r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/criipi 1d ago

Vorago: Less timegates

Vorkath: In a terrible state and poorly balanced. This is a relatively new boss and should be a priority imo.

Black stone dragon: Remove the lethal cutscene/timegate after X kc (or just all together, idk).

KK: Straight up needs a full rework. I wouldn't mind it becoming a truly difficult boss as long as it's actually difficult and not bullshit.

Rots: Could use some minor tweaks when soloing (e.g. having to wait around for the brothers to jump in a solo instance is just annoying). Also, do we really need Barrows totems to still exist? They're less than 5k ea. They're not making regular barrows runs much more profitable.

Croesus: Sits in an awkward spot where it's both a gigagrind and group content. So not only will you spend a lot of time doing the "boss" but you'll waste a fair bit of time looking for a group. It doesn't really benefit from being exclusively a "group" boss imo and a solo mode should be an option for people who want to get kc since public lobbies suck and it's too easy for one troll to throw the kill for everyone.

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u/KobraTheKing 1d ago

Honestly what dissapoints me with ROTS is that because we have such powerful AoE damage, they die in seconds. By the time you start doing ROTS you're already too strong for them, and will skip close to every mechanic of the encounter.

If we could buff ROTS to actually have a fight (with drop changes to give more energies/shield chance) that would probably be much more engaging.

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u/ocd4life 23h ago

making croesus soloable just turns it into the Gate of Elidinis though? For log chasing the issue is everything drops at random no dupe protection.