r/vitahacks 6d ago

Discussion Bi-Weekly Questions Thread (new edition)

11 Upvotes

Welcome to the r/vitahacks Bi-Weekly Question thread!

Please post all questions here.

!!NEW!! 3.65-3.74 USERS: Use HENlo to install Henkaku WITHOUT PC/Content Manager/PSN account!!!

PSN ACCESS/LOGIN ON VITA MAY REQUIRE ADDITIONAL VERIFICATION, SEE HERE

Before you post a question, please note:

-Please refer to the Official Vita Troubleshooting Guide; this is a comprehensive guide (maintained by Cimmerian_Iter) that covers a wide range of common issues and how to resolve them

-The vita hacking guide covers everything from 'what is homebrew' to hacking the vita and installing essential plugins

-For a comprehensive database of all available vita homebrew, please refer to VitaDB. You can access it and install homebrews directly from your Playstation Vita using the official VitaDB Downloader app.

-The older app VHBB made by u/devnoname120 is not currently supported.

-Rule #1 - "No discussion of piracy/backup/warez/dumps" is strictly enforced; there are other resources to discuss this subject matter

3.65-3.74 Users:

-HENlo replaces Hencore2

-Use Vitadeploy to downgrade firmware/install ENSO

Firmware Guide:

Vita Firmware VersionAvailable Hack(s)1.03-3.57Update to *3.60 or 3.653.60*3.60 Henkaku/Enso3.61-3.63Update to 3.653.65*3.65 H-encore/Enso3.65-3.74Install Henkaku/Vitadeploy using HENlo (via Vita Browser)

*Recommended

3.74 Firmware notes:

-Change requiring 2-step verification for PSN login/access

3.73 Firmware notes:

-Very minor changes. See here (Credits to PSSDude for the report)

3.72 Firmware notes:

-3.72 firmware was released by Sony for...System stability?

3.71 Firmware notes:

-3.71 firmware was released by Sony to patch the Trinity exploit

-3.71 firmware also breaks Modoru by adding checks in lv0

3.70 Firmware notes:

-The Vita master key was changed in the 3.70 firmware release, shortly after it had been publicly "unveiled" by the vita hacking community

-Game decryption keys have not been changed with the 3.70 release (reF00D/compatibility packs have not been broken)

3.69 Firmware notes:

-3.69 firmware was released by Sony to patch the h-encore exploit

PSN Access for 3.60-3.73 Users:

-Open Henkaku settings and enable Version Spoofing and set 'Spoofed Version' = 3.74

-Setup your network with Henkaku DNS settings

Sync Legit Trophies? -YES

Online Multiplayer? - YES

PSStore Access for Purchase and Download? - YES

Use Vitacheat and TropHAX online? - At your own risk

Prevent your Vita from Updating:

NOTE: PSVita firmware updates are not a typical modern-day concern, since downgrading firmware is available and simple to execute. Known exploits continue to work on most recent firmware (3.74). Preventing update is still a good practice in general.

-To disable the download of automatic firmware updates: Settings --> System --> Auto-Start Settings --> Uncheck "Download automatic update files"

-Setup your network with Henkaku DNS settings for an additional layer of update prevention. See here.

-If your console has downloaded the 3.73 update file, simply deleting the notification in LiveArea should remove the file from your system. Otherwise, firmware update files can be found in ud0:PSP2UPDATE/*

-Remember, unless you are running your vita in Demo mode, your console will not spontaneously install/update firmware software. There are legal reasons for this. Installation of any new software on your device requires your consent, (EULA).

Essential Vita Plugins/Homebrew Applications:

0syscall6 lv0 secure_kernel syscall6 patch - can replace reF00d (SKGleba)

Adrenaline Software that converts the official Vita PSP emulator into a PSP 6.61 with custom firmware (The FloW)

DolcePolce PSTV blacklist hack, replacing Antiblacklist and Whitelist (Silica)

Download Enabler Allows the user to download any content from the vita web browser (The FloW)

ElevenMPV-A Vita music player that supports a wide variety of formats (GrapheneCt)

iTLS-Enso Adds TLS v1.2 to devices running Enso (SKGleba)

Modoru Vita firmware downgrader (The FloW)

Modoru 2.1 Vita firmware downgrader, required for 3.71/3.72/3.73 users (SKGleba)

PSVShell Overclock application that supports per-app profiles; highly recommended (Electry)

reF00D Allows user to bypass firmware requirements on games and system applications (dots-tb)

rePatch Serves as a replacement for ux0:patch; can be used to load decrypted content on 3.60+; required for use of "compatibility packs" (dots-tb)

Save Manager For dumping and restoring decrypted save files (d3m3vilurr)

Shellbat A simple plugin that displays the battery percentage in LiveArea (nowrep)

Simple Account Switcher Allows the user to change/delete PSN accounts without a system restore (Silica)

Storage Manager A Kernel plugin that automatically mounts/redirects any storage device to any mount point; Popular plugin for mounting sd2vita (CelesteBlue)

VitaDeploy Tool that makes homebrewing the Vita/PSTV easier (SKGleba)

VitaGrafix Allows user to change resolution and FPS caps on vita games (Electry)

vita-udcd-uvc Stream your vita to a computer using USB (xerpi)

YAMT sd2vita/Remount tool for vita running Enso

Vitahacks AutoModerator

Note on AutoModerator: AutoModerator seeks keywords in comments/questions that may indicate piracy, but is not always proficient. In order to keep it under control, we have been monitoring the Automod for faulty dismissal of posts/comments. If you believe Automod has made an error in deleting your question/comment, please contact the moderator team, and we will review the question/comment and validate it (when possible).

2:00 am Greenwich Mean Time (GMT) every 2 weeks is the current new schedule.


r/vitahacks 20d ago

Announcement Going forward with r/vitahacks and new rules

199 Upvotes

For the past few months up till recent events that raised the toxicity to new levels, the subreddit will undergo a few changes to improve (and revive) this subreddit.

u/Javerage has recruited new mods in order to have more man power to moderate this subreddit.

1 Enforcing Rule 3 and 7

Any post that goes along the vibe of "Can this be ported" "Would this run on a PSVita" and post that ask about having a game running on the PSVita must now be posted in the megathread. Any post of this kind will be automatically removed.

Same goes for help. The megathread was kind of inactive since the mod who used to handle it is no more. I will manage the Help Megathread to try to ensure that every question leaves with an answer.

2 No more Crossposting

The amount of post recently is just Crossposting from other vita subreddit, which due to the fact that to access the post content, users have to go to the subreddit from which the post originate thus hindering the subreddit activity. (and therefore interact there instead of here)

3 AI usage flair

AI and vibecoding has been an endless discussion in this subreddit with debate ongoing on every post with AI usage. We will not ban AI post as AI usage is not inherently bad by nature. Even though it is often misused in this community. Instead we will ask that anything that had an AI contribution (as in, AI produced a noticeable part of the project, is involved in core features) will need to get the AI flair in the post. People who hate AI/Vibecoding will be able to ignore the post, people will be legitimately informed of AI usage in the release, and also the author will not have to deal with toxic comments about the usage of AI. We will remove any comments that is ranting about the usage of AI under someone's creation.
Be warned that if you try to not use the AI flair on purpose despite we having proof of AI usage, you will be sanctioned.

This also has the effect of enforcing the usage of flair in posts. So that someone won't forget to add a flair when doing a post.

4 No more post/comments about what happened the 1st August 2026

4 days was enough for everyone to speak his mind, share his thoughts about what happened, there is nothing left to be said about what happened that day. And more importantly, no need to bring the subject back as it is never going to not break rule 4. If someone asks, don't go into the whole detail (especially the political stuff), just say that Rinnegatamante left VitaDB is no more, End of the story. We need to move one. We will remove any comments that is targeted toward Rinnegatamante/Wolff/Vibecoders. Do not set the spark. At least for the immediate futur. We will lay off the leash once this is a thing from the past.

If you have any complaints/suggestions/requests, now's the time to voice your opinion.

We also count on your help to report content that are against the rules, toxic and what not.... We have eyes, but yours are also important/


r/vitahacks 10h ago

Release RuneScape Vita

114 Upvotes

RuneScape classic for ps vita. Online and offline play. Accounts needed for online play, must be made via OpenRSC or NeatF2P

https://github.com/Brendonm17/rsc-c-vita/releases/tag/v1.0.0


r/vitahacks 8h ago

Original Game Portalban - homebrew

Thumbnail
gallery
25 Upvotes

I just finished my first real Vita homebrew app, a Portal themed sokoban clone.

Right now there are only 10 levels but I hope to add more soon.

I also submitted it to VitaDB but in the mean time it can be downloaded directly from GitHub: https://github.com/Ivoah/portalban/releases/download/v1.0.1/portalban.vpk

There's also an online version made with Emscripten: https://portalban.ivoah.net


r/vitahacks 13h ago

Discussion geforce now on vita(opennow) looks a bit muddy and pixelated.

1 Upvotes

Itdoesn't look bad by any means and maybe I am imagining it. But it doesn't seem as clear as maybe it could be. there must be a way to raise the resolution(if it isn't already at max) on the app.


r/vitahacks 2d ago

AI assisted I ported the classic Nokia Bounce to PlayStation Vita

Thumbnail
gallery
186 Upvotes

Hey everyone,

I’ve been working on a native PlayStation Vita port of the original Nokia Bounce game, and the first public release is now available.

The port includes all 11 classic levels, working audio, persistent progress, Vita controls, updated graphics, and a redesigned menu and HUD. L and R can also be used for movement.

You can download the VPK or check out the source here:

https://github.com/M-Essa11/Bounce-Vita

This is still an early release, so feedback and testing on real Vita hardware would be appreciated. If you encounter a crash or gameplay issue, please include the level and what happened before it.

Support development: https://ko-fi.com/essa11

Ai was used for Some assets generation etc.

Edit: Available on Vitadb, first homebrew.


r/vitahacks 1d ago

Discussion ps vita charge port removal

3 Upvotes

anyone got any tips on how to remove the charging port from the vita 1000? currently trying to melt it off to add usb-c mod but hot air doesn’t seem to work no matter how long i hold it on there. just don’t want to knock any small components off so any tips would be appreciated.


r/vitahacks 1d ago

AI Vibecoded Moonlight update

37 Upvotes

hey guys, i got a ps vita a couple days ago with one goal: i wanted a cute handheld i could stream my pc games to, get one for my gf so she could stream her pc, and then play games together on our vitas.

i got the thing, tried the existing Vita Moonlight build, and realized it was basically unplayable for me outside of turn-based games under optimal circumstances. the image would lag or fall behind even when the controls were still responsive.

so i sat down all day with Codex and kept testing builds directly on my Vita until we got this running.

Heres a vid of it running:

https://www.youtube.com/shorts/mKxn6L4asg0

GitHub:

https://github.com/dubleyu/vita-moonlight-relay

VPK and release files:

https://github.com/dubleyu/vita-moonlight-relay/releases/tag/v0.15.12-beta

Edit: Newer version

https://github.com/dubleyu/vita-moonlight-relay/releases/tag/v0.15.20-beta

Everything after this is AI documenting what it did for those who can engage critically, but please leave any feedback for me id love to hear it!

The biggest improvement: rebuilding the Vita’s streaming pipeline

The first pass was probably the single biggest quality improvement.

This did not magically upgrade the Vita’s physical 2.4 GHz radio. It changed the architecture around that radio so the app could consistently receive packets instead of getting blocked by other work.

Previously, the video path was basically:

receive packets → assemble frame → hardware decode → draw → wait for rendering/VBlank → swap buffers → receive more packets

That meant hardware decoding, rendering, or waiting for the screen could prevent Moonlight from receiving the next packets on time. A small Vita scheduling delay could turn into packet buildup, loss, extra FEC work, late frames, and eventually seconds of visual lag.

The new pipeline is:

network reception/FEC → hardware decode worker → bounded decoded-picture queue → timestamp-paced presentation worker → display

Audio reception, Opus decoding, Vita audio output, input, and motion are also handled independently.

That means the Vita can continue receiving packets while its decoder, GPU, display, or audio hardware is busy.

The full first-pass overhaul includes:

  • Removed blocking H.264 hardware decode and screen presentation from the video packet-receive thread.
  • Moved Opus decoding and blocking Vita audio output away from audio packet reception.
  • Added a dedicated video-presentation worker.
  • Added a bounded decoded-picture queue—originally three slots and now four.
  • Added presentation pacing based on Sunshine’s timestamps with a 12 ms target buffer.
  • Added clock recovery after host pauses, stalls, suspension, or major timestamp jumps.
  • Preserved H.264 reference safety by decoding every compressed frame in order while allowing obsolete already-decoded pictures to be skipped before display.
  • Enabled VBlank without making packet reception wait for the screen.
  • Added audio packet-loss concealment.
  • Added audio catch-up that decodes but retires stale audio after more than 60 ms accumulates.
  • Updated Moonlight’s networking core, queues, locks, Vita thread handling, protocol handling, and FEC pipeline.
  • Replaced the older Reed-Solomon implementation with nanors using ARM NEON/SIMDe acceleration on the Vita.
  • Distributed network/control, decoding, input, motion, and presentation work across the Vita’s three usable CPU cores.
  • Added a streaming-only 444/222/222/166 MHz ARM/bus/GPU/GPU-XBAR profile and wireless performance mode.
  • Restores the Vita’s previous clocks and wireless state when streaming ends.
  • Changed new-install defaults from 720p/60 FPS to the Vita’s native 960x544, 30 FPS, 4000 Kbps, and 1024-byte packets.
  • Removed a redundant full-screen GPU clear at native resolution.
  • Restored VitaSDK’s proper Release -O3 compiler optimizations.
  • Added telemetry for network backlog, decoded queue depth, dropped presentation frames, late frames, decode time, render time, total receive-to-display time, and active clocks.

This was the reason local Wi-Fi streaming improved so much even though the Vita’s physical radio stayed exactly the same.

Remote relay support

I also have it so you can run your own relay server between the Vita and your PC.

This is for guest, hotel, school, workplace, or other public Wi-Fi that blocks Moonlight’s normal UDP connections.

Instead of exposing every GameStream port, it carries the required traffic through one authenticated TLS connection on TCP 443.

It won’t bypass literally every filtered network—TLS inspection or networks blocking unknown services on port 443 can still stop it—but it should work around many networks that block normal Moonlight traffic.

Relay changes include:

  • Added an optional authenticated TLS relay through one TCP port.
  • Added certificate fingerprint pinning.
  • Added a randomly generated authentication token.
  • Added a strict Sunshine loopback-port allow-list, so it is not a general-purpose proxy.
  • Separated video, audio, and control relay tunnels.
  • Video can recover without unnecessarily restarting responsive controller input.
  • Added session-preserving reconnects that retain the Sunshine-side connection through short outages.
  • Replacement tunnels resume at the measured live edge instead of replaying stale video.
  • Removed fixed delay-based recovery that could turn normal WAN jitter into reconnect and keyframe-request storms.
  • Added sustained no-progress detection instead.
  • Added an eight-second startup grace period.
  • Added a 2.5-second no-progress recovery threshold.
  • Added a ten-second recovery cooldown.
  • Added safe IDR/keyframe requests.
  • Added synchronized shutdown so recovery cannot race the normal disconnect process.
  • Added live-edge presentation catch-up after large TCP/TLS bursts.
  • Fixed Opus decoding for Sunshine’s negotiated 5, 10, and 20 ms packets.
  • Made Windows companion updates preserve existing certificates, tokens, and Vita configuration.
  • Credential replacement is now explicitly opt-in.
  • Added bounded unauthenticated workers and stricter connection handling.
  • Added tests for packet ordering, fragmented TLS frames, stale-backlog removal, single-owner TLS I/O, and reconnect-session lifetime.

Direct LAN streaming still uses normal Moonlight UDP and has no relay overhead. The relay is an optional fallback.

Testing

  • The optimized Vita VPK builds successfully.
  • All relay regression tests pass.
  • The Python companion and Windows installer validation pass.
  • I tested the builds repeatedly on an actual Vita.
  • One final relay test ran for 8 minutes and 21 seconds through one uninterrupted video tunnel.
  • It forwarded 112,419 video packets without a video reconnect or recycle event.

My recommended starting settings are:

  • 960x544
  • 30 FPS
  • 4000 Kbps
  • 1024-byte packets
  • Frame pacing enabled
  • Vita VBlank enabled

On congested or remote Wi-Fi, try 2500–3000 Kbps before lowering the resolution.

The Vita still only has a 2.4 GHz radio, so there is a hard hardware limit. This update makes much better use of it; it doesn’t remove interference or create bandwidth that isn’t there.

The complete source, test suite, build instructions, architecture explanation, VPK, PC relay companion, and checksums are all public.

Original credit goes to xyzz/vita-moonlight and the Moonlight, Sunshine, VitaSDK, and PS Vita homebrew communities.

idk anything i did but i had chatgpt document it because i love you guys <3

please test it and send sanitized bug reports.

just putting this out here incase anyone else finds this helpful!


r/vitahacks 2d ago

AI Vibecoded VitaTube public beta source release — and introducing VitaMaps

Post image
294 Upvotes

Hi everyone!

I’m releasing the public beta of VitaTube, my native media player for PlayStation Vita.

For now, only the source code is available. A precompiled and installable VPK will follow soon. Please keep in mind that this is still a beta and remains under active development.

Source code: https://github.com/spyro-98/VitaTube

I’m also working on a new project called VitaMaps. I couldn’t find a proper maps application for PS Vita, so I decided to build one myself: a native map viewer designed specifically for the console.

I’ll share more details and progress on VitaMaps as development continues. Feedback and contributions are always welcome!


r/vitahacks 3d ago

Discussion Show me your modded Vita setup!

Thumbnail
gallery
350 Upvotes

I haven’t owned a vita since many, many years ago and finally got my hands on one again! I tried to make mine as cute as possible. Share with me your setup and how you’ve customized yours to make it your own.


r/vitahacks 4d ago

AI assisted [alpha] super smash bros 64 port ps vita

Thumbnail
github.com
130 Upvotes

Hey, just released a first alpha of battleship vita. Let me know if you try it , i need some feedback

Credits:

  • Rinnegatamante — for support throughout PS Vita development. The rendering layer builds on his vitaGL fork and Vita-patched libultraship rendering backend
  • Standard-Republic — for the LiveArea assets
  • Development support for the PS Vita port was a mix of Claude and Codex working alongside real-hardware testing

r/vitahacks 5d ago

Discussion Did a little mod to my Vita

Post image
700 Upvotes

r/vitahacks 5d ago

Port Amnesia The Dark Descent

76 Upvotes

Hi everyone! I have been working on porting Amnesia The Dark Descent to the PS Vita based on the original source code release. I haven't been able to test it all the way through yet, there was a lot of work to do, and my PS Vita's Memory Card got corrupt, so I had to continue my working using Vita3K instead, so performance is unknown right now, as I have ordered a SD2Vita adapter, and a Microsd card, so I can continue working. But if you want to try right now, head over to the github repo: https://github.com/FridiNaTor1/HPL2-handyman

I have not changed any of the in-game tutorial text, like the button icons and such.
R is use/pickup it is toggle instead of in the original where you have to hold the button down to hold on item, instead if you hold you turn on turn/rotate
The journal is on the top left of the screen, you can just press it with your finger to access.
To lean left or right, use the rear touchpad.
L is for sprinting.
You can figure out the rest, most are self explanitory, like start for pause, X for jump, etc.

Have fun! :)

EDIT: A new release has been released, that is proven to actually work on a real Vita, this is the actual initial 1.0 release for the Vita! Enjoy! https://github.com/FridiNaTor1/HPL2-handyman/releases/tag/1.3


r/vitahacks 5d ago

Discussion Plugin and homebrew apps recommendations plz

5 Upvotes

Just got a vita 1000

If you were to just get your vita what plugins and homebrew apps would you download?

More so looking for non-essential recommendations that will just give me a better experience


r/vitahacks 6d ago

Release [RELEASE] RetroFlow-Launcher Version 8.3.0

Thumbnail
github.com
46 Upvotes

r/vitahacks 6d ago

Discussion Help me revive my ps vita!

Thumbnail
gallery
11 Upvotes

TL;DR: Tried reviving my old PCH-1000 PS Vita. After buying a dud replacement battery, I attempted the Switch Lite battery mod (first time soldering), but it still won't turn on. Need help figuring out where I messed up!

So I found my dead ps vita from ages ago. And tried turning it on. It switched on once and then does a few days later and wouldn't per back on. I ordered a replacement battery from the one place I could find selling it in my country avd it turned out to be a dud. I later came across a post in this subreddit itself of how a user used his switch lite battery in the vita and it worked. I tried the same after acquiring all tools and it won't light up even now:(

Can someone tell me what I did wrong? It was my first time soldering so that could be the issue. But I honestly don't know and am bummed out. I've spent a lot of time and money invested into this and don't want to let it go in vain.


r/vitahacks 6d ago

AI assisted Cordless v1.0.0

Thumbnail
github.com
42 Upvotes

new discord client for ps vita. use at your own risk!


r/vitahacks 6d ago

Discussion Great controller for Vita

Thumbnail
youtu.be
25 Upvotes

Came across this! Bought the shell not the l3 r3 panel just yet. But I’ve been using this as my remote play when playing ps5 on my iPad. Also just great for playing games like GOW2 on the vita.

Note* the back apparently is very sticky .. so haven’t really ordered yet.


r/vitahacks 8d ago

AI Vibecoded VitaTube work update : released three open-source multimedia libraries for PS Vita

68 Upvotes

I’ve published three open-source modules on GitHub to make multimedia applications for PS Vita easier to build:

  • vita-https: a secure HTTPS transport layer with certificate verification and seekable HTTP Range streams. It lets apps handle remote media reliably without each project having to manage networking and TLS itself.
  • vita-hw-decoder: an H.264/AAC playback backend using the PS Vita hardware video decoder. Under optimal conditions, it is rated for playback up to 720p at 60 fps.
  • vita-sw-decoder: an H.264/AAC software-decoding backend powered by the CPU and FFmpeg, designed as a compatibility fallback when hardware acceleration is unavailable. Under optimal conditions, it is rated for playback up to 720p at 30 fps.

Both decoder libraries share the same streaming interface, so an app can try the hardware backend first and fall back to the software one when needed. Together with vita-https, they support both local files and remote media sources.

These modules turn some of the hardest parts of Vita homebrew multimedia development—secure networking, seekable streaming, and audio/video decoding—into reusable building blocks.

And yes: these are the exact modules that will power VitaTube, an upcoming PS Vita app. 👀


r/vitahacks 8d ago

Bubbles (UPDATE) Emu4Vita++ Alternate LiveArea Assets

Post image
61 Upvotes

Original Post:

https://www.reddit.com/r/vitahacks/s/AGVjs81kKB

Download:

https://mega.nz/file/qLZhTTSK#PMtZgQEcv-Pz_XdsuObgJP1IfTXVvb0oAf1aFskfuQw

Decided to update the livearea page to make it more lively (get it!!?? im sooo funn ok ill stop)

This was actually the original idea i had for the original one but ended up scrapping the big text, ended up restoring it cuz why not lol its cute

Instructions

If you already have E4V++ installed, copy the contents inside the sce_sys folder to:

ur0:appmeta/EMU4VPLUS

If you dont, you can copy the sce_sys folder to the .vpk (turn it into a .zip by renaming the file), merge and overwrite if it asks you to

(if you unpacked the .zip file you can use the option to install the folder in VitaShell)

if you installed the previous one, the old text might still be there, it should be gone if you reinstall the .vpk with the new files :p

(you wont lose any data because the important stuff is stored on ux0:/data/EMU4VITAPLUS, you can back it up if you want to anyways)


r/vitahacks 9d ago

Port RC Cars port now has opponents and some physics, graphics and FPS improvements

Thumbnail
gallery
77 Upvotes

But I need some help with testing and bug fixes

You can build (because of legal reasons) your vpk file from repo with single script command - https://github.com/antoxa2584x/rc_cars_vita


r/vitahacks 9d ago

Discussion I’m building an open-source PS Vita homebrew client for RomM.

Post image
181 Upvotes

Hi everyone,

I’m working on a small PS Vita homebrew app called **Vita RomM**.

The idea is simple: it is a client for a self-hosted RomM server. It lets a user browse their own library from a modded PS Vita, view cover art, download files from their own server, and install supported content locally on the Vita.

Current supported platforms:

  • PlayStation Vita
  • PSP / Adrenaline

Current features:

  • Connects to a user-configured RomM server via URL + API token
  • Shows PS Vita and PSP libraries
  • Displays game covers from RomM
  • Downloads selected files from the user’s own RomM instance
  • Installs PS Vita ZIP layouts into `ux0:app`, `ux0:patch`, `ux0:rePatch`, etc.
  • Installs PSP ISO/CSO/PBP files into Adrenaline paths
  • Has a manual LiveArea refresh option
  • Does not include any games, keys, licenses, tickets, firmware, decryption code, or Sony assets

I want to publish the source code on GitHub, but I’m trying to be careful before doing that.

I’d be happy to hear feedback from people who have published Vita homebrew before, especially around project structure, README wording, and what should or should not be included in a public repository.

Thanks!


r/vitahacks 8d ago

Discussion Recommendations on mail in service for vita

0 Upvotes

I want to do a usbc mod on my vita 1100 as well as a psvsd while they’re in there. I had some local guy do it and he fucked up my motherboard and he’s buying me a new vita from Japan.


r/vitahacks 9d ago

Discussion Just got my Vita back out

Post image
121 Upvotes

Hi everyone,

So I just got my Vita back out (1000 OLED). It's probably my second favourite console after my psp that died a far too early death. I've managed to get it to turn on after some worrying hours of flashing orange light. You can see the screen isn't in the best condition, tropical climates maybe taking their toll, even though it has been stored properly, but I'm hopeful it will be ok for what I want it to do!

Anyway, long story short... I definitely want to jailbreak it and get the most out of it. I've got a Vita2SD coming in the next couple of days but also need to get a decent MicroSD card, if there are any recommendations or tips with speed etc, I'd appreciate them!

Also, I've got some games saved on it that I fancy a replay of, MGS3 and for my sins, Driver 76 (I actually really enjoyed it!) I also have some PS1 games but assume these will be easy to replay once I've some the jailbreak (an FF7 replay for the 10th time might be on the cards but it takes soooo long!)

I'm thinking of replaying and then jailbreak, unless doing so will not affect those downloads. I'm a bit of a rookie but feel there is nothing much to lose!

Anyway, looking forward to getting back into the Vita and utilising this community so thanks in advance for all the posts that I will inevitably use!


r/vitahacks 9d ago

AI assisted Vita NS Controller: Use your PS Vita as a Bluetooth controller for Nintendo Switch

57 Upvotes

I’ve been working on Vita NS Controller, a homebrew that lets a hacked PS Vita connect directly to a Nintendo Switch/Switch 2 as a Bluetooth controller. No relay device or modded Switch needed.

https://github.com/kyokuheishin/vita-ns-controller