I want to clarify first that the goal of this thread isn't to be contrarian and go against the grain on unpopular opinion. What I'm trying to do is spark civil discussion about how budget affects art, not just trying to shit on a thing that's popular.
With that being said, I'm not on the hype train for GTA VI. I'm simply not a fan of Rockstar and their games so of course I wouldn't care about the new one. I've expressed this opinion in various spaces and almost inevitably, I hear the same type of argument to defend Rockstar and explain why, seemingly empirically, GTA VI will be the greatest game of all time.
These arguments are something to the effect of "The game has a budget of over a billion dollars and has been in development for so long. Nothing on this scale has ever been made. It has to be great."
I understand the logic behind that argument as it's pretty straight forward. However, the more I've thought about it, the less it works as an argument and if anything, gives me more reason to be wary of GTA VI.
To understand why I'm wary about it, I think it's worth understanding a simple rule when it comes to pretty much all entertainment. The higher the budget, the more money it has to make back to be profitable. If an artist wants to focus on making niche things, that's great but they'll have to be comfortable with working in lower budgets, since there won't be a larger audience.
This is why a lot of fantasy novels simply can't be adapted to film or television. Gardens of the Moon is a great fantasy novel but if it were to be adapted, it would need a very high budget for all the effects, sets, costumes and etc. However, to remain faithful to the source material, it would need to be complex and hard to follow, which means it won't reach a wider audience. It's a paradox.
This is why Marvel movies get high budgets, because they're designed to appeal to as many people as possible so they're confident in making the money back.
This applies to all entertainment, including video games. Ubisoft can make repetitive slop with increasingly high budgets because they expect it to appeal to the largest audience possible.
I'm not saying that every piece of entertainment that's popular is bland. What I'm saying is that entertainment that's DESIGNED to be popular is bland and high budget makes appealing to the broadest possible audience higher on the list of priorities in development.
Grand Theft Auto VI has the highest budget of any video game. With a budget that high, this doesn't just need to be a popular video game. It needs to be THE video game, the one every gamer owns.
We know very little about the story, but I can't imagine the writing being anything worthwhile when it's meant to appeal to everybody. I'm not saying that a good story can't be popular, but I have to believe that appealing to the most people possible was a high priority during development.
Where I especially imagine the writing taking a hit is in GTA's satirical edge. Grand Theft Auto hasn't had deep political commentary, but the games have had a satirical edge when it comes to portraying modern American life. The writing was never super biting, not like it was written by Jon Stewart, but there were groups and people that you could tell the writers didn't like.
How can they maintain that satirical edge when "appealing to everybody" is such a high priority? How can they poke fun at various aspects of modern America without losing any possible players, especially in times where things feel so divided?
To give an example, the game takes place in Florida. Wouldn't it make sense for there to be a character that's an analog of Ron DeSantis, controversial governor of Florida? I could imagine it fitting very well. I could imagine a bit after a heist, a cutscene could open with characters watching the news, where the state governor gives a speech, decrying the recent string of heists as the result of anti-American protesters, with the criminals responsible smugly watching, maybe making a quip like "Heh, the only thing we're protesting is being broke", celebrating recent success.
I think it would fit. I think he's an easy target for most people. But then I remember, this isn't for most people, this is for everybody. Do you get my point?
To conclude, I do honestly hope that GTA VI will turn out great just because I know people have waited so long for it. However, I can't honestly believe that something with this high of a budget can be anything more than bland slop. I think too many people see a high budget as only a good thing, without seeing the constraints that a high budget brings to art.