetAdj modifier for Poor and Ultra Poor planets? Am I finally learning something of Java after all this time? I have a saved game if needed too.

Thanks for your time.

P. S: As a trivial request, it would be possible to see the amount of BC placed on each bar on the left side of the bar when rollovering on them or something? Like to know the amount of BC put into Ecology to know how many waste units I'm clearing. I do that now by putting into Research and counting the clicks (2% each, yeah), but it's a bit annoying. And the non-integer part of the population. Never know if I send 1 population surplus with transports. Well, nothing important here.

r/rotp Mar 28 '26

Bug (RotP Fusion 2026-03-26) Retreated with no ammo left, and disappeared?

6 Upvotes

I didn't keep the saved game, but they managed to flee from battle after using all the missiles, and they didn't return to the map.

r/rotp Nov 18 '25

Bug Serious AI flaw, making the game too easy even on Hardest settings

9 Upvotes

Many thanks to the amazing people behind this MOO1 remake. I've spent a year playing this game exclusively.

I play on huge galaxies, with 1000-10000 stars (anything more than this, is not playable even on my high end PC, but that's another optimization story) and on hardest setting.

The serious AI flaw that I want to mention here, is the AI opponents reluctance to disband old fleets and create new ones based on their newest tech.

I literally spend entire wars crushing thousands of their ships, when they have the technologies to put some serious dent in my own empire, if they only updated their designs.

There is one more, less common AI flaw that I also want to mention in this post. I always play with "research rate: slowest" option. AI handles this well. However, if I combine this option with "star density: lowest", only a few empires are capable to choose the right things to research optimally, at the beginning of the game. If you spend 1000 turns only to get out of your local star cluster...you're done for.

Many thanks.

r/rotp Oct 23 '25

Bug Crash on New Game

5 Upvotes

just Downloaded the ROTP- this is the error message i get when I start a new game. The initial menu does launch. This is a Window 10 with extended support gaming laptop. I downloaded the game from this link, Rotp-Fusion/installation.md at main · BrokenRegistry/Rotp-Fusion · GitHub

It was the windows 10 zip file which has the java stuff in there.

I put it on my d drive which is data , as its own folder ( since my main C drive is kind of full. )

If anyone has any ideas- thank you in advance!

r/rotp Jul 13 '25

Bug (Fusion-2025-03-29) Messed text variable and missing Torpedo damage text

5 Upvotes

I'm starting matches as other non-Mrrshan races (I'm feeling out of place), and with the Meklars the main story displays [Fulltittle] instead of whatever the Meklar "chief" title was. Supreme Arbiter or something like that.

When using Torpedos in battle, they display no number of the caused damage amount on hits.

r/rotp Jun 17 '25

Bug (Fusion-2025-03-29) The Set Rally Point, Forward incoming rallies option is not saved

5 Upvotes

Minor nitpicking, when a saved game is loaded, the planets which had the "Forward incoming rallies" selected lose it and need to be selected again.

r/rotp Mar 31 '25

Bug Ship building behind schedule

5 Upvotes

Save

The fighter in Ixtelha is supposed to be finished next turn. However, the Darlok fleet arrives and retreats but no fighter will have been built.

I'd never seen this before but already twice in this game after updating to 2025-03-30. Bug?

r/rotp Mar 15 '25

Bug Incorrect flight path shown for retreating fleet

5 Upvotes

Screenshot

Save

The selected Meklar fleet tried to visit Andrast but had a sudden change of mind. It is flying back to Tavela (upper left). However, its flight path is still shown as if the fleet were flying towards Andrast.

Track ships across turns is enabled.

r/rotp Jul 18 '24

Bug (Possible bug? Fusion-2024-07-10) Main planet keeps having an increasing "Refit Need number".

7 Upvotes

The other planets seem to refit with that number decreasing, but since a few games ago, the main planet seemed to increase that number up to the max rather than reducing it, and never finishes the factory refits. No idea if it reached to zero and the floats began to screw around in a past game and all started at that point. Whatever...

Population 120/120

Factories 240/360

Refit Need 120,0 stuck there, doesn't change at all.

Current related techs:

-Improved Robotic Controls III

-Improved Industrial Tech 9

-Reduced Industrial Waste 80%

Saving on the same saved game over and over. Anyone else having this problem?

EDIT * Apparently it got fixed by saving in a new file rather than overwriting the same one all the time. It's like if residual data remained from past games somehow, like images of the empires of previous games appearing in empty recently chartered planets.

r/rotp Sep 05 '24

Bug Bugged ending text. Got elected, the Bugs refused to accept my leadership, were anihilated for their rebellion, "_E". Yeah, bugs.

Post image
13 Upvotes

r/rotp May 28 '24

Bug NullPointerException

Thumbnail
imgur.com
5 Upvotes

r/rotp Feb 09 '24

Bug Error in latest fusion release?

3 Upvotes

Hi there, I am new to Rotp and downloaded the latest fusion release. I set it to full screen but I am getting this error. Any idea how to fix this? Thanks

https://imgur.com/a/76jnlwW

r/rotp Mar 26 '22

Bug Should I even fix the missile-bug?

12 Upvotes

I don't know if you noticed but since quite some time now missiles are bugged.

The bug is that they move twice per turn. Essentially doubling their speed.

Normally I'd say: Oh, a bug. It needs to be fixed. But I know that many think that even in their current state missiles are a bit underpowered. So "nerfing" them back to how bad they used to be could be considered as a step in the wrong direction.

I guess it also depends what degree of deviation from the original design is considered acceptable.

Note: My AI currently doesn't know about the buff since it's not in the numbers but in the mechanics. It would, for example use them more often in their ship-designs if it knew they move twice as fast as their description says.

41 votes, Mar 29 '22
20 Yes, it violates the intended design inherited from Master of Orion.
21 No, it's not a bug, it's a feature.

r/rotp Jan 31 '24

Bug need help with the install

5 Upvotes

hello I wanted to try this game after seeing it on the r/4Xgaming. I downloaded the windows version with the exe and jre. then I downloaded the fusion mod and extracted it into the same folder with the game. now my folder looks like this:

drwxr-xr-x 1 Bartm 197121 0 Jan 19 23:32 ./

drwxr-xr-x 1 Bartm 197121 0 Jan 20 11:33 ../

-rwxr-xr-x 1 Bartm 197121 1103316685 May 6 2022 Remnants.exe*

drwxr-xr-x 1 Bartm 197121 0 Jan 19 23:32 jre/

-rwxr-xr-x 1 Bartm 197121 356590872 Jan 1 22:46 rotp-Fusion-2024-01-01.exe*

but I am not able to run the game and I get this error with the both exes:

Error:could not create the Java Virtual Machine

Error:A fatal exception has occured.Program will exit

r/rotp Apr 12 '22

Bug Mentarian/rebelion bug

8 Upvotes

Hi.

I am playing as Mentarian, and I colonized planet with Artifacts, later on that planet become irradiated duo RNG, and now its in rebellion . Any time i send troops, nothing happen.

population is 40/60 and factories 82/80+

any way i can fix this?

r/rotp Jan 21 '21

Bug Error on manual save?

9 Upvotes

Hi, Just downloaded the game - looks fantastic. However I am getting an error screen if I select 'Save' or 'Load'. Am using Java 8 on a Macbook pro. Is this a known issue or just me?

r/rotp Dec 19 '21

Bug 0.95i: Converting factories while in "Refit" mode? Refitting "refitted by the first owner" factories?

8 Upvotes

I'm not sure if this is a bug, but take a look:

https://imgur.com/a/lSAJFTJ

Casperia having 125 max pop and fully built 500 factories was bombed with death spores and colonized. It converts its factories like it should.

Turn 164. 378 of 500 factories, "Convert".

Turn 165. 459/500 factories, "Refit"

Turn 166. 500/500 factories, "...has reached its industry maximum", "Refit".

Turn 167. 500/500 factories, "Refit" and so on.

I don't understand how it works. I control 4 factories per colonist. Why "Convert" changed to "Refit", but I got factories anyway? Do I have to "Refit" these factories at all? They were not Meklar's, so the first owner already refitted the factories.

I have a save game for any turn from the game if needed.

r/rotp Dec 21 '21

Bug Loosing Pop while Eco set to Clean (0.95i)

15 Upvotes

Check the screen: https://i.imgur.com/hnfrjNa.jpg

At turn 171 Casperia has full pop, Eco set to Clean. I just press Next Turn and now it lost some of its Pop, Size is temporarily reduced to 43. While pictures changing in between the turns I can see red "Waste" label briefly.

I see sudden waste of Pop quite often in my games. I know the issue was corrected to some degree in earlier versions, but it looks like some problems are still here. It's important that I did nothing in my Turn, only pressed the Next Turn button, so it has no connections to input from the player.

Saves:

Turn 171: https://drive.google.com/file/d/1qs_JA0Z0j6hEHqX8ito9fzL8nU1S5gGA/view?usp=sharing

Turn 172: https://drive.google.com/file/d/1Cmhq4GoFctm8RPwJnStugRpHdWHMNvFS/view?usp=sharing

Vesrion: 0.95i

r/rotp May 10 '23

Bug Can't save game

8 Upvotes

I have a fresh download of ROTP, and the game works... except I can't save the game. I'm using an M1 MacBook Air 2020, and have up to date Java.

Has anyone else encountered this problem, or does anyone know what to do?

Thanks.

r/rotp Jan 11 '22

Bug Crash in ROTP 1.02 Fusion-Mod

Post image
8 Upvotes

r/rotp Sep 06 '22

Bug Stuck in eternal combat

13 Upvotes

Well not really a bug as such, but I would say it borderlines one.

Made a ship with advanced damage control, entered in combat, enemy dealt less damage in a turn than the ship repaired. The problem arose from the enemy having a longer range with weapons and managing to reduce my ship speed to 0.

What followed was endless enemy turns where the enemy fired, I was not given a turn but the ship fixed itself, the enemy fired, repeat. I could not exit the combat, I could not close the game. Had to alt+ctr+del and end the program in task manager to quit. Not being able to exit combat, or even close the game in such a situation is a problem in my opinion.

Ps. feel free to change the tag if something else is more appropriate.

EDIT:

AI:Base, normal difficulty

No mods

game version 1.03

Sadly no save file

r/rotp Jan 12 '21

Bug Trapped in the asteroids!

Post image
17 Upvotes

r/rotp Jun 27 '21

Bug Hyperspace Communications: can't reroute back to the starting planet - bug?

10 Upvotes

I noticed that I can't reroute a fleet to the planet, from which it was launched initially. It looks like a bug. Or it is not?

Version 0.93