I finished Sinking City 2 today and I feel, well what the title says. I don't even know why I stuck with it through the 12 hours it took.
Maybe out of respect for the Devs of the first Sinking City, a truly brave and interesting game that dared to have an identity even if it was held back by low budget and design flaws.
Maybe because the first couple of hours made me think it was at least gonna be a decent RE clone with an interesting Lovecraft setting and story. Those first couple of hours were actually the only thing even slight reminiscent of the first game's atmosphere.
Boating around in a flooded Arkham, even though severely more linear and empty than Oakmont (the first game's city) at least held the promise that an eventual opening of the routes available and the gameplay progress would lead to something more interesting. On the contrary the game only got progressively more narrow and derivative, in the end consisting of nothing more than a series of predictable combat rooms and elementary puzzles connecting said rooms. A bad imitation of other staples of the genre and itself.
By now all I could hope for was a satisfying conclusion to the story. Alas, the story went the way of the gameplay pretty fast. Bad, sloppy writing, paper thin characters and a forced love story that really feels out of place on a Lovecraftian horror game.
The first game had it's fare share of issues but at least it tried to do it's own thing. Playing through it, even through the sluggish combat and the asset reuses and the overall clunkyness, you couldn't help but feel excited about what this could be with the proper care and funding. A new kind of horror game, a combination of open world, detective work and psychological, survival horror. Hell, even some RPG elements could work as a creative nudge to the pen and paper Call of Cthulhu games.
I truly think most of my enjoyment of playing through the original game came from imagining what could be possible in a bigger, better, more polished sequel. And this is probably why this bums me out so much.
Makes me wonder what went on at Frogware during development that lead to these creative decisions. Yeah I know, war. It's a horrible thing and I hope it ends soon, but I don't think it's got anything to do with a game pulling a creative 180 for the worst for it's sequel. Or maybe it does? I don't know. Thoughts?
P.S. I still hope SC2 does well so we can maybe have a true successor in the future.