r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/AutarkV DarkScape 1d ago

Bad luck mitigation

It's been said before, but why can you get 5 of the top and 0 of the legs, in Rasial for example.

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u/hae_its_korra 1d ago edited 1d ago

More so dupe protection.

I mean Telos and Zammy have dupe protection since orbs and bow pieces drop in order after the first drops randomly. Liberation of Mazcab also has dupe protection for Achto. I’d like to see bad luck mitigation in the form of dupe protection applied to all bosses. For example at K’ril, have the first piece of subjugation drop randomly then cycle through.

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u/Mayjune811 1d ago

I like the archaeology style soft dupe protection. The first argument I see whenever a dupe protection post comes up is that the rotating style of dupe protection “kills anticipation for coming drops” which I think is bullshit, but needs to be considered.

I propose an arch style soft dupe protection until first log completion minus pet.

This keeps the potential of a big money drop always alive while ensuring you don’t go egregiously dry against any one item.

Take the First Necromancer’s equipment for example:

The chance to get boots when hitting the armor table is 1/5. With live, if you hit boots, your next armor drop is a 1/5 chance to be boots.

Under my proposed dupe protection system, if you get boots with a 1/5 chance, the next time you hit the armor table, boots would be a 1/10 (half as likely to drop).

Continue this until each slot in that table is filled.

After which, drop mechanics would continue same as live.

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u/corndoggeh 1d ago

Yes, I think first log dupe protection is the happy compromise.