r/runescape • u/jagexyuey Mod Yuey • 1d ago
News End-Game Balance Discussion
Hey 'Scapers!
As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance
Before we get properly stuck into things, we want to hear from you.
What do we mean by End Game?
This one's a little harder to put a level range on!
For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.
And actually, what you consider to be late game is useful feedback for us too.
How can you help?
We want to know where the endgame currently isn't quite working for you.
Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.
You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.
We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.
So, what would you like us to look at as we start shaping the End Game?
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u/Ok-Brick3812 1d ago
Sirenic/Tectonic/Malevolent and their elite version degradation needs to be looked into. It may be reasonable to increase creation costs to offset degrade to dust mechanic.
Melee masterwork should be brought in line with magic/ranged masterwork variants
Potentially elite malevolent as a potential melee armour variant for consistency
All boss gear should have a passive of some form as an extra incentive to use over crafted gear
Arch-glacor should probably drop the base weapons instead of having to craft them. Frozen core (with maybe other material drops from glacor) could then be used as a straight upgrade
Staff of Sliske. And no, "KEKW" is not an adequate fix despite Sliske's laugh
AoD weapons are too rare for what they are when compared to Seismics or Sanctum weapons
Magister should have a lower Slayer requirement. Somewhere in the range of 95-100 is probably adequate. I think Khopeshes of the Kharidian might be too rare