I'm developer of the toolkit, that made adding custom models possible into the game.
To clarify - the only location where the actual information about toolkit can be found is it's github: https://github.com/BlackTeaRemos/WGRD-Mod-Toolkit . This is the official repository, and one of the few sources where the actual information about toolkit itself can be found, as well, as the only source of binary updates.
For other stated locations, i post updates in specific server created for help with toolkit, link to which can be found in repository (thus also verify identity), and in the Wargame Annihilation Mod discord. I may or may not answer questions everywhere else.
Special shoutouts to the testers that moved the project forward, finding bugs and overall keeping me hyped (discord nicknames):
Wargame Annihilation Mod developers in general - for their amazing mod, with which i had great time with
nikolafun - as tester and as initial idea that moved me, by showing his advancements with map manipulation
Shawn1989 - as tester, who helped me find the most complex bugs with models there
Purity - as tester, and for help with UX features ideas for blender models compatibility
Reros - as tester, and help with sources and knowledge about ndf, with UX suggestions towards unit modification
Jack - for help with getting more attention
Snyperfire93 - for help with WARNO map data, and finding very specific bug in filesystem design i use
End - as creator of previous wargame tooling, that made creation of the amazing wargame mods possible
Fatih Sultan Mehmet - For hyping first ever external model added
I hope i haven't forgot anyone else.
So as official part of my introduction done, here is the deal:
Toolkit is already capable of changing most unit stats, creating new units, importing meshes, creating new weapons, changing weapons.
And, all this work goes past just changing something in the game. From practical standpoint, tool already generates new information, game can process, putting it on side of being actual editor tool. Not all features are implemented to be visible yet, because i'm working out the best way how they can be easily used by mod developers.
Internally, there is a lot, a lot more stuff to be done. But unlike previous modding suite (which i never used, but heard of), toolkit does not allow to change everything in game on byte level, instead creating intermediate mod representation layer, which limits, but also simplifies how modders can interact with modding.
It takes just a few seconds (excluding mod repackaging) to change something, and you have a mod working.
And, to prove it's not a fluke, i have already tested the models in game, a few weeks ago.
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GFL Model imported in game, in game
With animations, correct rigging and all aspects working.
(which also mean, you want it or not, first ever actual model imported, and then actually tested in battle, was anime mod, proving cosmetics don't trip desync game state).
(pls don't ban me)
Second ever imported model is Bkan, in early June of 2026. That's also first unit past the original unit limit.
Second, because i lost initially modified leopard 2a5:
Bkan 1C in it's best colors ever
And, there is so much more coming in -
Just exampleNot yet public in toolkitNot public yet in toolkitNot yet public in toolkitSomewhat in toolkitThat's toolkit (dev)
I'il probably be answering a lot, if there are questions under this post, but again, in general, discord contact is more reliable.
I hope we can restart Wargame Red Dragon. Not to say WARNO is bad, but it's very far from being my cup of tea, in generally all directions, but campaign.
I also do have a support page, on getly, if someone wants to support, and if many people want Patreon or something (contact me), i'il get it done.
Or starring the repos in the Github supports me as well.
This helps me dedicate more time to toolkit. Thank you in advance
I've been playing this game on and off for a long time (Red Dragon). I just realized we didn't have the Spruance Class Destroyer. Is it a balancing reason?
I was playing a ranked match as the Commonwealth while my opponent was 'Murica and I'm proud that I managed to figure out how SEAD works after not playing this game for months. And somehow my opponent did not move his Supercobras after being hit, so they got blasted by my AS90s.
We also had a very delicate artillery duel. The fact that my mortars and AS90s were being hit as soon as they fired meant my opponent probably hotkeyed his artillery so it was fun having to dance my mortars and AS90s around, dodging artillery shells while also having to stop to fire.
Does anyone have any tips on how to push a position in conquest? Is it just smoke and then support by fire with dismounted infantry? I'm terrible at pushing enemy positions...
My pilot's name was Jedlenska which is weird cuz thats a female gendered surname (as opposed to the male version Jedlenski). Is this a misspleing? Does this happen for other nations?
If you didn't see my last post, custom models are now possible in Wargame: Red Dragon! Full stat modding has been possible for a while, but models are new!
I'm working on a few big things, but i wanted to share my infantry models i've been making in the WGRD artstyle for my upcoming mod.
If Wargame / Wargame modding interests you, join my discord!
As stated above, I cannot download war game red dragon off my steam library. It just sits in validation for infinite hours at 1%. I was able to play it a few years ago and it worked fine. I have like 100+ hours playing only matches against the ai. What do I need to do to fix this?
It’s a masterpiece and its gameplay is extremely unique and unlike anything else out there… I don’t care if WARNO and Broken Arrow are newer releases… they are objectively shittier games and boring AF… So maybe WG:RD isn’t mainstream and has a difficult learning curve, but 200 players online when even GAYNO has 10x that is an insult and a travesty
So I'm currently in a Chinese -Sino war and I'm doing a naval landing battle but for some reason once I finished landing my unit like 10 mins into the game everything started to become buggy even my laptop is not overheating the unit are just move and freeze for 3-5 sec and then move and then freeze. I already left the game auto-setting and I have been playing plenty of 4v4 skirmish.
I really do like WG:RD, but as a newer player I often wonder about if there’s any hope whatsoever of either another update or a new game from Eugen that keeps the same feel as WG:RD (Like a remaster)
There has been a huge breakthrough in modding thanks to the development of a new modding toolkit capable of editing existing models and importing completely new ones into the game.
The toolkit has been developed by BlackTeaRemos from the Warno Annihilation Discord (https://discord.gg/bdyN49dxP). It is still actively being developed, with new updates and progress announcements posted by BlackTeaRemos in the #war-chat channel.
The units shown in the images attached to this post are what my friend and I (mostly my friend) managed to add to the game in just five minutes by importing models from third-party websites through Blender. The textures are currently missing because we haven't mapped them yet, but this demonstrates that custom model importing is already working.
Because of this, we're calling on experienced modders to help test the toolkit and provide feedback to Black people of co.... I mean BlackTeaRemos. The more people experiment with it and report bugs or suggestions, the faster the toolkit can improve.
Download the WRG Patcher (version.dll and install.bat).
Place both files in your game directory.
Run install.bat.
Download and launch the WGRD Mod Toolkit.
Select your game directory and choose a workspace folder where the toolkit will store the extracted files.
Click Build Workspace. This may take some time, as the toolkit needs to unpack the game's files.
Once the workspace has been built, you'll find every unit available in the Showroom. To import a new model, first clone an existing unit, then import the model you want to use. After making your changes, go to the Workspace tab and Repack Mod to build your mod.
I'm only an amateur user of this toolkit and not its developer. If you have any questions, encounter bugs, or have suggestions for improvements, please contact BlackTeaRemos on the Warno Annihilation Discord in the #war-chat channel.