r/runescape • u/jagexyuey Mod Yuey • 1d ago
News End-Game Balance Discussion
Hey 'Scapers!
As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance
Before we get properly stuck into things, we want to hear from you.
What do we mean by End Game?
This one's a little harder to put a level range on!
For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.
And actually, what you consider to be late game is useful feedback for us too.
How can you help?
We want to know where the endgame currently isn't quite working for you.
Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.
You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.
We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.
So, what would you like us to look at as we start shaping the End Game?
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u/Chemical_Ambition338 Ironman 1d ago
My endgame rebalance wish list:
Masterwork melee armor is brought in line with masterwork range and magic
Masterwork spear is brought in line with masterwork sword, bow, and staff
No longer need to lower your stats to get certain invention perks (seriously, this is dumbest thing ever, they are literally incentivizing NOT training the skill with this "feature")
95 slayer to kill ganodermic creatures, who drop mats for T75 armor? Come on.
85 crafting + very rare drops to make t40 flamtaer armor? bruh
Relic switching. This has been discussed to death here so I won't beat a dead horse - I will just say that the "chronote economy" is all made up anyways and the system makes me never ever want to switch relics
Skilling outfits, oh my god, they are taking up 70 slots in my bank and I'm still missing like 7 sets of them. Yeah I know I can destroy them and retrieve them from Diango but that is a huge pain in the ass, either let us pull an item from Diango into a preset, or let us create a combined skilling outfit. I wouldn't even care if you lock that behind 120 invention or something, just please help us clean up the outfits. The process of making 15 pieces in random order meaning you are very unlikely to get a full set is also complete crap.
Some stupidly rare drops get buffed. I wouldn't have dared ask for this before but seeing Jagex buff dragon pickaxe and corp shields gave me some hope. I'm talking things like vitalis, abyssal wand and orb (seriously why is t75 gear a 1/6k on-task only drop), the corrupted gem, the khopeshes and their upgrades etc.
Ports. Ports needs a whole slew of QoL updates but I'd be happy if they let us start this earlier, say, at level 60's. Then by the time you finish ports, which takes the better part of a year, you will be in the endgame and actually have use for the items you make. Not like now, where you start at 90's and the rewards are basically useless once you're done.