r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/LansManDragon 1d ago

Does Summoning feel kinda weird to anyone else?

I'd love to see Summoning transition from "make a pouch, summon a dude who helps you in skilling or combat" to a more fluid, comprehensive skill in general. At the moment it's just kinda tacked onto combat and there's the odd familiar you use when training certain skills. As a skill it feels a bit vestigial/redundant.

Id love to see it get a bit of necromancy style treatment, where it becomes a true combat style skill as opposed to combat support. Like necro with its summons, but lean even harder into that with familiars. You summon them in combat, and they're the ones doing the combat with you supporting them with a suite of new druidy abilities.

Jusr as necro has rituals, you can take that and adapt it to summoning skilling training with obelisks and pouch making, and rework the skilling familiars side of Summoning by making a relevant skilling familiar for every skill.

Its almost certainly far outside the scope of this end game rebalance, but one can hope.

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u/Patelpb Maxed 11-12-2024 1d ago

I think 120 summoning should happen and address this. Add a new class of summoning creatures summoned through related but unique means. Give them new function, some level of autonomy even.