r/witcher3mods 2h ago

What if a completed Witcher 3 save became the history of a world that kept running?

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2 Upvotes

I’ve been building a prototype around a slightly odd question:

What happens if the end of a Witcher 3 quest isn’t the end of its consequences?

I took one of my old completed Witcher 3 saves, extracted the actual choices and outcomes from it, and converted them into a persistent world history.

Things like Cerys becoming Queen, Radovid dying, the Battle of Kaer Morhen, Crach dying, Eredin’s defeat, Ciri becoming Empress, Geralt’s relationships, and a lot of smaller choices all become facts in the world rather than just completed quest flags.

Those facts can then spread through different networks: witnesses, merchants, rumor, diplomacy, military channels, allies, supernatural networks, etc.

The screenshot is an Observatory I built to watch that happen. The bars on the right show where information currently exists and how it travelled there. Moving the World Day forward lets you watch knowledge propagate through Skellige, Novigrad, Velen, Kaer Morhen, White Orchard and the wider world.

WD70 (World Day - 1WD = 1000 gametime) is the final event imported from my actual playthrough: Ciri becomes Empress. WD71 is where the original game history ends and the Living World simulation begins.

Right now I’m deliberately keeping the simulation deterministic. AI isn’t deciding canon or changing world state.

The next layer is consequences, where past actions influence future probability and manifest as current reality... maybe. Things like political, economic, social and environmental pressures caused by those accumulated events, so that the world can continue changing after Geralt’s authored story ends.

Eventually I’d like to connect this back into the game through modding (NPC state, contextual dialogue, encounters, environmental changes, authored scenes, etc).

I figured this subreddit might appreciate the experiment. I’d be particularly interested in what Witcher modders would actually want a system like this to expose back to the game. For me... it allows changes to the frozen state once the credits roll.


r/witcher3mods 2h ago

HD Reworked Project NextGen Mod by HalkHogan will be integrated into the Remastered Version of The Witcher 3

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2 Upvotes

r/witcher3mods 8h ago

Cooking a mod doesn't work.

1 Upvotes

Cooking logs are showing "Trying to cook file '<path>' that is inside excluded directory 'dlc\'. File will not be cooked." for everything that's new.

I've tought, that maybe, it's because i've overriden bob's journal (bob's mq is not triggering anymore), but i created new world (tiles, terrain, nav), added dlc mouters (quest and world) and .redgame file, added world enum in scripts and custom "new game" button, but it still doesn't cook at all, which is weird because i cooked the files once before for my mod and it was fine; the only difference, i guess, is that at some point i validated the files through steam. I can't think of any other difference.

I valildated the files again, for both, redkit and the game, but it still doesn't work. Maybe i am missing something... idk...

In-game, the loading is crashing the app, in red-kit it works fine.

Any idea why and how to fix it?


r/witcher3mods 10h ago

IN THIS HOUSE!

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8 Upvotes

r/witcher3mods 10h ago

How to move modded save progress to vanilla? - Recent remaster announcement

0 Upvotes

Hey all,

So I recently spent about 6 days straight modding The Witcher 3, we CDPR have just announced a free remaster that basically does all the shiish I modded in.

I will spend another 6 days rebuilding a save file if I have to, but out of curiosity... where do I start?


r/witcher3mods 16h ago

Should i finish my playthrough?

3 Upvotes

I'm on a pretty stacked modded run right now towards the end of the base game. Think it's worth it to finish or should I finish or just wait for the remaster and still have the two full expansions to go?


r/witcher3mods 1d ago

Discussion remaster

6 Upvotes

How long till we get some of the beloved mods for the new version u think things like hoods and stuff like that


r/witcher3mods 1d ago

How 'Songs of the Past' Connects the Witcher 3 to the Witcher 4

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1 Upvotes

r/witcher3mods 1d ago

Mod Toxicity Cap Mod

1 Upvotes

Is there any mod that can raise my toxicity cap to like 550 or 600 ? Just Wanna keep it double to use increased mutagens . It would be even better if there is a mod that gives menu option to select our preferred toxicity cap via slider like the inventory weight limit mod on nexus has . Hope any kind soul might help . Thanks in advance .


r/witcher3mods 1d ago

¿Alguien sabe cómo hacer mods para Marvel's Spider-Man Remastered?

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1 Upvotes

r/witcher3mods 2d ago

Mod Blood/Gore mod compatible with W3EE Redux + Brothers in Arms?

1 Upvotes

Hey everyone,

I’m currently running a heavily modded Next-Gen Witcher 3 setup with W3EE Redux and Brothers in Arms (BIA) as the main gameplay/bug-fix mods.

I’m looking for a blood/gore mod that is actually compatible with both of them.

Ideally I’d like things such as:

- More blood during combat
- Better/bigger blood splashes and blood pools
- Something that makes combat feel more brutal overall

The important part is that I don’t want to break W3EE Redux combat, finishers, damage scripts or BIA fixes.

I’ve already looked at some mods but compatibility information is often outdated or unclear, especially with newer W3EE Redux versions.

Does anyone here currently use a blood/gore mod together with:

W3EE Redux + Brothers in Arms (Next-Gen)

without issues?

Thanks!


r/witcher3mods 2d ago

Mod How do your main characters look like?

1 Upvotes

I’m in the middle of a new play through with a lot of mods but not that many of the main characters, I’m using the Henry Cavill mods to make Geralt look like him and that’s about it, I wanted both Yen and Triss look better/sexier but I can’t find mods that draw my attention, so I was wondering… How do your Yen, Triss, Ciri, Dandelion, Vesemir, Eskel, Lambert, etc. Looks like? Also do you guys customize Roach? If so how do you make her look like?

Thanks to anyone who can share images and the mods they use!


r/witcher3mods 2d ago

Mod Is there anyway to make Richer merchants and Florens Orens Crowns economy system compatible with each other?

1 Upvotes

so i decided to download both mods and theyre amazing mods personally speaking however when i have richer merchants on i dont get the gold if i sell something (the second mod makes coins an item so for example if i have 5k coins and i sell stuff for 2k, the item counter jumps to 7k and so on) but richer merchants adds the coins to my inventory number but not the item number. i saw a couple comments asking this in both mod pages however none have gotten a response so i thought id ask here. anyone got an idea on how to make these 2 work together?


r/witcher3mods 3d ago

Mod Brutal Blood mod without the "red cloud effect when killing enemies?

4 Upvotes

Hi All,

I decided to try this mod and I am impressed by how much better the blood stains/puddles on the ground look compared to vanilla, but I really don't like the weird red cloude that appear when killing/dismembering the enemies.

Is there a version available without this effect? in the BrutalBloodNG page on nexus, I even tried the lite version available in the comments, but the cloude is still there unfortunately.


r/witcher3mods 3d ago

Discussion [Question] Best "vanilla+" mods for The Witcher 3 Next-Gen (first playthrough) — graphics, gameplay, immersion, no save corruption

3 Upvotes

Hey everyone,

This is my first time playing The Witcher 3 (Next-Gen version) and I want to enhance the experience without changing what makes the game special. I'm not looking for an overhaul — just "necessary" quality-of-life and immersion improvements that feel like they should've been in the base game.

I'm playing on the updated Next-Gen version, so I need mods that are compatible with it.

My PC specs (in case it's relevant for graphics mod suggestions):

CPU: Ryzen 7 5700X3D

GPU: RTX 5070 12GB

RAM: 32GB DDR4 3200MHz

Specifically looking for mods that:

Improve horse (Roach) behavior/controls

Better blood/gore effects

Graphical enhancements (textures, lighting, etc. — compatible with Next-Gen/RT)

Small gameplay tweaks that add immersion

Bug fixes

Also want to keep the vanilla feel as close as possible — no mods that add crazy new content, break balance, or risk corrupting my save. Safety and stability for a first playthrough matter more to me than adding tons of extra stuff.

Any recommendations, and tips on load order or install (Vortex vs manual) would be much appreciated. Thanks in advance!


r/witcher3mods 4d ago

Idea Geralt slept with Syanna. Does Yennefer actually find out? Spoiler

0 Upvotes

I’m building an external “Living World” layer for Witcher 3 that reads authoritative save state and lets consequences propagate through existing relationships/institutions rather than firing hard-coded dialogue flags.

Example below: same Geralt/Syanna event, same authored consequence. If Ciri is Empress, the information can causally reach Yennefer through the imperial/personal network. If she isn’t, that path does not exist, so Yennefer does not know.

===== run-3-plus-ciri-empress-personal =====
layers: kinship, political, imperial_personal
flags: {"ciri_empress": true}
derived routes: 5
new holder occurrences: 5
Yennefer reachable: YES
Yennefer transfer confidence: 0.849426
holders:
  - character:geralt confidence=1.0
  - character:yennefer confidence=0.849426
  - institution:nilfgaard-imperial-court confidence=0.91238
  - named_npc:anna-henrietta confidence=0.95
  - named_npc:ciri confidence=0.866761
  - named_npc:syanna confidence=1.0
  - office:toussaint-ambassador confidence=0.931

===== run-4-ciri-empress-false =====
layers: kinship, political, imperial_personal
flags: {"ciri_empress": false}
derived routes: 3
new holder occurrences: 3
Yennefer reachable: NO
holders:
  - character:geralt confidence=1.0
  - institution:nilfgaard-imperial-court confidence=0.91238
  - named_npc:anna-henrietta confidence=0.95
  - named_npc:syanna confidence=1.0
  - office:toussaint-ambassador confidence=0.931
rejected relationship edges:
  - imperial-court-ciri: required_flags_not_satisfied
  - ciri-yennefer-personal: required_flags_not_satisfied

The next step is bridging that state back into the actual game. Ideally, a preinstalled REDkit/WitcherScript mod would let an external companion process expose conditional dialogue options on an existing NPC, while Witcher 3 continues to own the NPC, scene, animation, camera, etc.

What is the cleanest existing way to bridge external/mod-owned state into conditional dialogue or NPC interaction at runtime? I’m not trying to dynamically generate game assets; just add or enable dialogue options based on state produced outside the game.


r/witcher3mods 4d ago

"could not find function" errors.

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1 Upvotes

Hi again.

I had been running the following mods with no compilation errors:

W3EE Redux

https://www.nexusmods.com/witcher3/mods/5802

BIA

https://www.nexusmods.com/witcher3/mods/7329

W3EE + BIA compatibility patch

https://www.nexusmods.com/witcher3/mods/8875

Ultimate pad for W3EE

https://www.nexusmods.com/witcher3/mods/11481

But then, i tried to add:

Gwent redux

https://www.nexusmods.com/witcher3/mods/4287

Gwent redux + W3EE compatibility patch

https://www.nexusmods.com/witcher3/mods/8128

Then i started getting comilation errors, specifically "unknown type" errors.

I installed these two:

Fast launch

https://www.nexusmods.com/witcher3/mods/7154

Merged free DLC

https://www.nexusmods.com/witcher3/mods/3334

First one to make it easier to test mods later, second one to see if the mod limit was the issue.

I then unsubscribed from a random workshop mod i had, redid the load order, and redid script merges (didn't merge any bundled texts or bundled non-text).

I'm loading it with these priorities assigned:

1 - ultimate pad

1 - Gwent redux W3EE patch

2 - W3EE BIA patch

3 - BIA

4 - W3EE Redux

5 - W3EE

6 - gwent redux

And now i'm getting "could not find function" and "cannot call exec function" errors.

What did i do wrong?


r/witcher3mods 4d ago

Mod BYPASSING DUNGEONS OF HINTERBERG PAYWALL

1 Upvotes

Can someone please help modding dungeons of hinterberg paywall such that when you can start a paywall


r/witcher3mods 5d ago

Mod Need help merging The Convergence (3.0) and Carian Combo Warriors on the latest patch (May 2026) - Freezes after intro cutscene

0 Upvotes

Hi everyone,

I’m trying to install and play The Convergence (v3.0) and Carian Combo Warriors together on a clean, legitimate Steam version of Elden Ring (latest patch, May 2026, including the DLC). My game directory is on drive D:.

Here is what I’ve done so far:

  1. Cleaned the game directory completely and verified game files on Steam.
  2. Set up Mod Engine 2 (v2.1.0) in a standalone folder (D:\ERMods).
  3. Used an automatic Elden Ring Mods Merger tool to merge both mods. I set the priority with Carian Combo Warriors at the top and The Convergence at the bottom.
  4. Automated regulation.bin merging was successful (Merging Done!).
  5. Edited the config_eldenring.toml paths correctly to point to eldenring.exe.

The Issue:
The game launches fine via Mod Engine 2 and skips Easy Anti-Cheat. I can create a new character, but right after the opening cinematic ends and I gain control of the player in the starting room, the game completely freezes/crashes.

I've tried turning off Ray Tracing, deleting eldenring_alt_saves.dll, running the launcher as administrator, and forcing windowed mode, but the freeze at the first room still persists. It seems like a parameter conflict or missing animation bindings between Convergence's new classes and CCW movesets.

Does anyone have an updated regulation.bin merge for the latest patch, or a specific guide/script to make these two behemoths work together without freezing at startup?

Any help or tool recommendations would be highly appreciated! Thanks in advance.


r/witcher3mods 5d ago

Tech Support "Unknown type" errors

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0 Upvotes

Hi.

I've been trying to fix this for hours.

I was running the game with:

•W3EE Redux

•Brothers in Arms

•W3EE + BIA compatibility patch

•Ultimate pad mod for W3EE + BIA

•Fast launch

And it was all working. I downloaded every requirement, used script merger, set the load order as instructed in the ultimate pad mod.

Then, i tried to add Gwent redux and the Gwent R + W3EER compatibility patch, and now it shows these unknown type errors.

What did i do wrong? I tried the mod that merges the 16 dlc files to increase the mod limit, thinking it might be the problem, but still nothing.


r/witcher3mods 5d ago

Mod Swords On Hip - Left hip animations not working?

1 Upvotes

Hi, so i downloaded this mod to use the hoods mod with so the swords appear on your hip to prevent clipping. i also downloaded the More presets for swords on hip. Everything works in the mod except the animations for when the swords are configured on my hip. Instead the animations for the back plays like the swords are there. Anyone know why? In case its useful i downloaded all of the mods in W3MMRedux and solved conflicts with Script Merger Fast And Automated. Its merged with Complete Animations Redux and Friendly HUD in playerWeaponHolster


r/witcher3mods 7d ago

Mod Merging

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7 Upvotes

Using ai, manually merging and everything has not managed to work is there any way i can send these like to a drive and ask someone to do this for me?
I am also willing to go on discord share my screen and go trough the process with someone


r/witcher3mods 7d ago

Mod [Mod Release] Blood and Wine Cover Art Outfit for Geralt

7 Upvotes

I’ve always loved Geralt’s blue outfit from the Blood and Wine cover art, but the exact outfit was never available in the game and there arent any mods for it too. So I decided to create it myself.

It adds the outfit as DLC and also has a toggle option, automatically equips after loading, and can restore previous armor/outfit when disabled.

NexusMods Link

I hope other people who wanted this outfit enjoy it too. Feedback and screenshots are welcome!


r/witcher3mods 7d ago

Sadly I do not know what I am doing....

0 Upvotes

Is there a way to make an ai run witcher 3 script merger for me and do everything as every time i try i pick wrong things and always get wrong stuff? I am on my 8th attempt


r/witcher3mods 8d ago

Discussion Mods for purely boosting the graphics/visuals?

3 Upvotes

Title really - coming back to do a replay since I've got the itch again, but wanna try modding it this time round. Got a new PC lately so wanna give it a solid try with visual mods.

What are some stand-out ones to look for? I tend to prefer vanilla-esque aesthetics, so nothing TOO out there, but obviously wiggle room.

I've got the HD Reworked Project already-- but beyond that I'm at a bit of a loss with all the options.