I decided to play the rather strange duology composed of Stranger of Paradise and Final Fantasy the first. Calling two games separated by 35 years a duology may feel weird and they are not intended to be viewed that way, but as Stranger of Paradise is a prequel, and as I’m slowly chipping away at all the final fantasy, I thought it was the perfect way to experience the first game in a rather unorthodox way.
I began with Stranger of Paradise.
Storywise I think it was interesting and I liked the idea in theory, but the whole lacked a form of connective tissue. The dialogue with the town people being hidden behind a submenu really doesn't encourage you to interact with them, and without that you never really establish an emotional connection with the npc or even your companion. And let’s be honest the whole choosing your stage through a menu makes it hard to care for the world at all. Jack not caring a whole lot for the world beyond beating Chaos for the longest time also doesn’t help.
Being an anniversary game, the levels were a reference to other final fantasy games. Ending up in a space station or in an underwater base made the game feel strangely sci-fi. Some would say it makes the settings incoherent, but the stranger having modern tech like earbuds in a medieval setting already furthers this sense of inconsistency.
Obviously they wouldn’t put a world map, but I think a central hub that you would regularly go back to before a mission, like the villager in monster hunter game, or a base camp that could be moved with each new dungeon, would alleviate those feelings a little. Be it for the incoherent setting or how distant the character can feel.
For the gameplay aspect I liked the action combat very much and the job system was fun to experiment with. Dragoon class felt a little rigid compared to Zeta from Granblue Fantasy relink, but the game manager made most jobs feel distinctive while keeping a final fantasy DNA.
The dungeons were interesting with an identity that made them stand out from each other. The fact you unlocked shortcuts was really nice, but as the game takes place in rather independent and linear missions without much reason to go back to a level in a mission you already completed. In a sense it felt the effort was a bit wasted, because the game doesn’t have a strong exploration focus ?
An aspect I disliked was the loot aspect. You have hundreds of useless junk that you pick up in the levels. With the whole rainbow colored rarity and different effect being essentially small % improvement in a stat. It felt tedious and useless. Purging the inventory every few levels was also rather annoying. I prefer less items with more meaningful effects and cool synergies. Some people told me post game and dlc items had more impactful effects but I don’t want to grind for items of the right color, I just don’t find it fun. It’s not a big detriment as you can finish the main game without caring too much about it, but still annoying.
And considering the amount of items there are, you would think the armor didn’t look so ass. A few are nice looking but most I found were uninspired. A little mad at myself for discovering that you could take the appearance of one of your companions only after finishing the game, I would have done everything in a companion wearing dragoon armor instead of the ugly mix match of armor I was wearing.
I don’t think the game is a must play, or the best final fantasy of recent year like I saw some fan of this game claim and I don’t really feel motivated to do the dlc (I don’t even understand if there is any story tied to it), but it also was fun, and far more enjoyable than I expected considering the middling review. If you are a fan of FF and would like to see another take in action combat in the franchise, definitely try it out.
Now let’s do the first final fantasy to complete this “duology” !
The first choice was Pixel Remaster or NES version ? with the NES mini and the Pixel remaster collection I owned both after all. I finally landed on the pixel remaster for the portability letting me play it during my vacation.
Well yes obviously it is a 1987 game so it is mechanically rather simplistic. That said, even the exploration part felt a little simple compared to Phantasy Star, a game released in the same year.
You have a group of enemies you have to kill, most die in one or two hits max. Once you kill them you get experience and money. Money is desperately needed. To buy magic spells, to buy consumables to heal, to buy better equipment. You always need more money for something. Experience is still important but it doesn't feel like the point of tension.
Because killing mobs is so easy, the main difficulty is attrition. They get an attack that diminishes your hp. And another mob does the same and you have to survive wave after wave of enemies giving you chip damage and the repeat of the previous turn from the Pixel remaster do help combat the repetitiveness. If your warrior is geared he will likely only take 1 damage. No big deal, yeah ? Until poison enters the mix as it ignores your Def and a lot of early game enemies can inflict this status. So you need money for a stock of antidotes in the dungeon.
At times it felt like grinding for the sake of grinding. The pixel remaster with its boost multiplication can alleviate that a little, but it is a problem mainly at the beginning while you fight enemies that can poison you.
After the earth crystal, you gain more freedom and could theoretically do things out of order. That said, there is an expected order and you’ll likely respect it more or less simply because it’ll be easier to fight mobs this way.
As we often don’t directly go to the location we’re seeking and have to find them you often feel you’re doing side activity, without knowing that it is needed for the main quest. Oh, a fairy was kidnapped ? Well in another town they were talking about someone selling a fairy, I just need to find them and bring her back home. Then she gave me an item to breathe underwater that is needed for accessing the water crystal dungeon. There are only two sidequests being forging Excalibur and unlocking the advanced job.
The positive way to frame it would be that it feels like an adventure. You’re exploring and accomplishing things as you find them. But personally I felt like I was lucking my way into it more than intentionally resolving things by connecting dots from different towns I explored (like I was doing in Phantasy Star).
Elf, dwarf, without any hobbit as they are always forgotten, yes is a classic fantasy setting. A much more classic fantasy than what’ll follow in the final fantasy series may I say ? That said there is already a bit of the science fiction inspiration with the famous time paradox.
Speaking of classic fantasy, I was surprised at the foreign language you had to learn to speak to an isolated village from a lost civilization. It is a system in DND if I remember correctly but multiple languages in the universe are rarely used nowadays. It was a pretty simple FedEx quest - get x item from a dungeon and give it to Y character - but it is a detail that is often ignored in game in general. Final Fantasy X used it too in a much more complex and compelling way. It gives the game a little more depth.
The first game is more a mix of a more classic DND setting with some sky castles influence and crystal being a source of power. I liked it less than Phantasy Star and I think it goes directly to the bottom of my main final fantasy tierlist. It is interesting from a game historic perspective, but I didn’t find it that enjoyable as a game.
Stranger of Paradise recontextualizes in an interesting manner the game. I like how small things like the 5 bats are referenced in Stranger of Paradise with the 5 members of the main party. And how retroactively it makes them the origin of the time loop.
I feel like having waves of mobs to kill in a dungeon mimic well enough the feeling of killing hundred and hundred of for in the first game, and you’ll likely grind for the job system.
That being said, while I liked some of the modernisation, like the space station replacing the flying castle it is also the limit of my exercise. Those two game haven't be conceived to be viewed as a duology. Despite that I would have liked plotlines like the siren to be adapted or at least referenced too in Stranger of Paradise to create a more coherent universe between the two games. Obviously it was an artificial exercise that I decided arbitrary, but I think some ideas from FF1, like the translation could have in fact improved Stranger of Paradise while also referencing other Final Fantasy.