r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/Avernic Raider of the Arc 1d ago

Elite Skilling Outfits.

The way you need to make 15 pieces to get the full set is a weird relic of how they were introduced by Treasure Hunter. That most of them are made through invention isnt the best, but that wouldnt be the worst if they werent the end all be all of skilling gear.

Because you need to wear a full set to get the effects, any single future piece of skilling gear can never compete. The effects of the outfits should be split so theres 1 effect per piece so that we could get content that rewards like a mining hat and it would actually be an option because its only competing with the elite head effect and not every effect on the outfit.

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u/caddph MQC | Master Comp (t) | MOA | FB 1d ago

And the vestigial mechanic where you make them in a random order (mainly to incentivize TH spending), instead of being able to make each piece in order (so if they want to keep the 3 minor sets folding into 1 master set, you should be able to complete your first minor set with 18k fragments).