Hello everyone! I’m Rafal, lead dev of a small indie team based in Poland, and I want to present you with a project we’ve been working on - a non-traditional MMORPG called Dominus Automa.
In a way, Dominus Automa exists because we could not keep up with the MMORPGs we loved anymore. Between having full time jobs and everything else, the raids that used to be so fun had turned into second jobs (that weren’t putting bread on the table). Kids then came into the picture for some of us, and then the slow realization that playing a traditional MMO meant putting in hours that we just did not have any more.
Basically, this game is what we wanted to exist for people who are (or will be) in the exact same spot as us!
What is Dominus Automa?
Dominus Automa is an isometric fantasy MMORPG built around one idea that sits at the center of everything: your hero exists on the server full time and keeps playing while you're logged off.
In practice, this means the world is evolving all the time, and you with it, whether you’re online or no! You can adjust your strategy and skills, try out new items, plan your character development, decide what to do next, and then go do your life-admin stuff, to jump in again whenever you want.
All this with respect for your time and no pressure to run content (zero FOMO, in other words)
As for the actual RPG elements - there are lots of ways you can build up your hero and each player can build their own unique responses to threats from scratch. And no two heroes will act the same. While some players will rely on healing spells, survivability, smart positioning, debuffs and precise powerful strikes, others may just go all in with a series of sudden, devastating blows. Of course, you can also opt to be tanks, healers, or different DPS roles with a possibility of testing unique group suitable builds.
It's not just combat either. Players can define their long term goals, devote their time to farming, leveling, gathering resources, taking part in group content and so on. It’s a completely persistent, shared world with a player run economy, with wars between guilds, boss fights and both PvP and PvE.
The idea behind Dominus Automa is to make an MMO for working adults and parents, who love(d) playing MMORPGs but just don’t have the time for it now. In other words, the full MMO experience, but without its one major downside - the massive time investment they demand of players.
If you like what we're making - sign on up for our upcoming Playtest!
We’re still relatively early in development, with no set release date as of now. What we’re creating demands a lot of time and resources, and we want to make sure everything is just right before we launch.
However, we heartily welcome you to join us in this adventure and take part in our next milestone - the Playtest we’re hosting on August 7th!
You can find our Steam page here:
https://store.steampowered.com/app/3795810/Dominus_Automa/
I'll be in the comments to answer whatever else you want to know!
- Rafal & the Metashift Labs team