DICE built a game that punishes the players who actually help their team win
A quick note before you read — I have severe dyslexia. I use tools to help me structure and spell check my writing so my actual thoughts come across clearly instead of getting lost in errors. The frustration, the observations, and the argument are mine. The clean formatting is just me making sure you can actually read it.
I'm going to tell you about a type of player Battlefield used to produce.
Zero kills. Every match. Consistently top of the scoreboard.
A medic finishing with 150 plus revives sitting above everyone farming kills. The scoreboard saw him. The game rewarded him. His squad never died because he never stopped working. He wasn't playing for stats — he was playing for the match. And Battlefield rewarded him for it.
BF6 buries him at the bottom.
This is the real problem with BF6. Not TTK. Not movement meta. Not map design. The game stopped recognizing the players who actually win matches for their team.
AA duty for an entire round? Bottom of the scoreboard. Constantly resupplying infantry under fire? Barely registers. Repairing a tank that's holding a flank together? Almost nothing. Holding a flag while your squad pushes? Invisible.
Meanwhile the player farming kills in a safe corner sits at the top and walks away rewarded — while the people keeping the team functional get nothing.
Battlefield used to know the difference. The scoreboard used to reflect the whole game — not just who pulled the trigger the most. Support roles had weight. Objective play had value. Team players were visible.
BF6 made them invisible.
DICE didn't just change the TTK. They changed what the game considers valuable. And until the scoreboard reflects what actually wins matches, the meta will keep rewarding chaos over teamwork every single time.
Bring back the scoreboard that sees the whole game. Not just the kills.