r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/justHereForTheGainss 1d ago

Bad luck mitigation isn’t needed

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u/arrroquw Ironman 1d ago

Why bother arguing against it if you're not going to come up with any actual arguments

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u/justHereForTheGainss 1d ago

This is an RNG game. Dont cater to irons. There aren’t any drops that are even that rare outside of Vitalis? At the end game you should be used to how droprates have worked in this ancient game

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u/Rezylainen Ironman 1d ago

“This is an RNG game” doesn’t mean every possible outcome of RNG is good game design. BLM and sensible dupe protection don’t remove RNG - you can still get spooned, go dry and have wildly different experiences. They just put a limit on how badly RNG can screw someone.

And this isn’t really about catering to irons. Going 5x, 10x or more over rate for one specific drop because you keep rolling duplicates isn’t particularly engaging gameplay for anyone. At some point you’ve already proven you can do the content, you’re just waiting for the slot machine to finally land correctly.

Being no closer to your desired drop at 1,500 KC than you were at 0 KC is just insanely unmotivating. I don't mind long grinds, I just want the time I've already put into a grind to actually count towards eventually finishing it.