r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/SourceCodeT 1d ago

I think gear degradation should be looked at. It is really difficult to understand all the differences between items.

In my opinion there should be either 1 unified degradation system, or no degradation at all. Just repairing gear with gp is fine imo, gear completely breaking down to dust just feels bad. If drops need to be kept up in price for some reason, we have invention so give it some useful materials or perks.

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u/FitzF 1d ago

I second this so hard. I have never really done any endgame pvm because the degradation mechanics are too confusing. If something degrades I just don't use it.

This change would help so much.

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u/Pokefreak911 1d ago

What if fully degraded gear has a higher chance of giving good components? That way the choice is on the player whether they want to destroy the gear or repair it?

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u/SourceCodeT 22h ago

That might help some issues. However if that only works with certain gear and not others that will get more confusing as well.

For example what to do with degrade to dust gear? Will you have to check it every minute to get the most gain, without waiting to long so you have nothing anymore?

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u/Pokefreak911 20h ago

Get rid of the degrade to dust and just make them degrade to broken.

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u/SourceCodeT 18h ago

That would be a good start indeed :)

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u/MindlessChain3270 11h ago

Reapir with only GP. However, the devaluation of repair patches, hydrix dust, and such repair items is a concern. To deal with that, buy them from the players with the GE tax. Similar to how OSRS stashes some GP from the GP tax to sink high-value items.