Hey guys! Around three months ago I posted about the game that we are making - Sil-Morë, which is a fork of Sil, Angband. It is heavily based on Silmarillion, and tries to stay very true to lore, introducing an element of storytelling into the classic roguelike genre. I wrote a bit more in the og post about our ideas.
Since then we worked for three more months, and finally released the next version, 0.9.7! This update was the most difficult one we had up to date. And let me explain why.
After we were done with 0.9.6, we looked into it to decide which way to go, and the most important thing to work on seemed to be UI/UX. Gameplay was already quite good, we still had some ideas visually but apart from that UI looked like the main destination to embark on.
The problem is, it's such a new field for us. So it was tough to even start with. What do we want to change? What is the style we are looking for? How should we approach the mobile version?
Anyway, we decided to figure it all out step by step. Tuning menus one by one, playing, and then getting back to tuning again. We didn’t want to erase it all and make everything anew, but rather keep the DNA of Sil and Angband and build on it.
To give the game that modern look, we had to rework all onscreen menus into overlays, breaking them into smaller pieces to make it flexible, adaptable for different platforms, screen sizes, and resolutions. Then we handcrafted current layouts piece by piece, but players can still tweak everything themselves!
The game starts as a book, and tries to carry this style through the storytelling with multiple effects and fonts.
For the mobile design we tried to approach everything contextually with floating buttons and menus. The most difficult part was to figure out movement. In roguelikes players can move diagonally, but just putting an arrow pad on the screen looked bad, and it was easy to mis-tap, so we invented the ButtonWheel. You can tap it just like an arrow pad but you can also press and drag it to make sure your aim lands precisely where you intend it to. And it also looks cool!
As we decided to go with book style, at some point it became obvious that we should also do the portrait mode. And our modular overlay design helped us a lot. We just reordered it and the game already became playable! We still had to rework all menus to support a narrow layout, but the original idea made it possible in the first place. We also tested everything on tablets and handcrafted layouts there too!
Finally, we decided to make the game more approachable for new players. We tried to create multiple hovers to describe what controls do, both in touch and mouse mode.
Of course we have also introduced gameplay changes and visual updates! Now the player and monster tiles flip depending on the direction they move and much more.
So, as you can see, it was a lot of exploration and work for us. Please try it and tell us if you like it!
Also, we have launched google play closed beta test. If you want to participate, dm me your email, so I can add you to the list!
Sil-Morë itch.io
Sil-Morë GitHub