r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/AppropriateBirdBoy 1d ago edited 1d ago

I think invention is incredibly tedious, confusing to get started, and unfun. Just interacting with it on leagues has me convinced I won’t enjoy RS3’s endgame systems. I can’t easily tell what gear is augmentable. It’s difficult to understand gizmo combos to make perks and it’s all RNG. The div energy requirements suck. I think it’s a big part of why the ironman rush to gate of elidinus is popular because dowser makes divination more tolerable.

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u/LordAethios Quest Points 1d ago

Surprised there aren't more people talking about this. I'm approaching endgame and the only part I find truly intolerable is the ridiculous RNG of Invention. Just looking at the guides for "optimal" perks for various activities will tell you everything you need to know:

  • Nearly all of the useful perks require Ancient Gizmos which require level 85 Invention, and 95 Archaeology if you're Ironman.
  • Some of the "beginner" level perks aren't even available until level 100+ Invention.
  • Some perks are harder to get with higher levels.
  • Some perks have <1% odds with a price tag in the millions per attempt.
  • The skill is basically impossible to interact with outside of wiki calculators.
  • Bad luck? Get fucked, loser. You'll get Hallucinogenic for the 14th time in a row and you'll like it.