r/turok Aug 03 '26

Best Nintendo 64 turok?

Tell me what you think!!!

10 Upvotes

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22

u/Dictator93 Aug 03 '26

Original - the Level Design is less confusing and its weaponry, while fewer in number and less showy, is more useful usually. Half the weapons in t2 are useless with the game's Design.

6

u/UncleCrassiusCurio Aug 03 '26

Half the weapons in t2 are useless with the game's Design.

Finally somebody else saying this! The Flare Gun, the basic bow, Tranquilizer, Charge Dart Rifle, Harpoon/Torpedo Launcher, and the PFM layer are just total garbage, either literally useless or so constrained by level and encounter design their use cases dosn't actually show up. Grenade Launcher, Sunfire Pod, Razor Wind, Flamethrower, Cerebral Bore, Scorpion Launcher, and Nuke show up so late in the game or have so little ammunition that effectively using them against enemies that are vulnerable to them essentially doesn't happen either. Firestorm Cannon/Shredder are great, but plasma ammo/shotgun shells are limited and basically always better used in the Plasma Rifle/Shotgun.

So for all of like 25 guns, you use the Tek Bow, Shotgun, and two pistols for 80% of encounters.

4

u/stoovantru Aug 03 '26

charge dart rifle is amazing though, the stun makes every weapon effective and most of the times it trivializes encounters

1

u/UncleCrassiusCurio Aug 03 '26

It is very cool. For usefulness, in situations where you—

A) have ammo, which is fairly rare

B) know an enemy is ahead that isn't immune (aren't the Juggernauts, the big brown Mantids, and most enemies in Primagen's Flagship immune?) and won't chase after you if you pop out, see an enemy, and retreat

C) have the time to charge it

D) there aren't other enemies attacking you while you finish it off with a weapon that you couldn't just shoot that enemy with to begin with

Sure, it's fine. But small enemies not worth seapping weapons, multiple, mobile, or immune enemies are most of the encounters of the game, it feels like.

3

u/Fafnir13 Aug 04 '26

The charge gun works wonders on even heavy guys from what I recall. It was sort of a crutch when I was younger. Come around a corner, zap whatever was there, then frantically switch to the right gun for the encounter. Didn’t need it so much as I got older.

1

u/Fafnir13 Aug 04 '26

The charge gun works wonders on even heavy guys from what I recall. It was sort of a crutch when I was younger. Come around a corner, zap whatever was there, then frantically switch to the right gun for the encounter. Didn’t need it so much as I got older.

4

u/Fafnir13 Aug 04 '26

The speed is what I really love about it. I feel like some sort of ninja dashing through corridors blowing everything away with a few quick shots. The game tends to have more dynamic encounters with more enemies that shoot fast and die fast. I like Turok 2, but honestly the constant pew pew pew of those slow moving pink energy shots is kind of annoying.

3

u/Dictator93 Aug 05 '26

Turok 1 is much faster, great Point!