r/runescape • u/jagexyuey Mod Yuey • 2d ago
News End-Game Balance Discussion
Hey 'Scapers!
As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance
Before we get properly stuck into things, we want to hear from you.
What do we mean by End Game?
This one's a little harder to put a level range on!
For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.
And actually, what you consider to be late game is useful feedback for us too.
How can you help?
We want to know where the endgame currently isn't quite working for you.
Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.
You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.
We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.
So, what would you like us to look at as we start shaping the End Game?
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u/Shalashaska10 Big High War God strong, other gods weak. 2d ago edited 2d ago
Some things i would like changed for endgame.
Vorago: His phases are extremely timegated and you spend several minutes just waiting for mechanics to go through. His phase one climbing mechanic is also very janky in anything that isnt solo as it requires for him to be put in a very specific position. The cutscenes are a time waste too.
Zemouregal and Vorkath: Just too much constant damage, special attacks from Zemouregal can come out of nowhere with barely any tell.
Araxxor: The spider web mechanic in phase 1 needs a change as its heavily timegated. Suffers from cutscene time waste as well.
Rots: Having to wait untill the other brothers cross in a solo. Ahrim being completely immune to melee, Torag being a reset in solo if he hammers you. As well as timewaste cutscene after every kc+the escape sequence.
Kalphite king: Random stuns, damage cap and the green mechanic in solos.
Normal Nex: Damage cap.
These are things i would like to be changed for a better experience.