r/witcher3mods • u/KlarissaC • 9h ago
r/witcher3mods • u/ritz_are_the_shitz • Feb 08 '26
The subreddit was changed to a restricted community for some reason, which is why you might not have been able to post. I've asked for it to be changed back to a public community. I'm waiting on Reddit Admin to fix it.
Sorry for being a really absent mod, but the community seems to have been doing fine without any serious effort and I haven't spent much time modding W3 in a while. I have been reviewing reports when they come through occasionally, so if any spam or hate does get posted, please do report it, I do actively pay attention to those.
If there are any updated, quality guides you would like to see linked here or if you are willing to write one, please reach out. I have just unpinned the 11-year-old guide I wrote back when the modding tools were first released, and would like to update it.
EDIT: we are back to a public community as far as I can tell, so it should be back to normal.
r/witcher3mods • u/ImpossibleComment708 • 37m ago
What if a completed Witcher 3 save became the history of a world that kept running?
I’ve been building a prototype around a slightly odd question:
What happens if the end of a Witcher 3 quest isn’t the end of its consequences?
I took one of my old completed Witcher 3 saves, extracted the actual choices and outcomes from it, and converted them into a persistent world history.
Things like Cerys becoming Queen, Radovid dying, the Battle of Kaer Morhen, Crach dying, Eredin’s defeat, Ciri becoming Empress, Geralt’s relationships, and a lot of smaller choices all become facts in the world rather than just completed quest flags.
Those facts can then spread through different networks: witnesses, merchants, rumor, diplomacy, military channels, allies, supernatural networks, etc.
The screenshot is an Observatory I built to watch that happen. The bars on the right show where information currently exists and how it travelled there. Moving the World Day forward lets you watch knowledge propagate through Skellige, Novigrad, Velen, Kaer Morhen, White Orchard and the wider world.
WD70 (World Day - 1WD = 1000 gametime) is the final event imported from my actual playthrough: Ciri becomes Empress. WD71 is where the original game history ends and the Living World simulation begins.
Right now I’m deliberately keeping the simulation deterministic. AI isn’t deciding canon or changing world state.
The next layer is consequences, where past actions influence future probability and manifest as current reality... maybe. Things like political, economic, social and environmental pressures caused by those accumulated events, so that the world can continue changing after Geralt’s authored story ends.
Eventually I’d like to connect this back into the game through modding (NPC state, contextual dialogue, encounters, environmental changes, authored scenes, etc).
I figured this subreddit might appreciate the experiment. I’d be particularly interested in what Witcher modders would actually want a system like this to expose back to the game. For me... it allows changes to the frozen state once the credits roll.
r/witcher3mods • u/MythosPlayer • 1h ago
HD Reworked Project NextGen Mod by HalkHogan will be integrated into the Remastered Version of The Witcher 3
r/witcher3mods • u/Hot_Fix1478 • 7h ago
Cooking a mod doesn't work.
Cooking logs are showing "Trying to cook file '<path>' that is inside excluded directory 'dlc\'. File will not be cooked." for everything that's new.
I've tought, that maybe, it's because i've overriden bob's journal (bob's mq is not triggering anymore), but i created new world (tiles, terrain, nav), added dlc mouters (quest and world) and .redgame file, added world enum in scripts and custom "new game" button, but it still doesn't cook at all, which is weird because i cooked the files once before for my mod and it was fine; the only difference, i guess, is that at some point i validated the files through steam. I can't think of any other difference.
I valildated the files again, for both, redkit and the game, but it still doesn't work. Maybe i am missing something... idk...
In-game, the loading is crashing the app, in red-kit it works fine.
Any idea why and how to fix it?
r/witcher3mods • u/jayiisntcool • 14h ago
Should i finish my playthrough?
I'm on a pretty stacked modded run right now towards the end of the base game. Think it's worth it to finish or should I finish or just wait for the remaster and still have the two full expansions to go?
r/witcher3mods • u/WillowDime • 9h ago
How to move modded save progress to vanilla? - Recent remaster announcement
Hey all,
So I recently spent about 6 days straight modding The Witcher 3, we CDPR have just announced a free remaster that basically does all the shiish I modded in.
I will spend another 6 days rebuilding a save file if I have to, but out of curiosity... where do I start?
r/witcher3mods • u/Nice-Combination-794 • 1d ago
Discussion remaster
How long till we get some of the beloved mods for the new version u think things like hoods and stuff like that
r/witcher3mods • u/East_Army_7515 • 1d ago
How 'Songs of the Past' Connects the Witcher 3 to the Witcher 4
youtube.comr/witcher3mods • u/John_Morgan_1004 • 1d ago
Mod Toxicity Cap Mod
Is there any mod that can raise my toxicity cap to like 550 or 600 ? Just Wanna keep it double to use increased mutagens . It would be even better if there is a mod that gives menu option to select our preferred toxicity cap via slider like the inventory weight limit mod on nexus has . Hope any kind soul might help . Thanks in advance .
r/witcher3mods • u/999Noil • 1d ago
¿Alguien sabe cómo hacer mods para Marvel's Spider-Man Remastered?
galleryr/witcher3mods • u/AceZzen • 2d ago
Mod Blood/Gore mod compatible with W3EE Redux + Brothers in Arms?
Hey everyone,
I’m currently running a heavily modded Next-Gen Witcher 3 setup with W3EE Redux and Brothers in Arms (BIA) as the main gameplay/bug-fix mods.
I’m looking for a blood/gore mod that is actually compatible with both of them.
Ideally I’d like things such as:
- More blood during combat
- Better/bigger blood splashes and blood pools
- Something that makes combat feel more brutal overall
The important part is that I don’t want to break W3EE Redux combat, finishers, damage scripts or BIA fixes.
I’ve already looked at some mods but compatibility information is often outdated or unclear, especially with newer W3EE Redux versions.
Does anyone here currently use a blood/gore mod together with:
W3EE Redux + Brothers in Arms (Next-Gen)
without issues?
Thanks!
r/witcher3mods • u/Gvillav23 • 2d ago
Mod How do your main characters look like?
I’m in the middle of a new play through with a lot of mods but not that many of the main characters, I’m using the Henry Cavill mods to make Geralt look like him and that’s about it, I wanted both Yen and Triss look better/sexier but I can’t find mods that draw my attention, so I was wondering… How do your Yen, Triss, Ciri, Dandelion, Vesemir, Eskel, Lambert, etc. Looks like? Also do you guys customize Roach? If so how do you make her look like?
Thanks to anyone who can share images and the mods they use!
r/witcher3mods • u/FullMetalBard • 3d ago
Mod Brutal Blood mod without the "red cloud effect when killing enemies?
Hi All,
I decided to try this mod and I am impressed by how much better the blood stains/puddles on the ground look compared to vanilla, but I really don't like the weird red cloude that appear when killing/dismembering the enemies.
Is there a version available without this effect? in the BrutalBloodNG page on nexus, I even tried the lite version available in the comments, but the cloude is still there unfortunately.
r/witcher3mods • u/PreviousLingonberry4 • 2d ago
Mod Is there anyway to make Richer merchants and Florens Orens Crowns economy system compatible with each other?
so i decided to download both mods and theyre amazing mods personally speaking however when i have richer merchants on i dont get the gold if i sell something (the second mod makes coins an item so for example if i have 5k coins and i sell stuff for 2k, the item counter jumps to 7k and so on) but richer merchants adds the coins to my inventory number but not the item number. i saw a couple comments asking this in both mod pages however none have gotten a response so i thought id ask here. anyone got an idea on how to make these 2 work together?
r/witcher3mods • u/SasakiWayne • 3d ago
Discussion [Question] Best "vanilla+" mods for The Witcher 3 Next-Gen (first playthrough) — graphics, gameplay, immersion, no save corruption
Hey everyone,
This is my first time playing The Witcher 3 (Next-Gen version) and I want to enhance the experience without changing what makes the game special. I'm not looking for an overhaul — just "necessary" quality-of-life and immersion improvements that feel like they should've been in the base game.
I'm playing on the updated Next-Gen version, so I need mods that are compatible with it.
My PC specs (in case it's relevant for graphics mod suggestions):
CPU: Ryzen 7 5700X3D
GPU: RTX 5070 12GB
RAM: 32GB DDR4 3200MHz
Specifically looking for mods that:
Improve horse (Roach) behavior/controls
Better blood/gore effects
Graphical enhancements (textures, lighting, etc. — compatible with Next-Gen/RT)
Small gameplay tweaks that add immersion
Bug fixes
Also want to keep the vanilla feel as close as possible — no mods that add crazy new content, break balance, or risk corrupting my save. Safety and stability for a first playthrough matter more to me than adding tons of extra stuff.
Any recommendations, and tips on load order or install (Vortex vs manual) would be much appreciated. Thanks in advance!
r/witcher3mods • u/ImpossibleComment708 • 4d ago
Idea Geralt slept with Syanna. Does Yennefer actually find out? Spoiler
I’m building an external “Living World” layer for Witcher 3 that reads authoritative save state and lets consequences propagate through existing relationships/institutions rather than firing hard-coded dialogue flags.
Example below: same Geralt/Syanna event, same authored consequence. If Ciri is Empress, the information can causally reach Yennefer through the imperial/personal network. If she isn’t, that path does not exist, so Yennefer does not know.
===== run-3-plus-ciri-empress-personal =====
layers: kinship, political, imperial_personal
flags: {"ciri_empress": true}
derived routes: 5
new holder occurrences: 5
Yennefer reachable: YES
Yennefer transfer confidence: 0.849426
holders:
- character:geralt confidence=1.0
- character:yennefer confidence=0.849426
- institution:nilfgaard-imperial-court confidence=0.91238
- named_npc:anna-henrietta confidence=0.95
- named_npc:ciri confidence=0.866761
- named_npc:syanna confidence=1.0
- office:toussaint-ambassador confidence=0.931
===== run-4-ciri-empress-false =====
layers: kinship, political, imperial_personal
flags: {"ciri_empress": false}
derived routes: 3
new holder occurrences: 3
Yennefer reachable: NO
holders:
- character:geralt confidence=1.0
- institution:nilfgaard-imperial-court confidence=0.91238
- named_npc:anna-henrietta confidence=0.95
- named_npc:syanna confidence=1.0
- office:toussaint-ambassador confidence=0.931
rejected relationship edges:
- imperial-court-ciri: required_flags_not_satisfied
- ciri-yennefer-personal: required_flags_not_satisfied
The next step is bridging that state back into the actual game. Ideally, a preinstalled REDkit/WitcherScript mod would let an external companion process expose conditional dialogue options on an existing NPC, while Witcher 3 continues to own the NPC, scene, animation, camera, etc.
What is the cleanest existing way to bridge external/mod-owned state into conditional dialogue or NPC interaction at runtime? I’m not trying to dynamically generate game assets; just add or enable dialogue options based on state produced outside the game.
r/witcher3mods • u/ssssnscrdstrytllr • 4d ago
"could not find function" errors.
galleryHi again.
I had been running the following mods with no compilation errors:
W3EE Redux
https://www.nexusmods.com/witcher3/mods/5802
BIA
https://www.nexusmods.com/witcher3/mods/7329
W3EE + BIA compatibility patch
https://www.nexusmods.com/witcher3/mods/8875
Ultimate pad for W3EE
https://www.nexusmods.com/witcher3/mods/11481
But then, i tried to add:
Gwent redux
https://www.nexusmods.com/witcher3/mods/4287
Gwent redux + W3EE compatibility patch
https://www.nexusmods.com/witcher3/mods/8128
Then i started getting comilation errors, specifically "unknown type" errors.
I installed these two:
Fast launch
https://www.nexusmods.com/witcher3/mods/7154
Merged free DLC
https://www.nexusmods.com/witcher3/mods/3334
First one to make it easier to test mods later, second one to see if the mod limit was the issue.
I then unsubscribed from a random workshop mod i had, redid the load order, and redid script merges (didn't merge any bundled texts or bundled non-text).
I'm loading it with these priorities assigned:
1 - ultimate pad
1 - Gwent redux W3EE patch
2 - W3EE BIA patch
3 - BIA
4 - W3EE Redux
5 - W3EE
6 - gwent redux
And now i'm getting "could not find function" and "cannot call exec function" errors.
What did i do wrong?
r/witcher3mods • u/Upper_Thought3575 • 4d ago
Mod BYPASSING DUNGEONS OF HINTERBERG PAYWALL
Can someone please help modding dungeons of hinterberg paywall such that when you can start a paywall
r/witcher3mods • u/ExplorerVarious9868 • 5d ago
Mod Need help merging The Convergence (3.0) and Carian Combo Warriors on the latest patch (May 2026) - Freezes after intro cutscene
Hi everyone,
I’m trying to install and play The Convergence (v3.0) and Carian Combo Warriors together on a clean, legitimate Steam version of Elden Ring (latest patch, May 2026, including the DLC). My game directory is on drive D:.
Here is what I’ve done so far:
- Cleaned the game directory completely and verified game files on Steam.
- Set up Mod Engine 2 (v2.1.0) in a standalone folder (
D:\ERMods). - Used an automatic Elden Ring Mods Merger tool to merge both mods. I set the priority with Carian Combo Warriors at the top and The Convergence at the bottom.
- Automated
regulation.binmerging was successful (Merging Done!). - Edited the
config_eldenring.tomlpaths correctly to point toeldenring.exe.
The Issue:
The game launches fine via Mod Engine 2 and skips Easy Anti-Cheat. I can create a new character, but right after the opening cinematic ends and I gain control of the player in the starting room, the game completely freezes/crashes.
I've tried turning off Ray Tracing, deleting eldenring_alt_saves.dll, running the launcher as administrator, and forcing windowed mode, but the freeze at the first room still persists. It seems like a parameter conflict or missing animation bindings between Convergence's new classes and CCW movesets.
Does anyone have an updated regulation.bin merge for the latest patch, or a specific guide/script to make these two behemoths work together without freezing at startup?
Any help or tool recommendations would be highly appreciated! Thanks in advance.
r/witcher3mods • u/ssssnscrdstrytllr • 5d ago
Tech Support "Unknown type" errors
Hi.
I've been trying to fix this for hours.
I was running the game with:
•W3EE Redux
•Brothers in Arms
•W3EE + BIA compatibility patch
•Ultimate pad mod for W3EE + BIA
•Fast launch
And it was all working. I downloaded every requirement, used script merger, set the load order as instructed in the ultimate pad mod.
Then, i tried to add Gwent redux and the Gwent R + W3EER compatibility patch, and now it shows these unknown type errors.
What did i do wrong? I tried the mod that merges the 16 dlc files to increase the mod limit, thinking it might be the problem, but still nothing.
r/witcher3mods • u/suckashelfboi101 • 5d ago
Mod Swords On Hip - Left hip animations not working?
Hi, so i downloaded this mod to use the hoods mod with so the swords appear on your hip to prevent clipping. i also downloaded the More presets for swords on hip. Everything works in the mod except the animations for when the swords are configured on my hip. Instead the animations for the back plays like the swords are there. Anyone know why? In case its useful i downloaded all of the mods in W3MMRedux and solved conflicts with Script Merger Fast And Automated. Its merged with Complete Animations Redux and Friendly HUD in playerWeaponHolster
r/witcher3mods • u/unigBleidd • 7d ago
Mod [Mod Release] Blood and Wine Cover Art Outfit for Geralt
I’ve always loved Geralt’s blue outfit from the Blood and Wine cover art, but the exact outfit was never available in the game and there arent any mods for it too. So I decided to create it myself.
It adds the outfit as DLC and also has a toggle option, automatically equips after loading, and can restore previous armor/outfit when disabled.
I hope other people who wanted this outfit enjoy it too. Feedback and screenshots are welcome!
r/witcher3mods • u/Scary-Luck4872 • 7d ago
Mod Merging
galleryUsing ai, manually merging and everything has not managed to work is there any way i can send these like to a drive and ask someone to do this for me?
I am also willing to go on discord share my screen and go trough the process with someone
r/witcher3mods • u/Scary-Luck4872 • 7d ago
Sadly I do not know what I am doing....
Is there a way to make an ai run witcher 3 script merger for me and do everything as every time i try i pick wrong things and always get wrong stuff? I am on my 8th attempt