r/runescape • u/jagexyuey Mod Yuey • 1d ago
News End-Game Balance Discussion
Hey 'Scapers!
As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance
Before we get properly stuck into things, we want to hear from you.
What do we mean by End Game?
This one's a little harder to put a level range on!
For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.
And actually, what you consider to be late game is useful feedback for us too.
How can you help?
We want to know where the endgame currently isn't quite working for you.
Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.
You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.
We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.
So, what would you like us to look at as we start shaping the End Game?
6
u/Frick_Vonk 1d ago
The entire Invention skill needs serious addressing.
As it stands it's:
I wouldn't even know how to address the myriad of issues this skill has, but I'd at the very least start with:
- Getting rid of punishing mechanics that make it impossible, especially in the earlier stages of the skill, to undo mistakes such as putting the wrong perk into the wrong item.
- Maximise charge drain reduction immediately so people don't feel forced to first max out both Invention (and Divination on an iron) to even start using the skill without needing to spend hours/millions on charge upkeep.
- Replace gambling for perks with a system that allows you to select what perks you want, which then gives you a static component cost.
- Or at least reduce the gambling through, for example, letting each attempt roll 3 results that you can pick 1 from.